Roads having advantages
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The_Blitzcraig
- Posts: 86
- Joined: 2007-03-17 23:41
Roads having advantages
Sorry if this was already suggested, What about having vehicles driving on roads lets them drive faster and have better steering. I dont think we need to increase top speeds on roads since it is fast enough imo but maybe just decrease the steering and top speed off road. I think that including this will make the game more tactical and realistic only adding to the fun of this amazing mod.
Last edited by The_Blitzcraig on 2007-06-18 03:59, edited 1 time in total.
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MichSt-Spartan
- Posts: 180
- Joined: 2007-05-13 16:02
It's already hard enough to drive off-road with the huge hits of damage that vehicles take from bumps and dips in the terrain. Doesn't need to be fixed.The_Blitzcraig wrote:Sorrry if this was already suggested, What about having vehicles driving on roads lets them drive faster and have better steering. I dont think we need to increase top speeds on roads since it is fast enough imo but maybe just decrease the steering and top speed off road. I think that including this will make the game more tactical and realistic only adding to the fun of this amazing mod.
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Biggaayal
- Posts: 140
- Joined: 2006-11-14 15:35
roads
Imo it is already like that. On anything but the flattest Kashan desert patches, driving full speed off-road will make your car explode quite soon (cfr the A-team).
So right now you can drive much faster on a road -until you hit that mine- then off the road. On maps like assault of Mestia, you can't even drive where yuo want to go without using the road. You just get stuck in a ditch. Quite realistic in fact to me.
I think I don't know Blitz, what you feel should "improve" in this matter. Do you mean the difference off-road vs on a road is too small then? For things like hummers.
So right now you can drive much faster on a road -until you hit that mine- then off the road. On maps like assault of Mestia, you can't even drive where yuo want to go without using the road. You just get stuck in a ditch. Quite realistic in fact to me.
I think I don't know Blitz, what you feel should "improve" in this matter. Do you mean the difference off-road vs on a road is too small then? For things like hummers.
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The_Blitzcraig
- Posts: 86
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Ya, I ment that the on road advantage isnt enough to make anyone want to use the roads vs taking the vehicle off-road to get somewhere faster. Im not suggesting that vehicles should take more damage off-road (since that is annoying enough) just saying that there should be more of a speed difference between the two.Biggaayal wrote:I think I don't know Blitz, what you feel should "improve" in this matter. Do you mean the difference off-road vs on a road is too small then? For things like hummers.
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Dunehunter
- Retired PR Developer
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The_Blitzcraig
- Posts: 86
- Joined: 2007-03-17 23:41
Here is some info i pulled up on the Warrior IFV to use as an example of the big difference of on-road vs off-road.
"Vehicle Details
Crew: 3 + Dismounting Section of 7
Length: 6.34 m
Height to Turret top: 2.78 m
Width: 3.0 m
Combat Weight: 24500 kg
Engine: Rolls-Royce CV8 Diesel
Max Road Speed: 75 kph
Max Cross-Country Speed: 60 kph"
"Vehicle Details
Crew: 3 + Dismounting Section of 7
Length: 6.34 m
Height to Turret top: 2.78 m
Width: 3.0 m
Combat Weight: 24500 kg
Engine: Rolls-Royce CV8 Diesel
Max Road Speed: 75 kph
Max Cross-Country Speed: 60 kph"
Last edited by The_Blitzcraig on 2007-06-18 06:16, edited 1 time in total.
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ArmedDrunk&Angry
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- Joined: 2006-07-14 07:10
I see his point in that by making the off road travel slower it would mirror real life and make control over the roads and crossroads more important than it is now in PR.
Mestia is not a fair example but even there you can go crosscountry in a manner that you probably could not in real life.
I like the idea, not limited the cross ability so much as make it much much slower to drive off the road.
The little SF buggies and the MEC buggy should be almost as fast ....say 7/10 off road as on but a HMMV shuld be 5/10 and armor should be about 4/10.
Mestia is not a fair example but even there you can go crosscountry in a manner that you probably could not in real life.
I like the idea, not limited the cross ability so much as make it much much slower to drive off the road.
The little SF buggies and the MEC buggy should be almost as fast ....say 7/10 off road as on but a HMMV shuld be 5/10 and armor should be about 4/10.
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Wasteland
- Posts: 4611
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Agreed.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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Gyberg
- Posts: 709
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Wouldn't tracked vehicles be better in rough terrain and sand than wheeled ones?
Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran:
"The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come."
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El_Vikingo
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MichSt-Spartan
- Posts: 180
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You posted a maximum speed and an average speed, which are incomparable.The_Blitzcraig wrote:Here is some info i pulled up on the Warrior IFV to use as an example of the big difference of on-road vs off-road.
"Vehicle Details
Crew: 3 + Dismounting Section of 7
Length: 6.34 m
Height to Turret top: 2.78 m
Width: 3.0 m
Combat Weight: 24500 kg
Engine: Rolls-Royce CV8 Diesel
Max Road Speed: 75 kph
Average Cross-Country Speed: 40 kph"
Notice the 35kph difference for the real life Warrior.
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The_Blitzcraig
- Posts: 86
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