You guys probibly recieve many many suggestions for this but here are some of mine.
Stand BF2 Loadouts:
Specops
Sniper
Assault
Support
Engineer
Medic
Anti-Tank
So I suggest something like this to increase teamplay and "realism",:
Spec Ops: Current Weapons
Assault: Current Weapons
Heavy Weapons: Choice of SAW or AT Rocket, 1 rocket (both with pistol sidearm and their choice of main weapon)
Support: Has Shotgun, or rifle mainly trying to keep the shotgun in the line-up (the ability to resupply, repair)
Medic/Corpsman: Current Weapons
Or Something like this if the above isn't possible:
Special Ops: Current Weapons
Assault: Current Weapons
Gunner: SAW (with pistol sidearm and one loaded box of ammo and 2 spare)
Support: Standard Rifle, ability to resupply ammo/repair
Anti-Tank: Has Standard Rifle and 1 anti-tank, 2 mines
Medic/Corpsman: Current Weapons
Since there is an ability to limit the number of classes, I think this would really make squads stick together, plus have more use for the engineer.
Loadout suggestions
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etu|John Jay
- Posts: 33
- Joined: 2005-09-06 15:46
What about giving the spec op some kind of MP5SD? So the spec op would be a stealth unit.
You could give the M4 to the support soldier for example ... (i like the idea about the support guy with ammo - it could be a bit hard to carry a mg and ammunition ...).
But i dont know if its good if the supporter can repair and resupply.
You could give the M4 to the support soldier for example ... (i like the idea about the support guy with ammo - it could be a bit hard to carry a mg and ammunition ...).
But i dont know if its good if the supporter can repair and resupply.
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BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
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BigEd88
- Posts: 35
- Joined: 2005-10-04 00:15
I agree with that. I would like to see that. That would leave room for another class, which could help seperate the classes jobs.BrokenArrow wrote:i dont think that a spec ops class should be involved in every battle since IRL, they arent. when they are involved it should have a spec ops rifleman, spec ops gunner, spec ops medic and so on.
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Brentos
- Posts: 97
- Joined: 2005-07-10 08:18
I say (for USMC):
Spec Ops:
M4 w/ M203. ACOG 4x scope
2 M67 frag grenades
2 smoke grenades
4 C4 explosives
Knife
Assault:
M16 w/ M203
2 HE rounds
2 M67
1 Smoke grenade
Knife
Support:
M249
2 M67
Knife
Corpsman:
M16
5x tourniquettes (stop bleeding)
2 M67
Knife
Anti-tank:
M4
SMAW
Knife
Engineer:
M4
Mines
Wrench
Cool hat
Scout sniper:
M40
M9
1 claymore
Spec Ops:
M4 w/ M203. ACOG 4x scope
2 M67 frag grenades
2 smoke grenades
4 C4 explosives
Knife
Assault:
M16 w/ M203
2 HE rounds
2 M67
1 Smoke grenade
Knife
Support:
M249
2 M67
Knife
Corpsman:
M16
5x tourniquettes (stop bleeding)
2 M67
Knife
Anti-tank:
M4
SMAW
Knife
Engineer:
M4
Mines
Wrench
Cool hat
Scout sniper:
M40
M9
1 claymore

