Few suggestions for slower gameplay...
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Apheirox
- Posts: 290
- Joined: 2005-11-13 07:21
1. I do not feel the reload needs to be slower. BF2 already has much, much slower reload than any other shooter. Besides, these are trained soldiers fighting for their lives - they will get that new mag on in a jiffy.
2. Agreed, I too am advocating for this. Try searching for posts by me in the 'Suggestions' forum.
3. Again, trained soldiers fighting for their lives. No.
4. Definitely agree. In real life, artillery rarely hits on the first barrage - it needs to 'work its way' to the target. To symbolize this, the delay before artillery strikes should be anything from a half to a whole minute longer.
Great post, I am rating it 'excellent'.
2. Agreed, I too am advocating for this. Try searching for posts by me in the 'Suggestions' forum.
3. Again, trained soldiers fighting for their lives. No.
4. Definitely agree. In real life, artillery rarely hits on the first barrage - it needs to 'work its way' to the target. To symbolize this, the delay before artillery strikes should be anything from a half to a whole minute longer.
Great post, I am rating it 'excellent'.
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Tartantyco
- Posts: 2796
- Joined: 2006-10-21 14:11
Fearosius wrote:Just to start off, great work in the latest beta, the new walking system is awesome, it does instead slow the gameplay. Also the lower amount of stanima works perfectly as well. But there is one thing still missing... so heres my list.
Just to let you know, I did MY BEST to make sure these suggestions are not already suggestion. I did see a thread with SIMILIAR suggestions, but its been long dead for 2 months. So cut me some slack...![]()
Slower reloading - To make gameplay slower, tactical and less rambo, give ALL guns longer reload times. Now, I do not know much about re-editing, but if you want to make the reload times longer, you could pause the reload emote for 1-2 seconds when your avatar has pulled the magazine away from the screen.
Just one problem though, the Ak-101 has a magic 2-sided magazine that refills everytime you flip it over, so not to sure about that gun...![]()
2. Longer time to pull up iron-sights - I know all rifles in PR are onto your shoulder, but does it really take half a second to bring them up and keep them steady until you un-zoom from your ironsights. I suggest give them the same time to pull up as the support weapons, while giving the support weapons a little extra time to pull up.
TIP: You can still fire your weapon while zooming in that 1.2 second.
3. No changing direction when sprinting - Its impossible to quickly turn backward, right, left when running straight at about 5-7km\ph (well thats what it feels like). It may be possible with a sharp curve when turning right or left, but I think that not possible with the BF2 engine.![]()
4. Longer time for artillery to commence firing - I'd expect IRL, not for artillery to hit the exact location once been called out in 10 seconds. When I first played PR, I'd expect something like 'Delta Romeo, artillery fire need at grid-location: Charlie-2, over' or something similiar, at least a 10-15 second 'warm-up' time, you could call it.
Well, thats it for now, post your suggestions or leave some feed-back, thanks!
1. I used 5-6 seconds to reload the AG-3, taking out the mag, putting it in the pouch, taking out a fresh clip and putting it in, so I think the reload time is dead on(I haven't actully timed the PR reload time though.) But then again, I'm über 1337
2. And I can go from rifle down to aiming in less than half a second so that's dead on as well.
3. Turning goes fine, just not left then right(We had an experiment with a CS player in the army, I know what you can and can't do). And trying to change from running forwards to backwards would make you stop dead for 1-2 seconds which would make you just that, so you're right there though I don't think you can do that in PR anyway.
4. Artillery... Schmeee....
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Lampshade111
- Posts: 401
- Joined: 2007-06-08 19:37
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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GeZe
- Retired PR Developer
- Posts: 3450
- Joined: 2006-02-09 22:09
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Tartantyco
- Posts: 2796
- Joined: 2006-10-21 14:11
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
vikingo: katarn was talking about armas animation for reloading LMGs (ie its ****)
i think you have good points about the players inertia in game and the sighting of weapons.
yea, you can sight a weapon quickly in real life. However, in PR you can run for a long *** time, jump over a small cliff, then instantly sight your weapon with ZERO weapon sway, which is ****.
You can also instantly go prone while sighting your weapon... so I think sighting weapon definitely has problems
vbf2 artillery - only 1 map uses this in v0.6 so its a non issue
i think you have good points about the players inertia in game and the sighting of weapons.
yea, you can sight a weapon quickly in real life. However, in PR you can run for a long *** time, jump over a small cliff, then instantly sight your weapon with ZERO weapon sway, which is ****.
You can also instantly go prone while sighting your weapon... so I think sighting weapon definitely has problems
vbf2 artillery - only 1 map uses this in v0.6 so its a non issue



