One thing I have surely noticed is the decrease in infantry damage and an increase in infantry recoil, armor (tank, apc) damage and accuracy.
What was wrong with the bullet damage in 0.5? Nothing, in fact it was close to actual 1 shot 1 kill if you managed to get an above the chest shot off. Now I've successfully put 4 bullets into the enemies upper body & head 3 feet away to make them drop. I need to research if this is what happens in real life but I'm pretty sure it isn't, I don't know though...
The infantry damage changes (or body armor as I haven't figured out which it is) need to be thought over and reverted if possible, otherwise its simply a full armor mod (even more so then .5) as infantry is quite useless with the current class matching in these maps.
The balance is extremely lopsided;
Insurgents vs British = British
US vs Mec = US (with the exception of Burj)
Militia vs British = British (militia has ww2 weapons)
China vs US = US (with exception of Qwai)
Other issues
One I've experienced numerous times is when driving an apc and at any point if I switch to the gunner seat and switch back to the driver. I experience a stuttering effect, almost like rubberbanding lag but worse. I'm not sure what causes this (I don't believe its poly clipping as much as I think it has something to do with the modifications to APCs). It has done this a few times on different maps, not all the time but it has happened with and without passengers.
- G3 Scope. I've found out is completely useless unless you sit there for quite a long time before you conefire that magic bullet and get 5 inches of recoil straight up! Seriously, I think with the amount of conefire the G3 already has, putting a scope on it and lowering its recoil would be the logical choice. I mean the gun is useless automatic anyhow so why not just let the chance be taken with the conefire, especially semi-auto and prone.
Currently its, Decreased Damage + Super Recoil + Scope = Scrap Metal
- FPS. Seem to be experiencing a lot more drops in frame rate, I pass this off to the current state of the maps. I.e. a lot of clipping objects, miscellaneous objects in the air, etc. But I haven't changed a thing graphic wise and it is seriously bringing my comp to its knees now. This should be looked into as I'm fairly certain half of the players have less of a high end rig then myself. Not some cheap attempt at self-importance either, merely mentioning it cause I don't even push this mods video settings and I'm experiencing this in 0.6.
*Usually happens at random times, weather you're looking at the ground or simply another char changing weapons. It's rather strange, almost as if the server is hanging up and you've received the connection warning. This is completely seperate from the stuttering APC/Tank issue.
- Foliage. Any way to make this forced client side? Otherwise its pointless, formation is pointless as well (which I tried to explain to fuzz) but you can turn all terrain foliage/undergrowth off client side. Meaning if you don't know already, I and everyone else can see you where you are, thinking you have cover in the high undergrowth. You don't, that's why I shot you.
Forcing this client side would bring a tremendously large change in game play, think of all the cover you actually could use or be worth a damn. cause right now its terrain bumps and trees.
- Bleeding, any class that doesn't have a medic class should either have satchels that actually do shit or just die. What is this bleed for 15 minutes from a stubbed toe all about? Has the bleed out time increased or has the amount of damage taken before you start bleeding been decreased?
One huge bug in 0.6 I have found, not sure anyone really noticed but I'm positive some did, but apparently Al Basrah is still in Project Reality. I've been up for the past two days and I'm still failing to figure out how it is possible that this map keeps sneaking into the releases. I'm going to check on it a bit more to see if I can find out how to successfully remove it. Viruses are a *****...
- Tank/APC disabling is great. I noticed however that on Mestia when the British APC is disabled, it literally can bounce out of control almost 5 feet into the air.

What exactly are the point of the civilians?





