"Civillians"

General discussion of the Project Reality: BF2 modification.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

ZanderArch wrote:Make the Civilian a Requested Kit. Don't limit it (Well, anything less than 32)

This way, you don't have civilians spawning off of Hostiles forces, which would make sense since they aren't supposed to be directly connected to the Insurgents. That, and they won't be very prominent.

Just the way the Light AT is rarely used now that is it Requested.
Insurge dont have APCs, RPs, Flags, crates or Main flag. where will you request it? Civis live in the area, they are the most realistic SL spawns, they come out of a close house.
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ZanderArch
Posts: 216
Joined: 2007-03-07 21:40

Post by ZanderArch »

Teek wrote:Insurge dont have APCs, RPs, Flags, crates or Main flag. where will you request it? Civis live in the area, they are the most realistic SL spawns, they come out of a close house.
Wtf are you talking about?

Insurgency mode has the Mosque and isn't the Palace their main for AAS?
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Teek
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Post by Teek »

ZanderArch wrote:Wtf are you talking about?

Insurgency mode has the Mosque and isn't the Palace their main for AAS?
they still only 1 spawn in insurgent mode
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Fenix16
Posts: 402
Joined: 2007-02-12 05:55

Post by Fenix16 »

I think eveything could be fixed if civilians actually had some incentive to stay alive. Perhaps the longer you stay alive as a civilian, the more priority you get when it comes to choosing kits next life. The way it is right now with civilians running towards nades and slams, kind of ruins the gameplay.
Deadmonkiefart
Posts: 632
Joined: 2007-02-06 04:33

Post by Deadmonkiefart »

Make it so that the insurgent bonus is not quite as much if a civi dies in an explision. That way, they will try to get shot. It's mare realistic too, because it would be a whole lot worse to shoot a civ IRL than for one to die in an explosion.
My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!"
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Teek
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Joined: 2006-12-23 02:45

Post by Teek »

Fenix16 wrote:I think eveything could be fixed if civilians actually had some incentive to stay alive. Perhaps the longer you stay alive as a civilian, the more priority you get when it comes to choosing kits next life. The way it is right now with civilians running towards nades and slams, kind of ruins the gameplay.
hu?
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Haze
Posts: 57
Joined: 2007-04-25 09:48

Post by Haze »

With out being longwinded.
I love the ciVILLiAN addition to gameplay.
Fenix16
Posts: 402
Joined: 2007-02-12 05:55

Post by Fenix16 »

Teek wrote:hu?

As in: I play as a civilian for 5 min without being killed. You play as a civilian and get killed within 50 seconds of spawning. If you chose to take the sniper next time you spawned, there would be a 30 second waiting period where, if I wanted to, I could take it as I had survived longer. That or some sort of direct time alive requirement. Ex: Need to have survived as a civilian for at least 10 min before youre allowed to take the sniper etc. Of course I imagine this would take quite a bit of coding to implement (if it can even be implemented at all).
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

Teek wrote:Insurge dont have APCs, RPs, Flags, crates or Main flag. where will you request it? Civis live in the area, they are the most realistic SL spawns, they come out of a close house.
You already request the officer's kit from spawncars. You need six people in the squad, but you get the AK with the GP-30. Too bad nobody seems to ever request it.

I had a different idea on how to handle requestable civvie kits: when a civilian gets killed, the Brits still receive a penalty, however, the civvie player can't go civvie for the next 1 or 2 minutes. This would simulate increased insurgent recruitment as a direct result of population's outrage over civilian deaths. It would also prevent people from constantly spamming civvies at checkpoints, and would naturally lead to civvies thinning out as the particular skirmish progresses (therefore making it seem like civilians aren't hanging about, but instead, running for their lives).
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DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

I'd like to see an incentive for civilians who just roam around in cars, adds a great atmosphere to the game.
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daranz
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Joined: 2007-04-16 10:53

Post by daranz »

Emnyron wrote:Aint there allready, there is the annoying-the-****-out-of-the-oppfor
And then there is also the Whoho-you-cant-shoot-at-me-you-dumb-fuck-I-have-fucking-spawntime-punishment-so-i-can-gather-intel-without-danger.
You can shoot civvies in cars as much as you want, no penalty for that.
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Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

DarkTalon wrote:I'd like to see an incentive for civilians who just roam around in cars, adds a great atmosphere to the game.
even better if they obeyed traffic laws like stop signs and speed limits and lanes.
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Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

Well I think the Devs just need to put a line in the 0.6 player manual such as:

"Upon selecting the Civilian kit the player will be subject to limited tactics reflected by real life civilians. The Civilian shall conduct day to day activities as well may collect intelligence information on behalf of the local insurgency. At no time should a Civilian class player engage in non-realistic tactics i.e. approaching British soldiers, climbing onto lamp posts, running into the line of fire. The players, Devs and PR community as a whole will frown upon any form of conduct unbecoming of a Civilian. Furthermore a long winded thread will be created on the PR forum to discuss at noisome the intricate details of your erroneous ways."

That should fix everything :grin: :wink:
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Post by daranz »

Long Bow wrote:Well I think the Devs just need to put a line in the 0.6 player manual such as:

"Upon selecting the Civilian kit the player will be subject to limited tactics reflected by real life civilians. The Civilian shall conduct day to day activities as well may collect intelligence information on behalf of the local insurgency. At no time should a Civilian class player engage in non-realistic tactics i.e. approaching British soldiers, climbing onto lamp posts, running into the line of fire. The players, Devs and PR community as a whole will frown upon any form of conduct unbecoming of a Civilian. Furthermore a long winded thread will be created on the PR forum to discuss at noisome the intricate details of your erroneous ways."

That should fix everything :grin: :wink:
Hey, what's so wrong about climbing lightposts? Just pretend they're a bunch of kids who dared each other to do it...
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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

Long Bow wrote:Well I think the Devs just need to put a line in the 0.6 player manual such as:

"Upon selecting the Civilian kit the player will be subject to limited tactics reflected by real life civilians. The Civilian shall conduct day to day activities as well may collect intelligence information on behalf of the local insurgency. At no time should a Civilian class player engage in non-realistic tactics i.e. approaching British soldiers, climbing onto lamp posts, running into the line of fire. The players, Devs and PR community as a whole will frown upon any form of conduct unbecoming of a Civilian. Furthermore a long winded thread will be created on the PR forum to discuss at noisome the intricate details of your erroneous ways."

That should fix everything :grin: :wink:
So we are going to ask the general BF2 population to obey a bunch of rules with no incentive? Even if every BF2 player wasn't bi-polar, there is ZERO chance of people actually reading and obeying these rules. Make the rules outside of the game, then people will disobey them outside the game. Put rules into the structure of the game and they will obey them and like it.
eggman
Retired PR Developer
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Post by eggman »

We're going to add something to help soldiers deal with "difficult" civilian situations in the next OB update.
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Raniak
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Post by Raniak »

'[R-DEV wrote:eggman']We're going to add something to help soldiers deal with "difficult" civilian situations in the next OB update.
*Hope it's a flamethrower*

Hey, it's not like you are shooting at them, you are more... like... burning them alive... :grin:
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Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

Raniak wrote:*Hope it's a flamethrower*

Hey, it's not like you are shooting at them, you are more... like... burning them alive... :grin:
!! LOL!

That made my day :D
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