Any plans for more Militia Maps?

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DavidP
Posts: 951
Joined: 2007-03-23 04:20

Any plans for more Militia Maps?

Post by DavidP »

I was just playing Mestia and i must say it is a well designed map showing the Militia's strength's and weaknesses, It was an awesome round, I had an awesome squad who knew how to work together, So my question is do you plan to create any more maps for the Militia faction? And will there be any city maps? I must say the Militia would do well in an urban enviroment(And before you ask i suck at mapping ok!)
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Skullening.Chris
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Joined: 2006-02-03 03:34

Post by Skullening.Chris »

I would hope so, considering Russian faction is being added to battle them 8)
Raniak
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Joined: 2007-01-25 01:31

Post by Raniak »

David.Podedworny wrote:Any plans for more Militia Maps?
No, there will never be more militia maps. :roll:
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DavidP
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Joined: 2007-03-23 04:20

Post by DavidP »

Raniak wrote:No, there will never be more militia maps. :roll:
No sarcasm please. I was just asking since i had the best round playing as Militia for the First time in a while.
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IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

yeah...glad you like it...

I have 2 more militia maps in the early stages...double the size of AoM...

One will be an extension of AoM...very similar terrain but with more valleys and reliance on APCs...large fighting areas and a wide AAS style (similar AAS to qwai river but double the land and much better terrain)

the other will be an extra special urban map that is about 1/3 done as we speak...look forward to very gritty dirty street to street combat..APC are going to be coffins i hope...


both are going to take ALOT of time so not sure if they will both make .7 but the first one i mentioned likely will as its about 1/2 done right now..

so keep practicing the real militia is yet to come!
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

So your the Dev that designed Mestia and the Militia faction? I must say you did an excellent job! You made me abandon Basrah(And thats hard) The map is amazing, You Sir Are the "Pwnsauce" I tip my hat to you, I hope you continue creating more maps like it. I thank you for myself and all the other people who love Mestia.

Also The new maps you have in the pipeline sound amazing, The urban sounds especially amazing, I wonder will you modify any of the Militia vehicle skins to suit them for street combat? And with the Russians in play will it finally settle the age old rivalry of which one is better "The 47 or 74?" Once again Thank you so much for everything you have done. :)
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Expendable Grunt
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Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Cannot wait for the urban map.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Skullening.Chris
Posts: 1407
Joined: 2006-02-03 03:34

Post by Skullening.Chris »

Can't wait, Iron. Love Mestia and looking forward to the new stuff for sure.
An urban map you say? It wouldn't be Grozny would it? :P
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Post by Katarn »

David.Podedworny wrote:So your the Dev that designed Mestia and the Militia faction?
Irontaxi did mestia but you can thank Eggman and our good friends over at BSS for the militia faction and assets.
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

'[R-DEV wrote:Katarn']Irontaxi did mestia but you can thank Eggman and our good friends over at BSS for the militia faction and assets.
Well then I would to thank all of the people involved for making such a kick-*** faction.
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VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Indeed, the militia are well done! Sometimes a few of the newer maps don't really have that "realness" feel to them. Not a complaint, they are awesomely fun but kind of have that Delta force 1 feel...as in they don't neccessarily seem like something you'd see IRL. Seven gates and mesta have this feel to them...I could definitely be way off base here though, just some thoughts.
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

yeah i like maps to have a nice storey to them and a little james bond here and there..so expect more of the same...

ill always throw in a bit of unreality as it allows me to tell a bit of storey at the same time i suppose.. I usually create entire stories while creating maps anyhow.. so i guess thats what you are seeing...

enjoy
robbo
Posts: 1159
Joined: 2006-10-25 15:14

Post by robbo »

DON'T put the Militia in any urban maps it would ruin them.
I LOVE AoM brilliant map Irontaxi well done.
Maybe an Eastern European setting with a few medium villages based in valleys and heavily forested areas with AA hidden in buildings and Merlin choppers circling above with WAH-64s for support...Ah one can dream :p
IronTaxi
Retired PR Developer
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Joined: 2006-05-31 12:56

Post by IronTaxi »

actually quite close to my countryside map im working on for the militia...
robbo
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Joined: 2006-10-25 15:14

Post by robbo »

Sweeeeeeeeeeeeeeeeeeeet :p
For 0.6 please say for 0.6
Greenie Beanie
Posts: 312
Joined: 2004-07-23 06:23

Post by Greenie Beanie »

Make the urban map ruined as.
rubble combat is sick
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

'[R-DEV wrote:IronTaxi']actually quite close to my countryside map im working on for the militia...

Where you at now?
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
blackeagle1992
Posts: 119
Joined: 2007-05-18 17:25

Post by blackeagle1992 »

wait wait wait when stop teasing me whats the about time that pr 0/6 is going to comeout anyway so we can already play the millitia the russians and etc
Deer
Posts: 1603
Joined: 2005-03-17 09:31

Post by Deer »

Im working on one militia map too, but its still too rough to take more pictures :) Trying to make some interesting underground things and design map so that commander assets would be in big role.

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Last edited by Deer on 2007-07-11 14:06, edited 1 time in total.
106th SOAR pliot
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Post by 106th SOAR pliot »

nice
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