No Mao Valley 0.6?
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
I thought WAC stood for "Wide area combat".
Who made steel thunder origianally? DICE or was it a PR map?
And I've never, ever played street...
Who made steel thunder origianally? DICE or was it a PR map?
And I've never, ever played street...

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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Vaalealiha
- Posts: 7
- Joined: 2007-02-09 22:04
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MichSt-Spartan
- Posts: 180
- Joined: 2007-05-13 16:02
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JKRMAUI
- Posts: 584
- Joined: 2007-04-10 22:22
I rly have to say that I loved MOA Vally. I'm just a slut of dense Jungle Style Warfare. Honestly *sad sad sad sad panda face* no, really...*sad sad sad sad sad sad sad sad sad sad panda face*........
MOA VALLY!!! YOU WILL LIVE ON IN MY FONDEST MEMORIES!
/starts to weep and cry uncontrollably, ok I'm over it......
But seriously....MOA Vally....you will be missed...

MOA VALLY!!! YOU WILL LIVE ON IN MY FONDEST MEMORIES!
/starts to weep and cry uncontrollably, ok I'm over it......
But seriously....MOA Vally....you will be missed...
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Michael_Denmark
- Posts: 2196
- Joined: 2006-07-10 09:07
Anyone who know where to find the arguments (if any public of course) about the removal of Steel Thunder?
Mike
Mike
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
However, in regard to EA, these guys never took the initiative.


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Long Bow
- Posts: 1100
- Joined: 2007-03-21 14:41
Mao valley for me consisted of fighting in two or three corridors almost every single time I played it. If we drop it as is into 0.6 I don't see the map improving but rather regressing. Sorry but I wouldn't notice it missing.
The one map that I never enjoy and have not figured out why it is still around is Al Burj or the One with the aircract carrier and big dam. It just seems so spread out with no cover. Until the fighting gets into the city area it is rather boreing, trying to go all the way across the map and back again. I have yet to have a really enjoyable round on it.
Am I the only one who isn't a fan?
The one map that I never enjoy and have not figured out why it is still around is Al Burj or the One with the aircract carrier and big dam. It just seems so spread out with no cover. Until the fighting gets into the city area it is rather boreing, trying to go all the way across the map and back again. I have yet to have a really enjoyable round on it.
Am I the only one who isn't a fan?
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101 bassdrive
- Posts: 514
- Joined: 2007-02-20 15:04
mao valley is just such a addicting jungle stealth map.
the only one PR has.
so why drop a map with a terrain no other has to offer?!
work on it so it isnt that narrow corridored? enlarge it with a amazonas like river for boats and glades for transport helos to land?
its so sick proning in the shadows feeling like william dafoe in platoon
the only one PR has.
so why drop a map with a terrain no other has to offer?!
work on it so it isnt that narrow corridored? enlarge it with a amazonas like river for boats and glades for transport helos to land?
its so sick proning in the shadows feeling like william dafoe in platoon
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BetterDeadThanRed
- Posts: 1728
- Joined: 2007-02-12 02:30
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
Steel Thunder was removed as it would take a considerable amount of time to make up to standard for v0.6. The grass is the biggest concern (does not draw at range and is covering the entrire map). Expect a much much better map simular to steel thunder for v0.7, from the creator who brought you Qwai River, Seven Gates and Assault on Mestia.
Mao Valley was removed due to its limited size and poor gameplay behaviour, hopefully another map simular to it.
Mao Valley was removed due to its limited size and poor gameplay behaviour, hopefully another map simular to it.
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Sgt_Hassan
- Posts: 53
- Joined: 2007-06-07 15:12
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ub3rxn00b
- Posts: 77
- Joined: 2007-04-06 21:00
Do you have any idea how easy it is to:'[R-DEV wrote:fuzzhead']Steel Thunder was removed as it would take a considerable amount of time to make up to standard for v0.6. The grass is the biggest concern (does not draw at range and is covering the entrire map). Expect a much much better map simular to steel thunder for v0.7, from the creator who brought you Qwai River, Seven Gates and Assault on Mestia.
Mao Valley was removed due to its limited size and poor gameplay behaviour, hopefully another map simular to it.
1. Remove the grass
2. Extend its draw distance
Both require about 10 seconds.
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danthemanbuddy
- Posts: 842
- Joined: 2006-11-12 19:07



