I ask because i didn't see a main page news post on it, and I don't know when we're still in .6s what the difference between "open beta" and "0.600" is...OkitaMakoto wrote:whoever just asked if its open or closed...
go here?
just read back like...3 posts...
open beta
download it
test it
give feedback
theres also a bittorrent out there, thats how the first people got it, if anyone is still sharing it...
at least... it WAS open beta...
***edit***
worried that sounded ticked off or something. as far as i know its still open beta... it was a few weeks ago and should be... but im not in the know...
i do know that people are still playing the .6 open beta... so im gonna go with it still being open and running.
<3
Okita
Project Reality v0.6 Update - March 22
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Hides-His-Eyes
- Posts: 484
- Joined: 2007-02-06 22:36
The third "never again" in a hundred years
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
Sorry if I sounded like an ***, that wasn't my intention.Hides-His-Eyes wrote:I ask because i didn't see a main page news post on it, and I don't know when we're still in .6s what the difference between "open beta" and "0.600" is...
im sure youll see banners, confetti, and beer spilled all over the project reality homepage when it becomes the full-fledged .6 goodness that it will be.
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Kruder
- Posts: 803
- Joined: 2007-04-05 10:26
Ouch that is bad.'[R-DEV wrote:Gaz']I think that's been brought up before in the past few weeks, and I think the answer was that it was an engine limitation that we couldn't get around![]()
How about rearming and repairing aircraft bf2 style,with slow passes over airfield,f.e you have to fly 3(or more) times to fully rearm 6(or more) times to fully repair or something like that.
That will also prevent baserapers from destroying the plane.
And since planes are faster and have a larger turn radius all this process will take about same time as land&rearm&repair&take off process of v0.5-which was about 2 minutes max without taxing the plane.
Not to mention we already have choppers that being rearmed and repaired while hovering above helipad.
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Hides-His-Eyes
- Posts: 484
- Joined: 2007-02-06 22:36
I believe that was exactly what they were trying to get rid of.Kruder wrote:Ouch that is bad.
How about rearming and repairing aircraft bf2 style,with slow passes over airfield,f.e you have to fly 3(or more) times to fully rearm 6(or more) times to fully repair or something like that.
That will also prevent baserapers from destroying the plane.
And since planes are faster and have a larger turn radius all this process will take about same time as land&rearm&repair&take off process of v0.5-which was about 2 minutes max without taxing the plane.
Not to mention we already have choppers that being rearmed and repaired while hovering above helipad.
The third "never again" in a hundred years
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Kruder
- Posts: 803
- Joined: 2007-04-05 10:26
In bf2 you rearm and repair chopper in 10 secs while hovering.Hides-His-Eyes wrote:I believe that was exactly what they were trying to get rid of.
In PR you rearm and repair chopper in 60 secs while hovering.
In bf2 you make two passes(iirc) and you are fully rearmed(20 seconds?)
I suggest flying over airfield a few times to fully rearm.(will take more than a minute in PR)
The point is delaying rearm process and keeping playability...not trying to be a flight sim.
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Wiking74
- Posts: 34
- Joined: 2007-02-03 14:55
Kruder wrote:In bf2 you rearm and repair chopper in 10 secs while hovering.
In PR you rearm and repair chopper in 60 secs while hovering.
In bf2 you make two passes(iirc) and you are fully rearmed(20 seconds?)
I suggest flying over airfield a few times to fully rearm.(will take more than a minute in PR)
The point is delaying rearm process and keeping playability...not trying to be a flight sim.
Plz no flybys thats so not in the PRM spirit.
[T&T]Wiking74
Tactics and Teamwork
Tactics and Teamwork
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Wiking74
- Posts: 34
- Joined: 2007-02-03 14:55
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Kruder
- Posts: 803
- Joined: 2007-04-05 10:26
You ahve to read a few pages back
That is a lot of work i think but changing a few lines of code is a lot simpler and effective.
Kruder wrote:
you have to cut throttle for 40-45 seconds maybe more to descend to landing speed and still try to land on an airfield almost 5 maybe 7 times shorter then real airfields ,with a plane having exact same speed of a real plane besides you dont have airbrakes or you cant slow down plane by a sharp horizontal turn and you dont have gear brakes or a parachute attached to your plane.
So effective reverse speed is not an option,longer airfields are time consuming and needs remake of maps and airfields must be at least 3 or 4 times longer than the current ones.'[R-DEV wrote:Gaz']I think that's been brought up before in the past few weeks, and I think the answer was that it was an engine limitation that we couldn't get around![]()
That is a lot of work i think but changing a few lines of code is a lot simpler and effective.
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
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THE_BIG_ADDY
- Posts: 53
- Joined: 2007-03-03 12:56
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[UKE]Vern
- Posts: 54
- Joined: 2006-05-29 21:57
Ive played on Thors brigade as pilot and had a player stay at the airbase with engineers kit The fella stayed there all through the map and repaired aircraft as they returned ,This was more like it and i think the way forward in developing the Reality factor in this mod for aircraft,Practice of the landings in the A10 was needed but in the end far more realistic
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Hides-His-Eyes
- Posts: 484
- Joined: 2007-02-06 22:36
Anyone else find the .6 kinetic is much slower and more careful than .5?
PLaying a round of jalabal al burg or whatever it's called, there was some really cool firefights, like we were being held behind this mountain by a marksman and we tried to sendd ours up but coudn't get him then we sent in an APC and took him out and started to go over and then they took our APC out and we had to push forward without it and it was just not like 0.5 where they'd've been grenadier spamming us and had unlimited RPGs to take out our APCs
PLaying a round of jalabal al burg or whatever it's called, there was some really cool firefights, like we were being held behind this mountain by a marksman and we tried to sendd ours up but coudn't get him then we sent in an APC and took him out and started to go over and then they took our APC out and we had to push forward without it and it was just not like 0.5 where they'd've been grenadier spamming us and had unlimited RPGs to take out our APCs
The third "never again" in a hundred years
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Michael_Denmark
- Posts: 2196
- Joined: 2006-07-10 09:07
Not sure if this is the right thread, but ill try anyqway.
Steel Thunder, did that map make it for 0.6?
Steel Thunder, did that map make it for 0.6?
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
However, in regard to EA, these guys never took the initiative.



