Shovel make mines/c4 "invisible"?
-
causticbeat
- Posts: 1070
- Joined: 2006-07-27 06:02
Shovel make mines/c4 "invisible"?
Would it be possible to make it so that using the shovel on a mine or c4 (similar to using a wrench on it) would make it transparent, to simulate burrying it?
I dont know if thats something you can code, logically it seems like it should be possible (even if its something like clicking on the mine/c4 sets changes its position or something)
maybe make it so when you shovel it it changes geometry (like a commander asset) to an model with no skin or geometry or whatever
I dont know if thats something you can code, logically it seems like it should be possible (even if its something like clicking on the mine/c4 sets changes its position or something)
maybe make it so when you shovel it it changes geometry (like a commander asset) to an model with no skin or geometry or whatever
-
Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
-
causticbeat
- Posts: 1070
- Joined: 2006-07-27 06:02
-
Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
-
Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
Oh. Oops. Well, that's okay, it's a different enough topic.Expendable Grunt wrote:It was suggested just the other day in another thread, the rubbish one.
Credit to original suggester, though.
Rushy wrote:Maybe digging could be done like this. You throw down a mine then you use the shovel on the mine like you do with wrench to remove it. Which makes it invisible (or harder to see anyway). Should take like 20-30 seconds though imo so need to plan it in advance.
Last edited by Eddie Baker on 2007-06-06 00:00, edited 1 time in total.
-
SevenOfDiamonds
- Posts: 215
- Joined: 2006-06-12 17:26
SevenOfDiamonds wrote:is there a way that the civis shovel could be used to dig holes where ieds could be placed and then covered up?
its amazing how the same idea appears in different places.
Your welcome for the idea causticbeat
"They can also be used to provide public service messages: stay away from munitions; units are coming through; stay off the streets because the armored vehicles are dangerous.”
-Scott R. Gourley
-Scott R. Gourley
-
Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
-
El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
-
MichSt-Spartan
- Posts: 180
- Joined: 2007-05-13 16:02
-
SevenOfDiamonds
- Posts: 215
- Joined: 2006-06-12 17:26
-
Deadmonkiefart
- Posts: 632
- Joined: 2007-02-06 04:33
For instance, does anybody remember who came up with the idea for the insurgency gamemode? It was a long time ago in .5....Anyone...Anyone? Exactly.MichSt-Spartan wrote:The point of this forum is not for recognition. No one pays attention to who comes up with these ideas. The point of the forum is suggesting things that will contribute to the mod.
-
nillazsuck
- Posts: 79
- Joined: 2007-05-17 18:42
-
KingofCamelot
- Retired PR Developer
- Posts: 2365
- Joined: 2006-01-07 18:17
We think we prefer not to be called out like slaves when you guys need something.Xmaster wrote:Thats sounds pretty good. What does coders think of this idea?
Although I really like the idea, I'm not sure of the plausibility of it. Its more complicated than the problem sounds.
I'd have to look at how we have the shovels coded at the moment, but I will say that it is *possible*. I give it a 50-50 shot at the moment.
Ruthless Executioner of 280 SpamBots
Retired Lead Coder for Project Reality - 0.25 through 0.4
Retired Lead Coder for Project Reality - 0.25 through 0.4
-
causticbeat
- Posts: 1070
- Joined: 2006-07-27 06:02
-
jerkzilla
- Posts: 1615
- Joined: 2007-03-07 12:04
This idea did deserve a new thread.
But what happens if you throw the mine on asphalt or something of similar durability?
If it can be coded to recognize what texture the mine is placed on then I'd be all for it. I think the engine could figure that out since AFAIK footsteps sound different depending on terrain.
But what happens if you throw the mine on asphalt or something of similar durability?
If it can be coded to recognize what texture the mine is placed on then I'd be all for it. I think the engine could figure that out since AFAIK footsteps sound different depending on terrain.
This signature is here due to lack of imagination.
-
Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
-
Jay
- Posts: 281
- Joined: 2006-07-03 19:39
I was wondering... If you could make it so that the actual "deployment" of the mine took a certain amount of time (say 20 seconds), couldn't you just make the "world model" (the one where it's on the ground) just the top part of the mine? This would simulate it being underground and somewhat hidden, and would also simulate the engineer hiding it.
It wouldn't be a perfect solution, but it might be something to think about if the "shovel burying mine" thing doesn't work.
It wouldn't be a perfect solution, but it might be something to think about if the "shovel burying mine" thing doesn't work.
Help Project Reality in Australia, join the bigD community!
http://www.bigdgaming.net/
http://www.bigdgaming.net/





