Few suggestions for slower gameplay...

Suggestions from our community members for PR:BF2. Read the stickies before posting.
MadTommy
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Post by MadTommy »

i'd have to refer you to this one..posted a few weeks ago.

http://realitymod.com/forum/showthread. ... w+gameplay

sorry.
bosco_
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Post by bosco_ »

And I'm still all for it! :lol:
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system
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Post by system »

I agree with everything except number 2, a good soldier could always take aim fast.

Good points though.
Apheirox
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Post by Apheirox »

1. I do not feel the reload needs to be slower. BF2 already has much, much slower reload than any other shooter. Besides, these are trained soldiers fighting for their lives - they will get that new mag on in a jiffy.

2. Agreed, I too am advocating for this. Try searching for posts by me in the 'Suggestions' forum.

3. Again, trained soldiers fighting for their lives. No.

4. Definitely agree. In real life, artillery rarely hits on the first barrage - it needs to 'work its way' to the target. To symbolize this, the delay before artillery strikes should be anything from a half to a whole minute longer.

Great post, I am rating it 'excellent'. :)
bosco_
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Post by bosco_ »

Strategist wrote:1. I do not feel the reload needs to be slower. BF2 already has much, much slower reload than any other shooter.
Ever played OFP or Armed Assault?
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Apheirox
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Post by Apheirox »

I had a feeling somebody would feel the need to mention them.
bosco_
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Post by bosco_ »

Why not? An altered version of OFP and of ArmA is used by the US Army and others, so I guess they got the reload times right...
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Tartantyco
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Post by Tartantyco »

Fearosius wrote:Just to start off, great work in the latest beta, the new walking system is awesome, it does instead slow the gameplay. Also the lower amount of stanima works perfectly as well. But there is one thing still missing... so heres my list.

Just to let you know, I did MY BEST to make sure these suggestions are not already suggestion. I did see a thread with SIMILIAR suggestions, but its been long dead for 2 months. So cut me some slack... :roll:


Slower reloading - To make gameplay slower, tactical and less rambo, give ALL guns longer reload times. Now, I do not know much about re-editing, but if you want to make the reload times longer, you could pause the reload emote for 1-2 seconds when your avatar has pulled the magazine away from the screen.

Just one problem though, the Ak-101 has a magic 2-sided magazine that refills everytime you flip it over, so not to sure about that gun... :!:


2. Longer time to pull up iron-sights - I know all rifles in PR are onto your shoulder, but does it really take half a second to bring them up and keep them steady until you un-zoom from your ironsights. I suggest give them the same time to pull up as the support weapons, while giving the support weapons a little extra time to pull up.

TIP: You can still fire your weapon while zooming in that 1.2 second.


3. No changing direction when sprinting - Its impossible to quickly turn backward, right, left when running straight at about 5-7km\ph (well thats what it feels like). It may be possible with a sharp curve when turning right or left, but I think that not possible with the BF2 engine. :x


4. Longer time for artillery to commence firing - I'd expect IRL, not for artillery to hit the exact location once been called out in 10 seconds. When I first played PR, I'd expect something like 'Delta Romeo, artillery fire need at grid-location: Charlie-2, over' or something similiar, at least a 10-15 second 'warm-up' time, you could call it.


Well, thats it for now, post your suggestions or leave some feed-back, thanks!

1. I used 5-6 seconds to reload the AG-3, taking out the mag, putting it in the pouch, taking out a fresh clip and putting it in, so I think the reload time is dead on(I haven't actully timed the PR reload time though.) But then again, I'm über 1337 :D .

2. And I can go from rifle down to aiming in less than half a second so that's dead on as well.

3. Turning goes fine, just not left then right(We had an experiment with a CS player in the army, I know what you can and can't do). And trying to change from running forwards to backwards would make you stop dead for 1-2 seconds which would make you just that, so you're right there though I don't think you can do that in PR anyway.

4. Artillery... Schmeee....
Lampshade111
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Post by Lampshade111 »

Well the sprinting in the beta is more like a run now so I don't know about being unable to change your direction.
bosco_
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Post by bosco_ »

Tartantyco, were you beeing shot at by bad guys while doing this? ;)
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Katarn
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Post by Katarn »

'[R-PUB wrote:bosco']Ever played OFP or Armed Assault?
Yeah, where M240's reload by waving your hands around for 1.5 seconds.....Don't get me wrong, I don't mind the animation, but it takes at least 8 seconds to reload a GPMG.
El_Vikingo
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Post by El_Vikingo »

He doesnt wave his hand around.

He opens the thingy, then takes of the thingy, reattaches another thingy, then put the bullets in the thingy, then closes the thingy, and then ***** it.
;D
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
KP
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Post by KP »

Whoa, you forgot the last thingy :razz:

But the AK-101 animations needs changing. Magic refilling mag, my arse.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
GeZe
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Post by GeZe »

KP wrote: But the AK-101 animations needs changing. Magic refilling mag, my arse.
Yeah... but it isn't going to be used anymore, except for the rarely used insurgent officer, which no one ever requests.

Which reminds me of another AK.... I wonder how that's going...
bosco_
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Post by bosco_ »

Hehe, that little thing was sweet.
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Tartantyco
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Post by Tartantyco »

'[R-PUB wrote:bosco']Tartantyco, were you beeing shot at by bad guys while doing this? ;)
-No, I was being shot at by good guys ;) . And the troop commander yelling at me was much scarier than bullets :p .
fuzzhead
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Post by fuzzhead »

vikingo: katarn was talking about armas animation for reloading LMGs (ie its ****)

i think you have good points about the players inertia in game and the sighting of weapons.

yea, you can sight a weapon quickly in real life. However, in PR you can run for a long *** time, jump over a small cliff, then instantly sight your weapon with ZERO weapon sway, which is ****.

You can also instantly go prone while sighting your weapon... so I think sighting weapon definitely has problems

vbf2 artillery - only 1 map uses this in v0.6 so its a non issue
blud
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Post by blud »

blah
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