Right click to apply field dressing to self
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Apheirox
- Posts: 290
- Joined: 2005-11-13 07:21
Right click to apply field dressing to self
Rather than having the buggy field dressings fall through solid objects or tumble down hills.
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808-SLUGGO
- Posts: 127
- Joined: 2007-05-14 20:59
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
Suggested Before
Use da search
EDIT: Just found out it was me, aswell! But I compared it to a wrench.
http://realitymod.com/forum/showthread. ... click+heal
Use da search
EDIT: Just found out it was me, aswell! But I compared it to a wrench.
http://realitymod.com/forum/showthread. ... click+heal
Last edited by El_Vikingo on 2007-06-13 14:07, edited 1 time in total.

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
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Taffy
- Posts: 179
- Joined: 2005-09-12 16:13
Yeah, I guess the engine won't allow you to only heal yourself? So if you just hold it, it would have to act as a medikit?
Myself wrote:It'd be more popular than PR, cuz itd appeal to the noob-spraying, team-killing, bunny-hopping, jet-crashing, team-swapping retards that belong in vanilla BF2.
Neutraliser of 1 spam bot.
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aculle01
- Posts: 16
- Joined: 2006-07-03 21:17
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Long Bow
- Posts: 1100
- Joined: 2007-03-21 14:41
'[R-DEV wrote:eggman']Actually .. quite literally .. the way the engine works that would mean everybody was a Medic and we don't want to do that as it creates a bunch of other undesirable side effects.
I'm assuming it would be that this item could be reloaded? Or is it because it would regenerate like a medics pack? Just curious about the limitation with the engine
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daranz
- Posts: 1622
- Joined: 2007-04-16 10:53
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
You can't heal / repair / give ammo with a held object unless you have the healing / repairing / ammo ability given to the soldier class. This has several hard coded side effects.
There is no way to attach a fixed amount of healing to a held object, it comes from the player ability. We could make this ability have a huge drain rate and long replenish time for Non Medic classes, but this would mean that you would have a persistent healing capability and there would be no "supply" dependency on the bandages.
Additionally when you called for a Medic every single soldier on your team would show up as a medic, because effectively everyone would have the healing ability and, as a result, be defined as a Medic by the game engine.
Sometimes the field dressings DO heal you but the HUD elements do not display (in some testing I have done this appears to be happening more often than them disappearing without healing). We may consider adding back in the health bar element ONLY when you are being healed to address usability issues around the HUD glitch where it doesn't appear to be healing (but that might be glitched as well).
There is no way to attach a fixed amount of healing to a held object, it comes from the player ability. We could make this ability have a huge drain rate and long replenish time for Non Medic classes, but this would mean that you would have a persistent healing capability and there would be no "supply" dependency on the bandages.
Additionally when you called for a Medic every single soldier on your team would show up as a medic, because effectively everyone would have the healing ability and, as a result, be defined as a Medic by the game engine.
Sometimes the field dressings DO heal you but the HUD elements do not display (in some testing I have done this appears to be happening more often than them disappearing without healing). We may consider adding back in the health bar element ONLY when you are being healed to address usability issues around the HUD glitch where it doesn't appear to be healing (but that might be glitched as well).
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Lampshade111
- Posts: 401
- Joined: 2007-06-08 19:37
If we could get this to work it would be great, if not I think a temporary health bar as eggman said would be useful to see if you actually got healed.
Anyway Outlawz is right about having to get way too damn close to the medic to get healed. Player models always end up clipping.
I miss the ability of the medic to heal himself. If your a badass enough medic you should be able to do it.
Anyway Outlawz is right about having to get way too damn close to the medic to get healed. Player models always end up clipping.
Last edited by Lampshade111 on 2007-06-13 19:44, edited 1 time in total.
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
er.. the med kit DOES heal the owner, just in a manner that completely incapacitates them from the current fight, which is perfect.
Not sure you guys are getting it....... the MedKit doesn't actually do ANY healing. The MedKit allows the HEALING ABILITY of the Medic Class to function.
Spend a few weekends trying to make it work and then get back to me hehe... but I am not going to explain it any further.
Not sure you guys are getting it....... the MedKit doesn't actually do ANY healing. The MedKit allows the HEALING ABILITY of the Medic Class to function.
Spend a few weekends trying to make it work and then get back to me hehe... but I am not going to explain it any further.




