New realistic aiming
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BlackwaterEddie
- Posts: 752
- Joined: 2007-02-01 13:26
Thats why dump pouches are becoming extremely popular.Top _Cat the great wrote:On slightl topic and to give thread for life:
IS it possible, using a hihgly skilled animator (lol) to have in game characters when reloding to throw there empty magazines on to the ground.
After watching a video of a firefight of Royal marines chucking there mags on the ground, rather than carefully placing them back in their pouches, for obvious reasons, such behaviour seems realistic.
So coudl the BF2 engine allow this, with magazines havign similar physical properties to bullet casings. With the character apparently holding at magazine, then droping it, then with an empty hand moving to a pouch, a new mag appearing in his hand and then his hand moving to slot the mag into the gun.
Not saying, please or can you do this, just is it posssible????????
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
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Teek
- Posts: 3162
- Joined: 2006-12-23 02:45
the hardcode bits are all in one great big tangled knot of dry spaghetti that breaks easily, the modable bits are wrapped around it and are made of wet spaghetti.AnRK wrote:Sorry to ask a question that's probably been asked a thousand times but how exactly is BF2 hardcoded? Is it something to do with how the game was coded in the first place, or just some pain in the arse that DICE have left modders so they can't mess with the game too much?
I hope that analogy helps.
lol

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ZanderArch
- Posts: 216
- Joined: 2007-03-07 21:40
I'll quote a few signatures with quotes...
I didn't like the system in SMOD Tactical, shots never landed where the gun was pointing anyway, so it was just a "Can't hip fire." set up.
The current, bad accuracy when hip firing system works, don't fix it if it isn't broken.
[R-DEV}Eddie Baker wrote:I'm not sure if it [...] could be coded with this fossilized turd of an engine
[R-DEV}eggman wrote:It's also based on the laws of Mother Nature, whereas BF2 is based on the laws of Mother F*cker.
That had to give them the illusion of freedom of choice, 3 made it a 0, 3 made it a 1, the last two randomized it themselves.Jonny wrote:8 large buttons? don't you mean 2?
I didn't like the system in SMOD Tactical, shots never landed where the gun was pointing anyway, so it was just a "Can't hip fire." set up.
The current, bad accuracy when hip firing system works, don't fix it if it isn't broken.
[url=realitymod.com]
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[url=realitymod.com]
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"If you want realism, go outside."
-Krenzo
[/url]
[url=realitymod.com]
[/url]
"If you want realism, go outside."
-Krenzo
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
There was free aim, and the bullet goes where you aimed the gun (not the screens centre). I don't know what SMOD you played.I didn't like the system in SMOD Tactical, shots never landed where the gun was pointing anyway, so it was just a "Can't hip fire." set up.

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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Deadmonkiefart
- Posts: 632
- Joined: 2007-02-06 04:33
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ZanderArch
- Posts: 216
- Joined: 2007-03-07 21:40
I know what it was, I played through most of it (Quit when I got to the Citadel since something new came out.), and the bullets just didn't seem to go where the gun was pointing, I know it wasn't the center of the screen, but it felt like having a weapon tilted 45 degrees up didn't put a bullet 45 degrees up, it just seemed off and I, personally, deem it a bad system. But that is me. And I'm entitled to an opinion, right? Or did someone take that right away from me when I wasn't looking?El_Vikingo wrote:There was free aim, and the bullet goes where you aimed the gun (not the screens centre). I don't know what SMOD you played.
Last edited by ZanderArch on 2007-06-07 04:27, edited 1 time in total.
[url=realitymod.com]
[/url]
[url=realitymod.com]
[/url]
"If you want realism, go outside."
-Krenzo
[/url]
[url=realitymod.com]
[/url]
"If you want realism, go outside."
-Krenzo
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77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44




