Helicopter flight control request

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Simio1337
Posts: 333
Joined: 2007-02-11 23:32

Helicopter flight control request

Post by Simio1337 »

Map: Kashan Desert
vehicle: Helicopters

- Me and other people were talking about the new flight changes done with the helicopter's flight control in BETA, its become very complicated, its like it came out of ArmA, very hard to turn and slow. With all the new AA methods, portable stingers helicopter pilots don't have it any easier. We are requesting to bring back or if not, improve the flight control.
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

It is a reality mod. Unless helicopters are easy to fly in real life of course ;)
blackeagle1992
Posts: 119
Joined: 2007-05-18 17:25

Post by blackeagle1992 »

lol wtf did you think
that helis are so easy to fly ppl go for 3 years courses or something like this to learn how to fly a heli "easily"

i say your lucky if you can lift yourself of the ground cyz i crash most of the times i am trying to lift a heli(plz dont call me noob i was never a good pilot)
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

The helicopters are the same as in 0.5. No changes were applied to them in 0.6.

The difference is the new view distance in maps like Kashan Desert that gives you the impression of going slow, but you are actually going the same top speed as in 0.5.
Simio1337
Posts: 333
Joined: 2007-02-11 23:32

Post by Simio1337 »

'[R-DEV wrote:dbzao']The helicopters are the same as in 0.5. No changes were applied to them in 0.6.

The difference is the new view distance in maps like Kashan Desert that gives you the impression of going slow, but you are actually going the same top speed as in 0.5.
I disagree, I always fly helicopters in PR, unless its another bug the flight control got very much stubborn.

Even if it hasn't changed, you should fly the mi-28 for yourself, I use a joystick.
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dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

Well, since I was the one that did all the helicopter handling changes, having spent so many hours testing and tweaking them, I can most certainly tell you they didn't change. ;)
Simio1337
Posts: 333
Joined: 2007-02-11 23:32

Post by Simio1337 »

'[R-DEV wrote:dbzao']Well, since I was the one that did all the helicopter handling changes, having spent so many hours testing and tweaking them, I can most certainly tell you they didn't change. ;)
:o
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l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Post by l|Bubba|l »

Simio1337 wrote:I disagree, I always fly helicopters in PR, unless its another bug the flight control got very much stubborn.

Even if it hasn't changed, you should fly the mi-28 for yourself, I use a joystick.
I thought that in a completley different way.

For me it's much easier to fly than in 05.

The only disadvantages are the entry points. People can't get in the chopper when you hovering 80cm over the ground.
Last edited by l|Bubba|l on 2007-05-29 20:25, edited 1 time in total.
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

I think it's just a habit people have of complaining whenever a release comes out, even if there is no change.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Wipeout
Posts: 847
Joined: 2006-03-02 01:15

Post by Wipeout »

He must be trying to use only rudder to turn and minimal roll. I believe the dev's hit the nail on the head with these helicopter controls.

Helicopters are more stand off than anything in real-life anyways except for over Iraq because they are needed close in to provide C[LOSE]AS. Otherwise helicopters stand off near the ground using terrain for cover unlike in vBF2 where you have to overrun the target everytime you want to kill something.
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Blackhawk 5
Posts: 1607
Joined: 2006-08-25 02:23

Post by Blackhawk 5 »

Yahoooo i was born to fly helis since the days of saigon!
workingrobbie
Posts: 188
Joined: 2007-02-22 23:45

Post by workingrobbie »

'[R-DEV wrote:dbzao']Well, since I was the one that did all the helicopter handling changes, having spent so many hours testing and tweaking them, I can most certainly tell you they didn't change. ;)
Did you 'tweak' anything to do with landings? It's just that I find the landings (or when a chopper is on the ground in general) much more forgiving. For example, I'd tipped a Cobra on it's side on the slope of a hill, and initially bailed since I thought it was going to blow). It however stayed intact and I somehow managed to righten it up and take off again with minor damage.
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El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

call me crazy , but the bf2142 fly physics looks very realistic if thy where aplied to a chooper .
DirtyHarry88
Posts: 1540
Joined: 2006-12-24 18:41

Post by DirtyHarry88 »

Flying choppers is a piece of piss.

If you don't like using keyboard and mouse then use a joystick with rudder twist and with some practice it's not difficult to become pretty good.
The IED Master 8-)
Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

I play with mouse and keyboard. I have not had any problem with helicopters. They are easy to fly, just slightly different than they were in .4
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
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Wipeout
Posts: 847
Joined: 2006-03-02 01:15

Post by Wipeout »

Helicopters are easy to fly and maneuver, it takes a skill pilot to know where to land, to know where to fly, to know how to evade fixed winged aircraft, yet stay away from AAA and those pesky tanks that pop out of no where.

and lol deadmonkie.. Your sig is my life, seems like everytime I'm playing a game my cat is jumping on my keyboard or jumping on my lap.. eh I hate cats.. I love my dog she just sits down by my feet.
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MichSt-Spartan
Posts: 180
Joined: 2007-05-13 16:02

Post by MichSt-Spartan »

workingrobbie wrote:Did you 'tweak' anything to do with landings? It's just that I find the landings (or when a chopper is on the ground in general) much more forgiving. For example, I'd tipped a Cobra on it's side on the slope of a hill, and initially bailed since I thought it was going to blow). It however stayed intact and I somehow managed to righten it up and take off again with minor damage.
I accidentally bailed out of a loaded littlebird 200m above the ground. I parachuted down while I watched the passengers helplessly scream obscenities at me as the chopper fell. When it hit the ground, it struck the ground with one of the skids and took almost no damage. However, I just think this was a lucky freak incident, because the odds of landing on a skid in an out-of-control chopper are slim to none.
SGT Impaler
Posts: 24
Joined: 2007-04-30 16:29

Post by SGT Impaler »

I have heard it said that flying a helicopter is alike trying to balance a ball on top of another ball. Having some stick and rudder time of my own, I concur! One thing that helps is that when you fly rotary wing, you have to anticipate what you want to do because of the time required for translation. Practice practice practice.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Yeah it's much better to get into using a joystick, it's hard at first getting used to the sensitivity but it's alot more accurate (I'm still working on it).

Impaler's right about the delay, you always have to start adjusting you controls before you'll start maneuvering so you always have to be one step ahead of where you want to be going.
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