Kashan Desert Night version

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Sealights
Posts: 215
Joined: 2006-05-13 18:46

Kashan Desert Night version

Post by Sealights »

Would it look cool to have a night vision tank warfare style map. would it make pretty tactical since you can hide better at night than during sunny bright open desert. At least will make it much harder for pilots to spot armor and will be more instruental selective targets. 8-)

http://youtube.com/watch?v=F8ET6ZRknX0

http://www.youtube.com/watch?v=ny2ueQEmkEk
Last edited by Sealights on 2007-06-26 09:44, edited 1 time in total.
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bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Would be cool indeed, reminds me of M1 Abrams Tank Platoon 2 - the night fights in Kuwait there were awesome :D
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Just don't make it as dark as in Bi Ming, maybe have a small sunset to the south..
Correct me, if Im wrong, but isnt the sun on Kashan on the northern side? Everyone knows, sun doesnt shine from north side, I thought this was Project REALITY!?


(joking) :lol: :lol: :lol:
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bigmoose332
Posts: 255
Joined: 2007-02-23 20:31

Post by bigmoose332 »

this map in the dark?

You could cross the desert all secret like. Sounds fun!

Bigmoose
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Sealights
Posts: 215
Joined: 2006-05-13 18:46

Post by Sealights »

Outlawz wrote:Just don't make it as dark as in Bi Ming, maybe have a small sunset to the south..
Correct me, if Im wrong, but isnt the sun on Kashan on the northern side? Everyone knows, sun doesnt shine from north side, I thought this was Project REALITY!?


(joking) :lol: :lol: :lol:
I will apreciate full moon sky open, but a bit darker to make night goggles usefull.


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This looks cool too.
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Last edited by Sealights on 2007-06-26 15:33, edited 1 time in total.
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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

I think to avoid Gamma changes, the map should have to be like Bi Ming, or it wouldn't be fair. I know some of you do it, and there's denying it.

But what I'm not sure about is the view distance, Kashan was made for 1km VD, and with night vision it would be shite not to have that VD.
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Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

El_Vikingo wrote:I think to avoid Gamma changes, the map should have to be like Bi Ming, or it wouldn't be fair. I know some of you do it, and there's denying it.

But what I'm not sure about is the view distance, Kashan was made for 1km VD, and with night vision it would be shite not to have that VD.
Maybe not. It could be interesting to be limited by the night vision. Of course I'm assuming that RL NV has some limitations on distance clarity. Not sure about the tanks and planes though as they would probably have thermal imaging etc. which would negate any of this.

So basically I'm talking out of my a$$, please ignore me :wink:
Simio1337
Posts: 333
Joined: 2007-02-11 23:32

Post by Simio1337 »

The player model also needs a night vision goggles headset, arma has it.
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Simio1337
Posts: 333
Joined: 2007-02-11 23:32

Post by Simio1337 »

Something like this added to the player model would be awesome :)

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El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Would that require a modelling of the whole soldier or jnust the helmet (like skinning).
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101 bassdrive
Posts: 514
Joined: 2007-02-20 15:04

Post by 101 bassdrive »

this idea sounds so exciting!
just imagine all bright tankshells and tracers traveling through the sky
[SAF]stal20048
Posts: 443
Joined: 2006-07-29 18:29

Post by [SAF]stal20048 »

would be good as long as the runway is lit up properly to insure that no one tries to land on the hangars or off the side of the runway....unless they knew were the runway is in which case they shouldn't be flying. This will also be good with the addition of lights to the planes and helicopters, and lots of tank shells.

and i wise man once said, 'i foresee much fun to be had'.

thanks, pete
Xmaster
Posts: 242
Joined: 2007-05-18 12:44

Post by Xmaster »

would be nice but surely wont be possible. use the search function. many night maps option have been discussed before.
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ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

This is a totally new map and when those other discussions happened PR didn't have a night map.
It would change the infantry component totally.
I love the idea.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Post by hall0 »

This idea is cool, the best is also the inf have a chance to survieve in the dark.
Sealights
Posts: 215
Joined: 2006-05-13 18:46

Post by Sealights »

'[SAF wrote:stal20048']would be good as long as the runway is lit up properly to insure that no one tries to land on the hangars or off the side of the runway....unless they knew were the runway is in which case they shouldn't be flying. This will also be good with the addition of lights to the planes and helicopters, and lots of tank shells.

and i wise man once said, 'i foresee much fun to be had'.

thanks, pete
Yeah and it will look awesome to have lights on the runway, in the bunker area, and maybe in the villages, but those are destructible so it may look rare, still... Devs can manage to place a few lightpost thou.
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[SAF]stal20048
Posts: 443
Joined: 2006-07-29 18:29

Post by [SAF]stal20048 »

hail the indestructible light posts!
TayloR016
Posts: 383
Joined: 2007-03-11 13:55

Post by TayloR016 »

101 bassdrive wrote:this idea sounds so exciting!
just imagine all bright tankshells and tracers traveling through the sky
Same here i'd love to see a kashan night version with tracers flying over long distances.. i think it was spartan who said it isn't hard to convert a day map into a night map so why not!?


If you hit me at 40 miles and hour theres an 80% chance i'll die, hit me at 30 miles an hour and theres an 80% chance ill live. Ricky Gervais: "Isn't that just incouraging gambling?"
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

the main obstacle is that night maps are dramatically more resource intensive than their daylight cousins - and Kashan is no de_Dust
101 bassdrive
Posts: 514
Joined: 2007-02-20 15:04

Post by 101 bassdrive »

I thought a bit about this and, ohwell I somehow hate myself for saying it but:
it could actually make SF come in handy.
lets say the mappers could make lit runways, lit destructible villages and so on. light would be essential around flag and your mainbase area, since I belive not all classes IRL get NVG.
they could come in and destroy these light sources in the enemy base, causing chaos. thatd be fun^^
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