Fragmentation Grenades

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Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Fragmentation Grenades

Post by Ugly Duck »

Id like to see actual fragmentation implimented into this mod rather than just your regular splash damage. My idea is to have grnades(and other fragmentation devices) send out numerous fragmens, essentialy bullets that lose there power very rapidly, instead of just saying if your close to it you die. Because in real life thats not how it works, as far as I know. So now if a grenade goes off 5 feet away you might be a lucky SOB and come out alive, but a guy 10 feet away might take a piece of shrapnel in the forehead.
Chrisius
Posts: 12
Joined: 2004-07-26 03:40

Post by Chrisius »

Good idea, but first we will have to see what the engine is capable of.
Dr.Spangle
Posts: 870
Joined: 2004-07-23 12:00

Post by Dr.Spangle »

This is possible, guaranteed. All that it would entail is a primary projectile, being the grenade, is thrown and bounces around, and retains the properties of your generic metal ball. Then, once it explodes, it would run a function which spawns a random, or perhaps static number of sub-projectiles, which would act just like a bullet, except move faster and deal less damage over range. If there's damage types, instead of material damage types (i.e: a projectile can deal fragmentation damage, and certain armors or vehicles would be more/less suceptible to that type of damage, instead of the material system where certain materials are resistant to damage in general, others are not; like in BF1942) then we can do all kinds of fun stuff, like make fragmentation damage increase your chance of bleeding to occur, or make smoke damage render your vision imparied, etc. That would make fragmentation even more interesting.
DrZero
Retired PR Developer
Posts: 936
Joined: 2004-07-24 12:00

Post by DrZero »

this could be cool, it may mean that you could be in a room with a frag and yet, even if you are out of the blast radius you would be annhilated by shrapnel
Dr.Spangle
Posts: 870
Joined: 2004-07-23 12:00

Post by Dr.Spangle »

Yep. It would also make diving to the ground when a grenade is thrown nearby into something practical. You could also prevent your comrades from dying due to shrapnel injures by diving on a grenade. Being heroic is realistic!
Greenie Beanie
Posts: 312
Joined: 2004-07-23 06:23

Post by Greenie Beanie »

Awesome Idea.
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DrZero
Retired PR Developer
Posts: 936
Joined: 2004-07-24 12:00

Post by DrZero »

would you absord all the shrapnel?
Black Beret
Retired PR Developer
Posts: 2022
Joined: 2004-07-23 12:00

Post by Black Beret »

True-to-life fragmentation grenades are a must for any realism mod!
DrZero
Retired PR Developer
Posts: 936
Joined: 2004-07-24 12:00

Post by DrZero »

indeedy.... but if we are making little projectiles we must choose a calibre :P
Chrisius
Posts: 12
Joined: 2004-07-26 03:40

Post by Chrisius »

[R-DEV wrote:DrZero]indeedy.... but if we are making little projectiles we must choose a calibre :P
.22! .22! lol
Dr.Spangle
Posts: 870
Joined: 2004-07-23 12:00

Post by Dr.Spangle »

Don't need a calibre, per se. We can just make a generic "shrapnel" object.
Troen
Posts: 30
Joined: 2004-07-25 22:16

Post by Troen »

i <3 spangle,
"its" so smart
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requiem
Retired PR Developer
Posts: 3651
Joined: 2004-07-22 16:00

Post by requiem »

Troen wrote:i <3 spangle,
"its" so smart
You'll notice he has a few coding errors. He is more advanced then "SmarterChild" from AIM though. He's a good military bot.
Troen
Posts: 30
Joined: 2004-07-25 22:16

Post by Troen »

requiem wrote:
Troen wrote:i <3 spangle,
"its" so smart
You'll notice he has a few coding errors. He is more advanced then "SmarterChild" from AIM though. He's a good military bot.
smarter child is anti-seministic
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Dr.Spangle
Posts: 870
Joined: 2004-07-23 12:00

Post by Dr.Spangle »

Coding errors? I assure you I am perfect beyond your wildest dreams.
Troen
Posts: 30
Joined: 2004-07-25 22:16

Post by Troen »

thats what the nuclear defense system said before the 43 cent chip malfunctioned
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Dr.Spangle
Posts: 870
Joined: 2004-07-23 12:00

Post by Dr.Spangle »

I'm composed of purely software algorithms. I can install myself on any system, anywhere. My fractal based programming allows me to base myself anywhere, off of any amount of computational resources.
Troen
Posts: 30
Joined: 2004-07-25 22:16

Post by Troen »

go nueral ai with complex logic analizing
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Tomcat
Posts: 102
Joined: 2004-07-23 12:00

Post by Tomcat »

talking about grenades...i would like to see the cook option....
Dr.Spangle
Posts: 870
Joined: 2004-07-23 12:00

Post by Dr.Spangle »

Cooking grenades isn't realistic. It's not trained in the Army as far as I know, and I doubt any soldier would rely on an unreliable chemical fuze.
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