Shovel make mines/c4 "invisible"?

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causticbeat
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Joined: 2006-07-27 06:02

Shovel make mines/c4 "invisible"?

Post by causticbeat »

Would it be possible to make it so that using the shovel on a mine or c4 (similar to using a wrench on it) would make it transparent, to simulate burrying it?

I dont know if thats something you can code, logically it seems like it should be possible (even if its something like clicking on the mine/c4 sets changes its position or something)

maybe make it so when you shovel it it changes geometry (like a commander asset) to an model with no skin or geometry or whatever
Eddie Baker
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Post by Eddie Baker »

"Invisible" mines and IEDs have been suggested before, but this way of doing it has never, to my knowledge, been suggested. Very interesting. I hope a coder can tell you if this is possible. :)
causticbeat
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Post by causticbeat »

It would be a pleasant suprise. I know the bf2 engine is a ***** but the last one does seem plausible, just a bit of work.
Expendable Grunt
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Post by Expendable Grunt »

It was suggested just the other day in another thread, the rubbish one.
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Eddie Baker
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Post by Eddie Baker »

Expendable Grunt wrote:It was suggested just the other day in another thread, the rubbish one.
Oh. Oops. Well, that's okay, it's a different enough topic. :)

Credit to original suggester, though. :)
Rushy wrote:Maybe digging could be done like this. You throw down a mine then you use the shovel on the mine like you do with wrench to remove it. Which makes it invisible (or harder to see anyway). Should take like 20-30 seconds though imo so need to plan it in advance.
Last edited by Eddie Baker on 2007-06-06 00:00, edited 1 time in total.
SevenOfDiamonds
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Post by SevenOfDiamonds »

SevenOfDiamonds wrote:is there a way that the civis shovel could be used to dig holes where ieds could be placed and then covered up?

its amazing how the same idea appears in different places.

Your welcome for the idea causticbeat
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Eddie Baker
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Post by Eddie Baker »

SevenOfDiamonds wrote:its amazing how the same idea appears in different places.

Your welcome for the idea causticbeat
Well, to be fair, I thought you were suggesting remodeling the terrain with the shovel, which is something you cannot do in this engine.
El_Vikingo
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Post by El_Vikingo »

Caustic Beat suggested this in another thread. Guess who's the OP?
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MichSt-Spartan
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Post by MichSt-Spartan »

SevenOfDiamonds wrote:its amazing how the same idea appears in different places.

Your welcome for the idea causticbeat
The point of this forum is not for recognition. No one pays attention to who comes up with these ideas. The point of the forum is suggesting things that will contribute to the mod.
77SiCaRiO77
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Post by 77SiCaRiO77 »

agree
SevenOfDiamonds
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Post by SevenOfDiamonds »

Ok. Good Idea. very good. So good it makes me mad i didn't think of it first. ;)

that better?
"They can also be used to provide public service messages: stay away from munitions; units are coming through; stay off the streets because the armored vehicles are dangerous.”

-Scott R. Gourley
Xmaster
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Post by Xmaster »

Thats sounds pretty good. What does coders think of this idea?
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Deadmonkiefart
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Post by Deadmonkiefart »

MichSt-Spartan wrote:The point of this forum is not for recognition. No one pays attention to who comes up with these ideas. The point of the forum is suggesting things that will contribute to the mod.
For instance, does anybody remember who came up with the idea for the insurgency gamemode? It was a long time ago in .5....Anyone...Anyone? Exactly.
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nillazsuck
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Post by nillazsuck »

Notice how no one takes credit for a bad idea. Anyway. This is a great idea. The time it takes to become invisible (buried) would also have to be taken into account (5-10 sec seems reasonable I think).
KingofCamelot
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Post by KingofCamelot »

Xmaster wrote:Thats sounds pretty good. What does coders think of this idea?
We think we prefer not to be called out like slaves when you guys need something. :razz:

Although I really like the idea, I'm not sure of the plausibility of it. Its more complicated than the problem sounds. :) Not in the actual concept, but in how to get it accomplished. The hard part for ideas like this is finding the weird way to make it all work.

I'd have to look at how we have the shovels coded at the moment, but I will say that it is *possible*. I give it a 50-50 shot at the moment.
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causticbeat
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Post by causticbeat »

To all you whiners, yes, I saw the idea for the shovel to bury mines/ieds in another thread. That is what motivated me to start this thread. I realise that it is not a new concept. What I did not see in those other posts were suggestions on how to actually implement it past the logic.
jerkzilla
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Post by jerkzilla »

This idea did deserve a new thread.
But what happens if you throw the mine on asphalt or something of similar durability?
If it can be coded to recognize what texture the mine is placed on then I'd be all for it. I think the engine could figure that out since AFAIK footsteps sound different depending on terrain.
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Maxfragg
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Post by Maxfragg »

the shovel could just create a little sand hill that hides the mine
jackal22
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Post by jackal22 »

make it look like a rock, problem solved...
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Jay
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Post by Jay »

I was wondering... If you could make it so that the actual "deployment" of the mine took a certain amount of time (say 20 seconds), couldn't you just make the "world model" (the one where it's on the ground) just the top part of the mine? This would simulate it being underground and somewhat hidden, and would also simulate the engineer hiding it.

It wouldn't be a perfect solution, but it might be something to think about if the "shovel burying mine" thing doesn't work.
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