interpreter/indigenous soldier

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billdan
Posts: 319
Joined: 2007-04-13 22:58

interpreter/indigenous soldier

Post by billdan »

i searched and the iraqi army has been suggested b4 but was scrapped because it was a new faction and therefore not priority
well this isnt priority either but:
on insurgent maps (in all game modes) such as "basrah" and "baghdad" maybe a new kit-either spawn menu or limited-could be an "interpreter" or "indegenous soldier" kit. neone whos played Americas army: SF knows what im talking about. whenever an insurgent or civilian is arrested within a certain radius of the interpreter the conventional forces team gets additional "intel" points (kind of like how now getting extra points for kills around ur squad leader) on Insurgency Mode
on aas and extraction this kit could get extra points for killing and arresting

kit could have just knife, ak47(s?: see a lot of iraqi army with the folding stock), one grenade, light body armor

of course there is the problem of having to create a new model
daranz
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Post by daranz »

Sounds like a great replacement for the SF class.
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ArmedDrunk&Angry
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Post by ArmedDrunk&Angry »

Would you need a new model ? Or just a reskinned insurgent model ?
I think an additional class based on intel gathering and using the radius system to make sure he stays close to the squad is a great idea.
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Maverick--113
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Post by Maverick--113 »

Sounds like a great idea.
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jackal22
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Post by jackal22 »

it sounds like a good idea, the conventiona armies civillian.

as for replacing spec ops, no matter how out of place ish they are they are still needed for rally destroying and spotting since they have the best x2 view they also should be getting the laser thing the devs are working on so they are still needed technically...
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daranz
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Post by daranz »

jackal22 wrote:it sounds like a good idea, the conventiona armies civillian.

as for replacing spec ops, no matter how out of place ish they are they are still needed for rally destroying and spotting since they have the best x2 view they also should be getting the laser thing the devs are working on so they are still needed technically...
RPs take 2 knife hits to take down in .6, and specops don't have the SOFLAM, but there's another, separate thread for this.

Either way, an interesting thing is that AA:SF's SF cooperating with indigenous forces dynamic is somewhat already in game. The officer kit for the Insurgents is supposed to be a foreign special forces operator working with indigenous forces (and you get bonus intel points for taking him down).
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Maverick--113
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Post by Maverick--113 »

daranz wrote:RPs take 2 knife hits to take down in .6, and specops don't have the SOFLAM, but there's another, separate thread for this.

Either way, an interesting thing is that AA:SF's SF cooperating with indigenous forces dynamic is somewhat already in game. The officer kit for the Insurgents is supposed to be a foreign special forces operator working with indigenous forces (and you get bonus intel points for taking him down).
Wow i didnt know you get extra points for killing them...
Spec ops is out of place anyway. Give the officer the soflam, change the spec ops to indigenous guy, and its perfect.
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ryan d ale
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Post by ryan d ale »

I like the idea of removing SF apart from an M4 with scope could be nice for another class or limited kit. Not too bothered about the SLAM though.
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Expendable Grunt
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Post by Expendable Grunt »

I'm all for this. It would be a great idea.
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marcoelnk
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Post by marcoelnk »

funny but not realistic i think...
PlayPR!
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Post by PlayPR! »

marcoelnk wrote:funny but not realistic i think...
Since when? Local forces would help out most armies if they are upset with what is going on in their country
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DarkTalon
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Joined: 2007-03-22 00:17

Post by DarkTalon »

marcoelnk wrote:funny but not realistic i think...
errr... might want to reconsider that last comment.
anyways i'd like to see some collaboration element, suck as civilian interpreter chat (hardcoded?
maybe use some form of 2142s PM script?)
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El_Vikingo
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Post by El_Vikingo »

We already get intel points for knifing civilians.
Pretend that they get arrested and interrogated.
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daranz
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Post by daranz »

El_Vikingo wrote:We already get intel points for knifing civilians.
Pretend that they get arrested and interrogated.
whenever an insurgent or civilian is arrested within a certain radius of the interpreter the conventional forces team gets additional "intel" points (kind of like how now getting extra points for kills around ur squad leader) on Insurgency Mode
!
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El_Vikingo
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Post by El_Vikingo »

The Conventional armies will NOT have the weapon cache locations know to them. Instead they will have to gain "intel" points.

Intel points are gained by:
killing insurgents - 1 point
looting insurgent kits - 2 points (pickup an Insurgent kit before it disappears .. don't need to hang onto the kit, just pick it up and drop it)
arresting civilians - 6 points
killing insurgent embedded SF operator - 6 points

Intel points are lost by:
killing civilians - minus 3 points

When the Conventional Army reaches 30 intel points, a weapon cache location is relvealed through a marker on the map.

Each weapon cache gets progressively harder to discover. 3 intel points are added to the intel points requirement for each cache discovered. So for example the first one is 30 points, the second one will be 33 points and the 8th one will be 54 points: 30 + (3x8=24).
Nuff said.
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PlayPR!
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Post by PlayPR! »

El_Vikingo wrote:Nuff said.
Hmm wow, I didnt even know that... Was it in the guide? I thought I went all over that thing.... :-(
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HABO3
Posts: 155
Joined: 2006-03-08 03:16

Post by HABO3 »

ugh the OP was watching a little too much Inside the Green Berets I think, forget all this special forces stuff I want warfare, capture and hold ground, that's it that's all there is to it. Let's shoot at each other instead of making up all these mini-games.
Mongolian_dude
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Post by Mongolian_dude »

Wow.....this would be an awsome way to phase out the SF and all its unreal implications. Each faction would have a unit that was indiginous to the terrain(eccept the INS as they would have a spec ops instead) they faught. For example, the USMC would have an iraqi army soldier. Cant thin kto elaborate further on that, but i know it can be made more relavant.

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billdan
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Post by billdan »

suddenly had an idea

would it be possible for INSURGENTs to "capture" coalition soldiers or interpreters (if my idea was accepted) via the knife metaphor and reduce coalition intel points and raise their own tickets (hostages/hostage execution vids are used as propaganda and aid thier cause)?

maybe "capturing" coalition forces could be done only by a
"terrorist" class....going to start a new thread now
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