Loadout suggestions

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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BigEd88
Posts: 35
Joined: 2005-10-04 00:15

Loadout suggestions

Post by BigEd88 »

You guys probibly recieve many many suggestions for this but here are some of mine.

Stand BF2 Loadouts:
Specops
Sniper
Assault
Support
Engineer
Medic
Anti-Tank

So I suggest something like this to increase teamplay and "realism",:
Spec Ops: Current Weapons
Assault: Current Weapons
Heavy Weapons: Choice of SAW or AT Rocket, 1 rocket (both with pistol sidearm and their choice of main weapon)
Support: Has Shotgun, or rifle mainly trying to keep the shotgun in the line-up (the ability to resupply, repair)
Medic/Corpsman: Current Weapons

Or Something like this if the above isn't possible:
Special Ops: Current Weapons
Assault: Current Weapons
Gunner: SAW (with pistol sidearm and one loaded box of ammo and 2 spare)
Support: Standard Rifle, ability to resupply ammo/repair
Anti-Tank: Has Standard Rifle and 1 anti-tank, 2 mines
Medic/Corpsman: Current Weapons

Since there is an ability to limit the number of classes, I think this would really make squads stick together, plus have more use for the engineer.
etu|John Jay
Posts: 33
Joined: 2005-09-06 15:46

Post by etu|John Jay »

What about giving the spec op some kind of MP5SD? So the spec op would be a stealth unit.
You could give the M4 to the support soldier for example ... (i like the idea about the support guy with ammo - it could be a bit hard to carry a mg and ammunition ...).
But i dont know if its good if the supporter can repair and resupply.
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

i dont think that a spec ops class should be involved in every battle since IRL, they arent. when they are involved it should have a spec ops rifleman, spec ops gunner, spec ops medic and so on.
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BigEd88
Posts: 35
Joined: 2005-10-04 00:15

Post by BigEd88 »

BrokenArrow wrote:i dont think that a spec ops class should be involved in every battle since IRL, they arent. when they are involved it should have a spec ops rifleman, spec ops gunner, spec ops medic and so on.
I agree with that. I would like to see that. That would leave room for another class, which could help seperate the classes jobs.
Brentos
Posts: 97
Joined: 2005-07-10 08:18

Post by Brentos »

I say (for USMC):

Spec Ops:

M4 w/ M203. ACOG 4x scope
2 M67 frag grenades
2 smoke grenades
4 C4 explosives
Knife

Assault:

M16 w/ M203
2 HE rounds
2 M67
1 Smoke grenade
Knife

Support:

M249
2 M67
Knife

Corpsman:

M16
5x tourniquettes (stop bleeding)
2 M67
Knife

Anti-tank:

M4
SMAW
Knife

Engineer:

M4
Mines
Wrench
Cool hat

Scout sniper:

M40
M9
1 claymore
ECale3
Posts: 59
Joined: 2005-09-12 23:59

Post by ECale3 »

If the M203 was in more than one class i'd kill myself, especially if coupled with a 4x scope.
ECale3
Posts: 59
Joined: 2005-09-12 23:59

Post by ECale3 »

Darn.
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