I dont see how such a Thing Would Lag as it is Simple Physics, that Container is just falling Under Gravity, I Could see some Usefull Ness or Maybe Just general Fun for stuff like that
they arent dynamic objects FYI...just 2 linked models which swap each other out based on a Geom0 or Geom1 state..wouldnt call that to dynamic..
mind you i have been wondering if we might be able to hae multiple geom states...aka...buildings taking multiple levels of damage... (shudders at the thought of needing to have 18models for one building)
those trees woud be nice, maybe scattered in clumps on some of the new maps just to add effect.
unless they get added into one of the chinese maps, but then i dont think there would be any forest left sicne all players would be too busy killing trees lol.
jackal22 wrote:those trees woud be nice, maybe scattered in clumps on some of the new maps just to add effect.
unless they get added into one of the chinese maps, but then i dont think there would be any forest left sicne all players would be too busy killing trees lol.
How would you know which are dynamic and which will stop your tank?
IRL a tank would never be able to fell a well established tree that easily. It should take a considerable amoun of time for a tank to knock a small chunk out of a forest like that. Explosions, on the other hand.....
My #1 excuse for having a bad game: "GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"