first custom map for PRMM pics inside

General discussion of the Project Reality: BF2 modification.
Mad Max
Posts: 574
Joined: 2005-04-26 01:27

Post by Mad Max »

It's looking pretty nice! It's really coming along now. I'd smooth out those peaks and so on for a more natural look, and little details here and there like suggested. Also how the hell did you get it all working without it crashing every time you did something? I manage to get mine working till I add something more than spawn/capture points and a jeep or something. IT'S SO ANNOYING!
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worst 3
Posts: 253
Joined: 2005-08-13 07:19

Post by worst 3 »

maps look good. i got 1 question the map is in the desert right, are there large sand dunes or sand hills to use and cover or is it flat land.
Blackbird
Posts: 62
Joined: 2005-10-30 00:40

Post by Blackbird »

Figisaacnewton wrote:Looking pretty good, but I'd focus on each little part of the level now, going through each part and thinking "what would make this 50sqft section better?"

Put as much detail in as possible, plants, rubble, rocks, stuff, etc. be creative, use things we woudln't expect in some areas, like some road blocks being a make shift fence around some part of some poorer guys yard or something.

and the pic with the gas station... the road needs some help.

I'll beta test! Its looking awesome.
yes that road is messed up i know i saw that after i took the screenshot. i htink i will post more screens of the map but only editor ones as im running out of time to set the level every time so i can get ingame shots. also the map is a mix of big open areas and sand(rock)dums for cover with small villages in them with BAD roads nest to imposable to pass with atasnk making it more of a inf/hummer type battles in the small villiges( so i hope will see in the beta test) also ill add you to the list Figisaacnewton ASAP
Resjah
Posts: 812
Joined: 2005-08-24 02:33

Post by Resjah »

The map is looking good and im really liking it, I especially love how your going to keep the 400km view distance makes shooting other people from a longer distance much better.

If you are still looking for Beta testers you can count me in, if not then ill hopefully play it soon enough anyway :razz: .

Keep up the good work :smile:
Blackbird
Posts: 62
Joined: 2005-10-30 00:40

Post by Blackbird »

FlyBoy wrote:The map is looking good and im really liking it, I especially love how your going to keep the 400km view distance makes shooting other people from a longer distance much better.
ya it makes it good but i might make it more foggy cuz i dont when't snipers rulling the map unmless theres another way to stop snipers from owning the map.
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

AAS has clas limits i believe.
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worst 3
Posts: 253
Joined: 2005-08-13 07:19

Post by worst 3 »

to help snipers not rule the map put in a lot of apc and hummves. i sniper might get a lucky shot on a movering hummer but not much. they would probaly be good at geting the guys who are runing around the middle of no where. i saw a city and if it got a lot of buildings in the way the sniper will be shoting people at 60m and then it even. i think there should be a lot of hummers at a main bace, or even some unarmored cars and trucks to taransport people and keep them safe from snipers, and the sniper rifle loses it acuracy after 250m the shot is off by a foot or so after that and at 400m probaly a lot more.
Blackbird
Posts: 62
Joined: 2005-10-30 00:40

Post by Blackbird »

hey guys i cant seen to stop giving you screen shot altho it slows down the mapping progress but it keeps getting better and better.

here some more

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ROADS ARE BAD IN THE HILLS LOL (YES THE TANK IS STUCK)

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Artnez
Posts: 634
Joined: 2005-08-15 01:44

Post by Artnez »

Keep it comin blackbird! Once you get the editor down maybe you can apply to do work for PR? I really like your style of mapping and would love to see your work in the mod.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
R.Johnson_USMC
Posts: 221
Joined: 2005-09-15 02:22

Post by R.Johnson_USMC »

Do you use the BF2 Mod start up or the PRMM_02 Mod Start up in the editor? Blackbird.
Last edited by R.Johnson_USMC on 2005-11-12 16:49, edited 1 time in total.
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

looks great, on the first screen though i especially like how its pretty flat for a little while until it gets to the hills, sould make for a few neat looking landings.
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Myrex
Posts: 15
Joined: 2005-11-09 19:45

Post by Myrex »

damit BB, lol, teasing me, u know i cant get bf2 mapper working.. grr. looks great tho.. keep em comin.
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"What we do in life, Echos in eternity" - Gladiator
BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

No, stop th screens already... Give us the map!! :lol: j/k
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{ pretty sig removed construction on new one has not begun }
... yet ...
Blackbird
Posts: 62
Joined: 2005-10-30 00:40

Post by Blackbird »

the BF2 one then u just copey the map over to PRMM then open it under the PRMM and make a few changes so it works right.
Myrex
Posts: 15
Joined: 2005-11-09 19:45

Post by Myrex »

w00t, got a 2000 verson of the editor.. :P texturing is abit annoying.. specially if ur using 1 basic texture over a large area can be tedious. specially running at 2 fps :P
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"What we do in life, Echos in eternity" - Gladiator
DAWG
Posts: 236
Joined: 2005-03-08 01:35

Post by DAWG »

Blackbird. How do you fancy running some evening classes in mapping for those of us who want to do it, but that lack the patience or skill to actually spend time figuring it out. The BF2 editor is pants, I used to do some maps for BF:V but can't be arsed working out the new editor ( it hurts me head ), there are numerous different TS available and I am sure no-one would mind turning them over to you for the odd evening class. Certainly the Realitygamingonline TS will be made available if you are interested in teaching the n00bies how to do it.
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Blackbird
Posts: 62
Joined: 2005-10-30 00:40

Post by Blackbird »

hey i would love to help people map but if i make it on the team im not sure how much time ill have to tech people.

HAHA Myrex ya i know textuering every thing takes for ever what size map you useing? 256, 512 or 1024? this map is set on a 512 size map but the next one will be a 1024 muhhahahahaha but it will be done a diffrent way :)
R.Johnson_USMC
Posts: 221
Joined: 2005-09-15 02:22

Post by R.Johnson_USMC »

Ok, Well im in the editor. How come everything is SOOO bright? DId you have this problem Blackbird? If so how can I fix?
Blackbird
Posts: 62
Joined: 2005-10-30 00:40

Post by Blackbird »

hey what is soo bright could you show me a pic? and also if you can please add me to MSN at [email protected] its much easier to tech some one over MSN then over forums lol
Blackbird
Posts: 62
Joined: 2005-10-30 00:40

Post by Blackbird »

hey what is soo bright could you show me a pic? and also if you can please add me to MSN at [email protected] its much easier to tech some one over MSN then over forums lol


SORRY for duble post
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