More Advanced AA for Main Base

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DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

More Advanced AA for Main Base

Post by DarkTalon »

first off, i searched through every thread with the keyword "main base" as well as "surface to air missile" in it.
so nothing from you el viking.
now, having that over with i can get to my suggestion. after a painstaking round on kashan filled with main base camping with A-10s and Tanks pretty much half of the team (including a MOD who will remain nameless) were attacking the MEC main while there were still mec flags in the bunkers and villige.

I propose we add an advanced surface to air missile system in each main base, at least for the 4 well-funded factions (British,MEC,US,PLA) theese would be powerful fairly long range missile systems.
one argument thats bound to come up is
"why can't we use the mobile AA?"
well, a good rule is in BF2 if it can move, someone will use it. you're bound to have some lonewolf get a crewman kit drive off in a tunguska to the edge of the enemies runway, and get hit with a tank shell.

i don't think all AA emplacements should be this "1337" but face it if you're constructing an airbase and you know the enemy has a formidable air force are you going to stick the cheapest AAA in you're airbase with several million dollars worth of hardware in it?
now if it's a village you're holding i can understand a little Vulcan cannon. but come on you're entire operation relies on the equipment stored in that facility.

the mec could have the SA-3
you might remember this from ye olde DC
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the US could use (yes i know it is an anti-ballistic missile system) the patriot *flame shield on*
however the patriot is also used against high altitude aircraft so it might fit in but i'm hoping some of you military guys have a better suggestion for a SAM
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the PLA could have TOR-M1
(ignore the US-ARMY on the missile)
http://www.newsmax.com/archives/article ... 5529.shtml
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and if all else fails, just put sandbags around a tunguska or linebacker.
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whats great about this is we can deny enemy aircraft this area without using the death sphere. so it opens the door for sabotage :grin:



in short, we need bigger guns to protect our gear.
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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Post by charliegrs »

amen to this 100 percent. and i do believe that the patriot missile is the most advanced AA missile the US has right now, i believe it was originally intended to be an AA missile but was developed with the capability to intercept ballistic missiles as well {being as it was developed during the cold war} i would think maybe hawk missile for US but i dont think we use it anymore. and i think the MEC would be more likely to use a TOR M1 missile than the PLA because it is russian developed, i think the chinese would probly use some kind of indigenous-russian-ripoff type missile like everything else in theyre arsenal.
known in-game as BOOMSNAPP
'
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

Great sudjestion, i agree i was actually in the F16 shooting the AA Gun lol, my gun was slightly underpowered, however i only had 20 bullets left, no missiles, i took out a MIG, lol... he was flying, i tried to get as close as i could, and I pulled the trigger... i smashes his *** to peices
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Wont work, unless someone is manning them at all times. Or we force plane campers to spend some time on the AA guns, before going into a jet :p
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Cheeseman
Retired PR Developer
Posts: 1291
Joined: 2006-11-12 06:23

Post by Cheeseman »

Would you care to model all of those?

Right now in the upcoming .6 we'll only be seeing jets in large maps (one being Kasham Desert), and at present time there aren’t enough of them to acquire a great need for modeling of such complicated equipment.
DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

thats why i offered the alternative of a Tunguska or linebacker surrounded by sandbags, please read the thread.
i might have to read a few tutorials but no, i would not mind modeling a sandbag.
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

i support this idea, even thought its just on a several maps, the maps are getting bigger, with heavy Flight traffict and all main bases are in a need of a Surfice to Air Missile(S) pick down the AA gun from the US ship, and put it on the ground lol
[T]waylay00
Posts: 402
Joined: 2007-04-12 23:08

Post by [T]waylay00 »

DarkTalon wrote:after a painstaking round on kashan filled with main base camping with A-10s and Tanks pretty much half of the team (including a MOD who will remain nameless)
As well as a rather immature R-PUB member...
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Post by General Dragosh »

GOOD sugestion..........hope someone models it soon.....or at least something.....?
[img][/img]Newly ordered sig !


El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

I think that the main problem is that no one actually mounts the AAA at main bases.

Shakespeare wrote:Thy searcheth for thee wrong topic'th'.
Search, not only for the solution, but also the problem.

http://realitymod.com/forum/showthread. ... =base+rape
http://realitymod.com/forum/showthread. ... =base+rape
http://realitymod.com/forum/showthread. ... =base+rape
http://realitymod.com/forum/showthread. ... =base+rape
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

I think to be honest this is one of the few topics that needs a new topic from the old.

Ye I agree, we need far more advanced AA systems for main bases to really put off base rapers. We have really upped the Carrier AA in one of the builds, they will take down a jet in seconds from what I hear, have not tested myself but GoO is like the only map with a carrier and jets which i can think of thats in pr at the mo?

at the mo for kashan, in the latest version we have put the old, vBF2 AA missile platforms into the base, even thou they are 100% retarded they are more effective aginst the new, fast speed jets than AA guns.

I think in time we will have to look into advanced missiles systems that are static for taking down jets etc.

Ideally I would love to see main base AA become manned by AI 24/7 and you would still have the option to chuck the AI out and man it yourself if you liked, but I really dout this will ever happen in BF2. If that did happen then planes would have to get the ground troops to take out the AA on the ground before they could move in, like in r/l otherwise they would almost be certainly dead if they went in range.
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fuzzhead
Retired PR Developer
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Post by fuzzhead »

commander now has deployable AA guns so that will make things alot harder for pilots but yea some mapper placed surface to air missles located at each main base just to keep away the raping might be a good idea
Rhino
Retired PR Developer
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Post by Rhino »

'[R-DEV wrote:fuzzhead']commander now has deployable AA guns so that will make things alot harder for pilots
they are deadly for choppers for sure, but jets with there new speeds can easily fly away from them and not get scratched.
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youm0nt
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Joined: 2007-03-16 15:13

Post by youm0nt »

'[R-DEV wrote:Rhino']We have really upped the Carrier AA in one of the builds, they will take down a jet in seconds from what I hear...
I'm guessing you guys have increased the speed of the surface to air missiles in PR? Right now in the open beta, they seem slow, like vBF2's SAMs. I mean, I'm guessing those things in real life go as fast as a fighter jet.
Rhino
Retired PR Developer
Posts: 47909
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Post by Rhino »

youm0nt wrote:I'm guessing you guys have increased the speed of the surface to air missiles in PR? Right now in the open beta, they seem slow, like vBF2's SAMs. I mean, I'm guessing those things in real life go as fast as a fighter jet.
what AA are you talking about, hand held, S-AA, AAVs what?
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eddie
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Joined: 2005-05-09 20:42

Post by eddie »

The hand held SAMs go like lightning, they're fine.
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DarkTalon
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Joined: 2007-03-22 00:17

Post by DarkTalon »

viking, not one of those has any relevance to the subject of stationary surface to air missiles. It's merely a compilation of people complaining about baserape, and suggestions for automated air defense system, which i did not suggest.

@ fuzzhead, the commander placed AAA is really useful
for example when the A-10 was rearming we got the commander to place a few of them in the airfield as well as in the hills above the MEC airfield, but the only way we could use them effectively was to shoot them head-on when they were strafing, we managed to take him down once, but it really doesen't do much against an F-16 at high altitudes waiting to pounce on the first person to get in the frogfoot.

so the reason i want these advanced missile systems is to deny enemy aircraft our base, as opposed to them blockading any aircraft (or anything for that matter) from stepping foot outside of the base.
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

eddie wrote:The hand held SAMs go like lightning, they're fine.
Yeah, the two handheld AA weapons are fine. The missiles that seem slow are the ones on the anti air vehicles... Maybe it's because of the huge maps they seem slow?
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

viking, not one of those has any relevance to the subject of stationary surface to air missiles. It's merely a compilation of people complaining about baserape, and suggestions for automated air defense system, which i did not suggest.
omg... shaddap!
And this thread is not? j/k
:D

AI AAA would be the best solution.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

Nope. Hand held AA on Kashan I was using. Managed to rack up 5 jet kills, no problem. Dumbasses fire countermeasures, come in, get locked again, repeatedly press 'X'; failing to realise you have to wait 20 seconds between deploying chaff!

When will idiots learn? :roll:

Edit: at youm0nt
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