Even slight inclines cause armor to slide to one side. This makes it very difficult to aim at medium to long ranges which is the purpose of armor; to engage at these distances. Firing the weapon or moving slightly can trigger sliding. And I'm not talking about a 45 deg incline; it slides on 5% inclines or any surface that isn't 100% smooth and flat. We found that if the driver exits the vehicle, it stops sliding sooner, but from a realism point of view, an 80-ton tank should have a firm footing on most incline grades without having to exit all the time. Is it possible to reduce or eliminate this effect?
Increase tank torque power on incline surfaces.
For example, the APC can muscle its way up and over a steep incline (maybe even too much) while a tank, which theoretically has more power and traction, has trouble with this especially from a dead stop. Also, moderate inclines cause the tank to slide left or right while attempting to drive over it. In short, a tank cannot follow an APC through the same path of terrain and it seems like it should be the other way around.
Remove spawn ability from APC
Before anyone goes flying off the handle on this suggestion, hear me out and I think you'll agree. The APC is meant to be a support vehicle, not a mobile all-in-one spawn and equipment base of operations. If the spawn ability was removed from APC's, the following would be enhanced:
- Infantry squads would require more cooperation and teamwork by establishing and protecting their rally own rally points instead of relying on a nearby APC.
- Commander assets would be more valuable. If the APC was not spawnable, then the only places that an entire team could spawn is either the main base or the forward bunker. As it is now, why bother building and protecting a large, static, unarmed spawn bunker when an APC is spawnable, mobile, and armed? It makes a bunker obsolete.
Again, hear me out on this one. You know how this goes; a full squad moves into a defended bunker with the main goal of getting the squad leader inside and safe so that reinforcements can pour out from within. Not a very realistic scenario. Reinforcements should come from the outside, not within.
If the squad leader spawn ability were removed, the a squad would have to be much more careful about planning, attacking, and defending an objective instead of squad members behaving like zerglings, not caring about death, because they know they can respawn in 30 seconds right on top of the action.
To the Devs:
Thanks for all of your time and effort. The mod is looking good and the 607 beta is a totally different game than .5, and for the better. I love the new sounds, the armor improvements, the distances, and the huge maps. I wish small arms weren't so accurate, but I understand the engine limitations and you can't please everyone all the time. Overall, you guys are doing a damn fine good job.

[/url]
[/url]