New realistic aiming

Suggestions from our community members for PR:BF2. Read the stickies before posting.
{GD}Ghost
Posts: 210
Joined: 2005-09-22 06:08

Post by {GD}Ghost »

Oh SNAP!
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BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

Top _Cat the great wrote:On slightl topic and to give thread for life:

IS it possible, using a hihgly skilled animator (lol) to have in game characters when reloding to throw there empty magazines on to the ground.

After watching a video of a firefight of Royal marines chucking there mags on the ground, rather than carefully placing them back in their pouches, for obvious reasons, such behaviour seems realistic.

So coudl the BF2 engine allow this, with magazines havign similar physical properties to bullet casings. With the character apparently holding at magazine, then droping it, then with an empty hand moving to a pouch, a new mag appearing in his hand and then his hand moving to slot the mag into the gun.

Not saying, please or can you do this, just is it posssible????????
Thats why dump pouches are becoming extremely popular.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

El_Vikingo wrote:I thought you had to have the Enigma machine to code succesfully in BF2.
Git to da U571 submarine !!111















P.S. was it U571?
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

'[R-DEV wrote:Rhino']ye basicly in BF2, the bullets come out of the center of the screen of the player firing the weapon, not out of where the gun is pointing.
Perfect example is the F15 in vBF2. The machine gun is actually on the right wing, but the bullets come out of the nose :roll:
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Simio1337
Posts: 333
Joined: 2007-02-11 23:32

Post by Simio1337 »

I wonder when you are a passenger in a car and you can't see your body shadow but instead you see a shadow of a floating gun that looks exactly like the one your holding.
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Sorry to ask a question that's probably been asked a thousand times but how exactly is BF2 hardcoded? Is it something to do with how the game was coded in the first place, or just some pain in the arse that DICE have left modders so they can't mess with the game too much?
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

AnRK wrote:Sorry to ask a question that's probably been asked a thousand times but how exactly is BF2 hardcoded? Is it something to do with how the game was coded in the first place, or just some pain in the arse that DICE have left modders so they can't mess with the game too much?
the hardcode bits are all in one great big tangled knot of dry spaghetti that breaks easily, the modable bits are wrapped around it and are made of wet spaghetti.
I hope that analogy helps.

lol
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ZanderArch
Posts: 216
Joined: 2007-03-07 21:40

Post by ZanderArch »

I'll quote a few signatures with quotes...
[R-DEV}Eddie Baker wrote:I'm not sure if it [...] could be coded with this fossilized turd of an engine
[R-DEV}eggman wrote:It's also based on the laws of Mother Nature, whereas BF2 is based on the laws of Mother F*cker.
Jonny wrote:8 large buttons? don't you mean 2?
That had to give them the illusion of freedom of choice, 3 made it a 0, 3 made it a 1, the last two randomized it themselves.

I didn't like the system in SMOD Tactical, shots never landed where the gun was pointing anyway, so it was just a "Can't hip fire." set up.

The current, bad accuracy when hip firing system works, don't fix it if it isn't broken.
[url=realitymod.com]Image[/url]
[url=realitymod.com]Image[/url]
"If you want realism, go outside."
-Krenzo
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

I didn't like the system in SMOD Tactical, shots never landed where the gun was pointing anyway, so it was just a "Can't hip fire." set up.
There was free aim, and the bullet goes where you aimed the gun (not the screens centre). I don't know what SMOD you played.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

This has been thought of many different times I am sorry to say. It's hardcoded(your gonna hear that a lot).
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
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ZanderArch
Posts: 216
Joined: 2007-03-07 21:40

Post by ZanderArch »

El_Vikingo wrote:There was free aim, and the bullet goes where you aimed the gun (not the screens centre). I don't know what SMOD you played.
I know what it was, I played through most of it (Quit when I got to the Citadel since something new came out.), and the bullets just didn't seem to go where the gun was pointing, I know it wasn't the center of the screen, but it felt like having a weapon tilted 45 degrees up didn't put a bullet 45 degrees up, it just seemed off and I, personally, deem it a bad system. But that is me. And I'm entitled to an opinion, right? Or did someone take that right away from me when I wasn't looking?
Last edited by ZanderArch on 2007-06-07 04:27, edited 1 time in total.
[url=realitymod.com]Image[/url]
[url=realitymod.com]Image[/url]
"If you want realism, go outside."
-Krenzo
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

if the bullet go from the center of the screen , why the eryx roket om from the right of the screen? when im cover un acorner and fire e eryx , the missil kill me coz it impact the wall :/
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