smart bomb idea!

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ExOps_Mercenary
Posts: 126
Joined: 2007-07-09 18:40

smart bomb idea!

Post by ExOps_Mercenary »

i've went through the posts for smart bombs and things like that. But i think a laser designer isn't what you want. Maybe something that can be shot and attach to objects well at the same time putting out a heat source for missiles. Or bombs form a f-15 that the co-pilot can use. but has the same screen for the missiles but can look strait down lock onto the dart or what ever your want to call it. Deploys the bombs and they trace the target which might be done by giving the missiles a bombs look and hide the flames form the engine and have then aim strait down or almost strait down, also slow down there speed so they fall close to the speed of a falling bomb.

i have seen weapons messed with tons of thing done that share small parts of this. all you would need to do is put it all together.

if anyone else things this could work please say so.

there better
Last edited by ExOps_Mercenary on 2007-07-09 22:40, edited 1 time in total.
Desertfox
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Post by Desertfox »

I cant even understand your idea without periods :/
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qwerty4030
Retired PR Developer
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Post by qwerty4030 »

i think he is saying that instead of messing around with laser designators and all that.. just put a heat source(like those oil tower things) that missiles lock onto. imo that would work pretty well and sounds possible...
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ExOps_Mercenary
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Post by ExOps_Mercenary »

but instead of throwing the thing you shoot it. and once you press the trigger it quickly attaches to the target. which will last for a fair amount of time like maybe 30 seconds and takes 1- 2 minutes to recharge. also for any bombers on your side it shows a destroy marker where ever it target is in that 30 sec time period. also this is very possible to.
El_Vikingo
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Post by El_Vikingo »

Yep, been suggested before.

There already is a heat source lock on with the AGMs.

You're suggesting to use somehting that already was in BF2v?

I don't understand, what is your native language?

I'm not sure bombs "recharge".
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Bob_Marley
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Post by Bob_Marley »

He's suggesting that the heat source be used for LGBs.

Which, AFIK, is exactly what is currently undergoing development. Though last I heard there were problems making it "sticky"
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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ExOps_Mercenary
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Post by ExOps_Mercenary »

no the bombs don't recharge the thing you fire does were it has a long reload time and is part or a limited kit. also couldn't you give it the molotov glitch were it sticks but take away the damage so it does do any beside stick and put off heat.
El_Vikingo
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Post by El_Vikingo »

So you're saying you can shoot something that provides the heat source?
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TexLax
Posts: 541
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Post by TexLax »

El_Vikingo wrote:Yep, been suggested before.

There already is a heat source lock on with the AGMs.

You're suggesting to use somehting that already was in BF2v?

I don't understand, what is your native language?

I'm not sure bombs "recharge".
umm... lol... i don't think you read it correctly...
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Desertfox
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Post by Desertfox »

He wants a super cannon thingy on the jet that you fire on vehicles so you can lock onto them with your bombs....
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El_Vikingo
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Post by El_Vikingo »

TexLax wrote:umm... lol... i don't think you read it correctly...

Its hard when things are like this.
Me! wrote:He opens the thingy, then takes of the thingy, reattaches another thingy, then put the bullets in the thingy, then closes the thingy, and then ***** it.
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ExOps_Mercenary
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Post by ExOps_Mercenary »

ok i'll make it simple for you. also read it carefully instead of fast.

you get designator that instead of firing a laser it fires a sticky dart or something like that that puts off enough heat so heat sensors can lock onto.

you also have the f-15 were the co-pilot controls the bombs instead of the pilot and take away the laser guided missiles.

but you give the bobs the laser guided missile lock-on ablity by giving the missiles the bombs look. also you slow down the missiles speed so it matches the speed of a falling bomb.

and so you can go them to fall right you have them aim at a 90 degree angle to the aircraft or less so it looks like it's falling.

but you would have the bombs fall flat instead of pointing down.

if you didn't get that then WTF!
El_Vikingo
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Post by El_Vikingo »

The devs have said they wont be giving F15 bombs.

I highly doubt Sticky Heat emiting Darts exist in real life.

Hey, it's not my fault,I don't understand what he's trying to say.
Last edited by El_Vikingo on 2007-07-10 00:29, edited 1 time in total.
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Dunehunter
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Post by Dunehunter »

They don't, but they would be used to represent something else I guess.
Eddie Baker
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Post by Eddie Baker »

I think something like this may have been suggested before, although not in this exact way. I am not a coder, but I can tell you, our team and others have tried many different ways of being able to "hand-off" targets for the strike aircraft using scout vehicles and infantry kit items. We haven't been able to make it work, so far.

The "sticking missile magnet," though an interesting possibility, isn't quite realistic, since either your aircraft or another laser-emitter has to have a line of sight to the target until the munition hits it or another form of terminal guidance activates. Firing one "projectile," rather than a stream that must be kept on target, to designate the target means that the "back-seater" or other designator only has to see the target once and fire the munition, then go on his merry way. Not much teamwork or risk involved. Those are things we are aiming for (no pun intended) in this mod.

@ Vikingo: You're treading a very fine line. Don't be a prick.
Last edited by Eddie Baker on 2007-07-10 00:18, edited 1 time in total.
KP
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Post by KP »

I know this has been suggested before, and probably tried by the Devs, but hey: How about we make the SOFLAM shoot a beam/projectile/whatever that generates a "target box" where it hits, and the LGBs can lock on to this box in the same way that heat-seeking missiles lock on to their "target boxes" (e.g. engines and Molotovs)?
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MichSt-Spartan
Posts: 180
Joined: 2007-05-13 16:02

Post by MichSt-Spartan »

'[R-DEV wrote:Eddie Baker']I think something like this may have been suggested before, although not in this exact way. I am not a coder, but I can tell you, our team and others have tried many different ways of being able to "hand-off" targets for the strike aircraft using scout vehicles and infantry kit items. We haven't been able to make it work, so far.

The "sticking missile magnet," though an interesting possibility, isn't quite realistic, since either your aircraft or another laser-emitter has to have a line of sight to the target until the munition hits it or another form of terminal guidance activates. Firing one "projectile," rather than a stream that must be kept on target, to designate the target means that the "back-seater" or other designator only has to see the target once and fire the munition, then go on his merry way. Not much teamwork or risk involved. Those are things we are aiming for (no pun intended) in this mod.

@ Vikingo: You're treading a very fine line. Don't be a prick.
That's the first time I've seen a DEV call Vikingo out for his antics. If he were any other user, he would have been permabanned a long time ago.
bigmoose332
Posts: 255
Joined: 2007-02-23 20:31

Post by bigmoose332 »

KP wrote:I know this has been suggested before, and probably tried by the Devs, but hey: How about we make the SOFLAM shoot a beam/projectile/whatever that generates a "target box" where it hits, and the LGBs can lock on to this box in the same way that heat-seeking missiles lock on to their "target boxes" (e.g. engines and Molotovs)?
sounds a bit like that sir or sandbox mod.. whatever it was called.

sorry, havn't looked a bf2 website recently enough to remember that mod lol.

Bigmoose
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ArmedDrunk&Angry
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Post by ArmedDrunk&Angry »

As an interim measure, could you have the heat source, like ones in the smoke on Kashan, as a portable object and then a player on the ground could place it like an infrared strobe ?
Then the F15 pilot could fire an AGM missile adjusted to lock onto the heat source.
If I followed ExOps, he suggested the missile be slowed down to gravity bomb speed and the LGB would not reload for say 45sec on the aircraft.

The player on the ground, maybe the ubiquitous Spec Ops would only carry one emitter and would have to reload at a RP/fire base/bunker not and ammo bag.

The real question is can the heat source be made into a weapon like the mine and dropped.

It would not be perfectly realistic but it would give some target designation.
It's a novel approach to an old question.



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