Medical Tent at Main CPs

Suggestions from our community members for PR:BF2. Read the stickies before posting.
.:iGi:. Eggenberg4Ever
Posts: 1025
Joined: 2006-09-13 16:49

Post by .:iGi:. Eggenberg4Ever »

Time... time... time.... there isn't enough time for this to work, even though it's a nice idea: think about it: you're wounded, you're down or you have mushroom vision. There's no medic nearby. Scrambling a chopper or rushing a vehicle to you would be of no use as you'd probably be in respawn country by the time they got to you.
Also, you can't move critically wounded bodies (apart from shifting them with field dressings) as it's hard-coded.
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epoch
Retired PR Developer
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Joined: 2007-04-07 14:16

Post by epoch »

I think it's a good idea in principle.


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

eddie13 wrote:i mean if some ones wounded maybe make a medivac helo just reskin the old ones with a big red and white cross on them. Which stops you bleeding but they have to bring you back to base for a total heal up.
:lol: Make sure the helo has fast ropes too.
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Rhino
Retired PR Developer
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Post by Rhino »

we are looking at maybe doing this in future releases :)
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eddie
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Joined: 2005-05-09 20:42

Post by eddie »

What about Casevac choppers? :|
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gazzthompson
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Joined: 2007-01-12 19:05

Post by gazzthompson »

eddie wrote:What about Casevac choppers? :|
eddie13 wrote:i mean if some ones wounded maybe make a medivac helo just reskin the old ones with a big red and white cross on them. Which stops you bleeding but they have to bring you back to base for a total heal up.
thats what hes saying isnt it ?
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

I rather see ammo dumps for Insurgents that heal, too
I mean, they gotta have some first aid stored in there, dont they?
And since Ive found myself bleeding all the time, even from some random shot, ffs...whats worse than being killed by some random fire from some spray&pray guy 500 m away :/
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GR34
Posts: 471
Joined: 2007-04-07 03:08

Post by GR34 »

how about a commander toy as a medical tent!
eggman
Retired PR Developer
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Joined: 2005-12-27 04:52

Post by eggman »

I am generally not that into Medic stations or Medevac stuff. Ambulances and/or medevac helicopters are just stupid .. why would I take a 5 or 6 minute trip in a vehicle to save 1 ticket when I can just respawn and kill 2 enemies to even it up???

I do think we'll look at Medic stations at airports so that banged up pilots can land and get first aid.

But I see them as just being either an unnecessary or problematic game play element beyond that.
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eddie
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Joined: 2005-05-09 20:42

Post by eddie »

THANKYOU!
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UKARMYCADET
Posts: 229
Joined: 2006-11-19 19:46

Post by UKARMYCADET »

Dont think about it as tickets though Eggman. This is a reality mod is it not?
I think it would be great gameplay, to call for a medic and a medical chopper flys down your squad covers you and you jump into the chopper then it re heals you.

It would be easy to make, Just re-skin the black hawk for example, and whereas now you cannot take off without a pilot kit. I the medic chopper you cant take off without a pilot AND a medic on board.

As for the insurgents i think that they should have medical dumps just like the ammo ones. So they can fall back and get some treatment. Its what they do it real life.

I dont think it would actually cause that many bugs. But then again i am not a DEV lol.

Over and out
UKARMYCADET.
'[5NFSO wrote:Thunder']i hear the chinese insurgents are gonna have push bikes, and on some maps they might even have baskets or bells (they cant have both as its too imbalancing)
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

maybe the commander could place a Medical Barrack/Tent, would be quiet cool actually ^^
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

We have mobil medical stations already...they are called medics. Not only do they heal but they kill and bring people back to life. No extra medical stuff is needed and I definitely wouldnt' want to detract from the medic class in anyway as its already tough to get a good medic.
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Post by l|Bubba|l »

A Medical Tent at Mainbase would be good to heal Pilots.
Many times I got back to the mainbase only to bleed to death.

And a ammo cache for infantry and vehicles at the mainbase wouldn't hurt.
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[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

l|Bubba|l wrote:
And a ammo cache for infantry and vehicles at the mainbase wouldn't hurt.
aka an armory building.
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Sealights
Posts: 215
Joined: 2006-05-13 18:46

Post by Sealights »

Yeah comander could set a medical tent, once caped the flag and set a fire base or bunker. It could play a nice support role for the rest of the squads, thx comander!!!

There is some tent models already in game that could be reskined with a red cross in it. Shock paddles could be a limited kit too that medics could get in the tent.

I love RTS games. :)
Last edited by Sealights on 2007-07-02 22:00, edited 1 time in total.
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Leo
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Joined: 2006-11-29 00:40

Post by Leo »

I've thought a while about this, and although I'm fairly sure it's just pie in the sky ideas, I think it would add a great gameplay addition.

A squad member gets wounded, the combat medic comes with field dressings (only the medic gets them, they only heal up to 39 HP, IIRC, 40 HP is when you start bleeding) The squad calls for a medivac, which can either be a HUMVEE, an APC, or a helicopter, these heal to about 50 HP, stopping bleeding but still leaving you fairly vulnerable. Finally the Medivac arrives at the main base or Field Hospital, these can heal all the way to 100 HP. Again, the limits for how much a certain object can heal you to is most likely hardcoded, and this is just wishful thinking.
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