Kite's series of good ideas!

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
kitethefallenangel
Posts: 6
Joined: 2007-07-11 10:20

Kite's series of good ideas!

Post by kitethefallenangel »

.Customize certain weapons such as your m4, with mods such as scopes, silencers, grenade or flare launchers and bipods.

.Manually fold in/out your weapons bipods.

.Your aim, even when using ironsites waves around depending on your movements, postures and state (Injuries and stuff).

.A dynamic stamina system, when sprinting, running and swimming,etc you gradually run out of stamina and as it lowers, you slow down until you move as slow as a slug.

.realistically destructible environments

.Objects and environment can obstruct sound. (Doesnt make sense? think about it.)

.Free aim and implement support for the Track IR.
[SAF]stal20048
Posts: 443
Joined: 2006-07-29 18:29

Post by [SAF]stal20048 »

please use the search function, thats what its there for.

i would say in before the lock, but thats not allowed :(

welcome to the forums anyway....
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

1 hardcoded
2 hardcoded
3 hardcoded
4 not realistic
5 hardcoded - destructable statics are present on some maps
6 ? already in place - probably shoddy DICE coding where it fails
7 hardcoded although there trackir have tried to approach PR with a solution
kitethefallenangel
Posts: 6
Joined: 2007-07-11 10:20

Post by kitethefallenangel »

'[SAF wrote:stal20048']please use the search function, thats what its there for.

i would say in before the lock, but thats not allowed :(

welcome to the forums anyway....
lock?
kitethefallenangel
Posts: 6
Joined: 2007-07-11 10:20

Post by kitethefallenangel »

$kelet0r wrote: 4 not realistic
What do you mean Not realistic? Thats possible. Think about it!
mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

kitethefallenangel wrote:What do you mean Not realistic? Thats possible. Think about it!
it's not realistic because any soldier will probably be able to run at least for 1 hour without having to stop. (and I'm talking about running, not sprinting)
And since I don't think I've ever seen an infantry soldier survive 1h in PR I don't see the point in coding something like what you are suggesting. A waste of time.

Basically if you are infantry you will probably die once every 10mins. So there really is no point in having decreasing stamina since we are talking about soldiers, not some fat 70 year old people who get out of their house 3 times a year.

btw, no offence but this must have been the worst "good ideas" thread I've ever seen. I'm pretty sure about all of those have been suggested before, and only one of them is possible to do/worth doing. And that would be "realistically destructible environments" which the devs are already working on.
kitethefallenangel
Posts: 6
Joined: 2007-07-11 10:20

Post by kitethefallenangel »

mammikoura wrote:it's not realistic because any soldier will probably be able to run at least for 1 hour without having to stop. (and I'm talking about running, not sprinting)
And since I don't think I've ever seen an infantry soldier survive 1h in PR I don't see the point in coding something like what you are suggesting. A waste of time.

Basically if you are infantry you will probably die once every 10mins. So there really is no point in having decreasing stamina since we are talking about soldiers, not some fat 70 year old people who get out of their house 3 times a year.

btw, no offence but this must have been the worst "good ideas" thread I've ever seen. I'm pretty sure about all of those have been suggested before, and only one of them is possible to do/worth doing. And that would be "realistically destructible environments" which the devs are already working on.
Very well then. And no offence taken, I am a quite patient 15 year old.
However, would weapon weight affecting the speed of your turning (as well as movement) do?
A WW2 mod for HL2 under development is implementing that.
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

remember one thing - the best ideas are often subject to the merciless and ruthless gaze of the DICE engine
what might be brilliant, is often not possible because of the platform that PR uses
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

And remember this: every single thing you suggested has been suggested before. And that's going to earn you some flames. Here's you nomex suit soldier! You have 30 seconds......... now!
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

LOL

Yeah, they've been suggested before. And I'm glad you didn't take offense, unlike quite a few other posters.

*looks around knowingly*



Welcome to the forums! :D
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Try the Insurgency mod for HL2, think they got that....cos it sounds that way :p
Image
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Oh dear gods, he's suggested all the most common suggestions other than the two me missed: "z0mg m4k3 5p3c14l f0|2c3s 1337" (OMG MAKE SPECIAL FORCES LEET!!) and "Fast roping".

*shudder*
Image


Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

kitethefallenangel wrote:.Customize certain weapons such as your m4, with mods such as scopes, silencers, grenade or flare launchers and bipods.
Somewhat possible but hardcoded. The weapons unlock could be used, but I don't think they are able to do this, or are allowed or will. - Suggested before.
.Manually fold in/out your weapons bipods.
Hardcoded, possible by using a different weapon which can only be used whilst prone, but not realistic as sharing ammo for both weapons is hardcoded. - Suggested before

.Your aim, even when using ironsites waves around depending on your movements, postures and state (Injuries and stuff).
Again, you're talking about the BF2 engine, therefore hardcoded. - Suggested before.

.A dynamic stamina system, when sprinting, running and swimming,etc you gradually run out of stamina and as it lowers, you slow down until you move as slow as a slug.Dynamic sprinting is very likely to be hardcoded (i.e. Sprinting is probably 1 or 0 in the BF2 engine.. - Suggested before

.realistically destructible environments
Suggested before - Would cause performance problems , Kashan has two destructable villages, what more do you want?!

.Objects and environment can obstruct sound. (Doesnt make sense? think about it.)
Suggested before, (sound occlusion?) Hardcoded, I've only seen this in ARMA, requires EAX.

.Free aim and implement support for the Track IR.
Suggested before, there's is still a hot topic about it in the General Discssion believe. - Oh yeah... Hardcoded, unless theyget mouse emulation working, which I'm sure s possible.
Around here, you'll learn to use the search function, because everday, when some one has an "extrimzor ideaz!1!! or b3st awzum idiaz!!" they're all the same.

Use this to know what exactly not to post: http://realitymod.com/forum/t23984-a-fe ... tions.html
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

I tend to doubt this person is real.
But if you are then I would ask you this....
In all honesty, with no malice at all.......
Why ?
Why would you join a forum for a game it doesn't seem like you have played, and type out a long list of suggestions ?

What did you think the probable outcome would be ?

Have you done this before with other games and if so, what was the reaction there ?



I am genuinely interested in the answers and I am not flaming in any way.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Agree, very interesting...
Image
mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

kitethefallenangel wrote: However, would weapon weight affecting the speed of your turning (as well as movement) do?
well having weapon weight affect the speed of turning would be realistic and it would be awesome if it would actually work. But the thing is that even if it would be possible to code people can just go to the settings and change their mouse sensitivity to be able to turn faster.
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

Welcome to the forums and I hope you enjoy PR. The community here can be a bit harsh at first but you will learn the ropes with time.

OK in the same vain as AD&A why is it that people with less then 10 posts and a join date within the last month are always the ones that want to turn a mod on its head? You would think they would put a little time into the mod first to get a feel for it before putting out some big ideas.

Not trying to flame the OP this is more a general observation.
Post Reply

Return to “PR:BF2 Suggestions”