Burlock wrote:well thats a new desktop for me even if its not quite big enough
cant wait to play this looks ace.
whats happeneing with all the 0.5 maps though will they reapear in 0.6?
like every other release, alot of maps in the release before our kept, but some that aint upto scratch or dont fit the mod anymore are dropped, and replaced with new maps
Does this mean we will need twice the video memory? 256mb -> 512mb
no, it uses the same amount of memory, terrain wise as a 1024x2 map (normal BF2 size). but the extra objects in the map, and the view distance may have an effect, but I've made this map so it should be playable on most systems
WWIIOnline is 28,000 square kilometers.
If you want a great realistic wargame, give it a try. Real penetration models, engage enemies from 2000m out, play with 1000's of real opponents, etc.
Graphics aren't as good as BF2, but it's a sim, so no bunnyhopping soldiers parachuting off of water towers...
Anyway, I split my time between PR and WWIIOL, both are great games!!!
WWIIOL is a MMOFPS, it has afew problems with it like it has a max amount of players it can draw in the view distance (cant remember the number exactly), but that means if you have loads of ppl in one area, which you can get for huge battles, lots of players will not get drawn and you can get shot by invisible players...
Also PR is a modern day combat game
both games(/mods) have there strong and weak points
