Tank target designation.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
workingrobbie
Posts: 188
Joined: 2007-02-22 23:45

Post by workingrobbie »

Good idea - since when targetting you don't just need direction, but also range - sometimes impossible over VOIP.

I can just see the impossible voice scenario now "Target at 3.12 O'clock...no..fraction more to the right, you're at 3.08 o'clock..that's right...now range 115 meters...no..little further...little further now...that's it. FIRE!" and all this over the rumble of the tank so you can't hear anythinig anyway.
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El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?
Duke
Retired PR Developer
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Post by Duke »

Surely the best solution to this is having your own independant armour squad with the tank commander as your SL. He puts attack markers down, and the gunner engages whilst knowing the range and position. Other tanks in your squad can also engage as appropriate. I do this all the time whilst tanking, very effective and its not exactly an ancient chinese secret now is it?

I cant see the need to 'paint' targets other than for airstrikes tbh.
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[R-DEV]Eggman - At one point it said Realtitty which I think was a Freudian...
Guerra norte
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Joined: 2006-07-19 17:37

Post by Guerra norte »

Sure, there is no need to do it, tankers didn't do it in WW2, but if you want to be true to reality concerning modern tanks.......
Red Halibut
Posts: 543
Joined: 2006-08-10 16:45

Post by Red Halibut »

Give the commander binoculars with a built in compass, and have a compass display on the gunner display.

"Target, 315, 700m!"
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"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
Duke
Retired PR Developer
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Post by Duke »

Guerra norte wrote:Sure, there is no need to do it, tankers didn't do it in WW2, but if you want to be true to reality concerning modern tanks.......


Then use the closest thing to it with the 'attack here' SL command.

Cant see the point in the devs focusing on something which is already implemented to an extent.
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[R-DEV]Eggman - At one point it said Realtitty which I think was a Freudian...
Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Post by Darkpowder »

Until the ubiquitious "one-man-tank" tendency is eliminated and made impossible, any tweaks are surely very low on priority list.

Its like playing PR with one hand without VOIP, so make the effort and use it.

And dont forget 3 o'clock is "relative to the direction of assault/travel, so relative to gunners primary front view" it is not compass directions.. north is not necessarily 12 o'clock.

Spotting for tanks is like spotting for snipers.

Group, Range, Indicator, Type of Fire - (see my VOIP guide)

G.R.I.T.

"contact! 2 o'clock ridgeline, Squad debussing APC, 200, APC turning, HEAT, FIRE!"
77SiCaRiO77
Retired PR Developer
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Post by 77SiCaRiO77 »

'[R-MOD wrote:DukeMeister']Surely the best solution to this is having your own independant armour squad with the tank commander as your SL. He puts attack markers down, and the gunner engages whilst knowing the range and position. Other tanks in your squad can also engage as appropriate. I do this all the time whilst tanking, very effective and its not exactly an ancient chinese secret now is it?

I cant see the need to 'paint' targets other than for airstrikes tbh.
and if the SL dies with his tank? im completatly sure that if a tank squad lost his leader , the remains tank still can point at targets .

you see , its necesary .
El_Vikingo
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Joined: 2006-11-27 01:50

Post by El_Vikingo »

Anyways, it's the gunner that should be directing the tank not the driver.
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77SiCaRiO77
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Post by 77SiCaRiO77 »

in 0.6 the guner only gun (?) the dirver/comander is the one who control the tank .
Darkpowder
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Joined: 2006-08-30 22:00

Post by Darkpowder »

El_Vikingo wrote:Anyways, it's the gunner that should be directing the tank not the driver.
wrong, the driver is also the commander in PR latest version.
'[R-MOD wrote:DukeMeister']Surely the best solution to this is having your own independant armour squad with the tank commander as your SL.
I prefer you in the A-10 really with one of the drivers of the tanks as SL in 0.6
you feel a great deal of safety on the ground in Kashan with Duke in close air support.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Darkpowder wrote:wrong, the driver is also the commander in PR latest version.



I prefer you in the A-10 really with one of the drivers of the tanks as SL in 0.6
you feel a great deal of safety on the ground in Kashan with Duke in close air support.
Obviously you've never driven a tank with someone who knows what they're doing. And don't call me wrong.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
eddie
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Post by eddie »

You're wrong.
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Duke
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Post by Duke »

but you were wrong lol. The commander should be the one directing the tank, not the gunner.
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[R-DEV]Eggman - At one point it said Realtitty which I think was a Freudian...
Nimble
Posts: 514
Joined: 2007-03-02 11:58

Post by Nimble »

And suppose you have a squad with three tanks in it? How are you supposed to use the squad leader attack marker to engage multiple targets? Not only that, but as far as I can tell the 'attack marker' and other symbols no longer seem to show up at large distances on the 3d map in .6+
Guerra norte
Posts: 1666
Joined: 2006-07-19 17:37

Post by Guerra norte »

Darkpowder wrote:Until the ubiquitious "one-man-tank" tendency is eliminated and made impossible, any tweaks are surely very low on priority list.

Its like playing PR with one hand without VOIP, so make the effort and use it.

And dont forget 3 o'clock is "relative to the direction of assault/travel, so relative to gunners primary front view" it is not compass directions.. north is not necessarily 12 o'clock.

Spotting for tanks is like spotting for snipers.

Group, Range, Indicator, Type of Fire - (see my VOIP guide)

G.R.I.T.

"contact! 2 o'clock ridgeline, Squad debussing APC, 200, APC turning, HEAT, FIRE!"
As platoon leader I have over 50% of my time dedicated to comunicating with command and directing the other platoon TC's, do you know how much radio chatter goes on when there are 3 gunners and 3 TC's trying to communicate ON THE SAME CHANNEL?

To add to that I also need tell everyone to shut up when I recive orders from command which renders them inneffective to communicate with eachother, that could potentially cost me to lose a tank in my platoon.
Last edited by Guerra norte on 2007-06-11 18:06, edited 1 time in total.
eddie
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Joined: 2005-05-09 20:42

Post by eddie »

'[R-MOD wrote:DukeMeister']but you were wrong lol. The commander should be the one directing the tank, not the gunner.
I know I'm wrong, I was just doing it to p*ss Vikingo off.
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Duke
Retired PR Developer
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Post by Duke »

eddie wrote:I know I'm wrong, I was just doing it to p*ss Vikingo off.
Of course of course.

This has been the plan all along. Dont let him onto it.....shhhhh.
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[R-DEV]Eggman - At one point it said Realtitty which I think was a Freudian...
Nimble
Posts: 514
Joined: 2007-03-02 11:58

Post by Nimble »

So is this yet another suggestion doomed to be buried among countless others in the depths of the Suggetions sub forum? :p Would be nice to have a Dev respond to atleast tell us if this is possible with the engine.
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

maybe you could give the tank driver a weapon that fires an invisible heat source (like a bullet) and give the gunner heat vision that only locks on to the unique heat source that the driver can fire
Kindros
Posts: 38
Joined: 2006-11-26 01:15

Post by Kindros »

I know this isn't 100% on original topic. But at full zoom with the periscope for Tank Commander, when your viewing, it flies around at the slightest movement. Is there any way to fix that next to slowing down your mouse?

Oh and on topic, It could work just as well to have a degree marker alongside your NSEW direction. Just tell the turret to face 270Deg and target is there.
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