Will 128 players ever be possible

General discussion of the Project Reality: BF2 modification.
Burlock
Posts: 183
Joined: 2007-07-04 10:22

Post by Burlock »

Damn thats a real shame, would be utter kick *** at 128 players but never mind PR is still the best mod out there so im happy anyways, but you know if you were a millionair you wouldent say no to another few million :D
Apheirox
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Joined: 2005-11-13 07:21

Post by Apheirox »

You do not think it would be possible to get DICE/EA to join in on the idea like I described above? Would it require a lot of work on their part to either release the parts of the source code restricting the player count or an unsupported patch allowing for more players? I assume that if somebody made it easy to use it is something mods like PR would be very interested in.
Outlawz7
Retired PR Developer
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Post by Outlawz7 »

Nope, not possible, unless we hand over the Devs hooker&blow fund to them...
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Long Bow
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Post by Long Bow »

I think we need to be carefull what we wish for. People are just assuming that an increase in player #'s is a flip of the switch and were in buisness and enjoying life.

More players means we need enough vehicles to support them, more soldiers to render, more bullet holes to render, more smoke gernades to render, more explosions to render, more voip bandwidth, more more more.

All of this added up could cripple PR for most people. So unless you have a nice rig you will be sitting on the sidelines or a smaller server while some people get to enjoy the larger servers. However since allot of people don't have the rigs and can't join the big servers these servers running bigger teams may not be full most of the time.

I could be comletly wrong about this but most games start to stall out when player numbers are increased.
Outlawz7
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Post by Outlawz7 »

But JO worked well with 150 players :(
Altough it wasnt made by the shitty DICE :p
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Long Bow
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Post by Long Bow »

Outlawz wrote:But JO worked well with 150 players :(
Altough it wasnt made by the shitty DICE :p

Exactly, totally different game on a different engine. I don't remember but didn't it have those player numbers right out of the gate? Some games can't handle more then 32 players so 64 is nice :grin:
Burlock
Posts: 183
Joined: 2007-07-04 10:22

Post by Burlock »

Long Bow wrote:I think we need to be carefull what we wish for. People are just assuming that an increase in player #'s is a flip of the switch and were in buisness and enjoying life.

More players means we need enough vehicles to support them, more soldiers to render, more bullet holes to render, more smoke gernades to render, more explosions to render, more voip bandwidth, more more more.

All of this added up could cripple PR for most people. So unless you have a nice rig you will be sitting on the sidelines or a smaller server while some people get to enjoy the larger servers. However since allot of people don't have the rigs and can't join the big servers these servers running bigger teams may not be full most of the time.

I could be comletly wrong about this but most games start to stall out when player numbers are increased.
Your probably right, but even for some magical wish this was a possibility and worked i think that this would be awsome
Scarlet_Pimp
Posts: 83
Joined: 2007-02-09 10:56

Post by Scarlet_Pimp »

were getting these 17km square maps but with only 64 players on there the maps are going to be pretty sparse, 128 players is probably too small for these size maps. I used to love playing 64 players on the vanilla 16 player maps that was cool.
In my opinion a few of the vanilla maps were too big for 64 players, but i always like the fighting to be intense not wonder around for few minutes with out seeing anyone.
Masaq
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Post by Masaq »

It's a different style of gameplay though - it's no longer just run-and-gun, it's think-jog-pause-listen-observe-crawl-observe-smoke-run-shoot-cover-shoot :)

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KomradePedrovsk
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Joined: 2007-03-19 01:51

Post by KomradePedrovsk »

I don't know much about .exe editing and all that techy stuff but, anyway, here's what I think could be tried:

Isn't there a way to, instead of editing the .exe, create a .bat file or something among those type of files that would just add that line momentarily when you started PR or create a new .exe with the 128 player line (why do BF2 mods have to use BF2.exe by the way? I remember some other games whose mods had their own .exe) and it would replace the BF2.exe momentarily, automatically making a backup of it.

Also I've read from a BF2 player that in the BF2 Demo you CAN play online with 128 players and it DOES NOT crash. So perhaps by comparing both the demo and retail .exes we could get somewhere?
Taffy
Posts: 179
Joined: 2005-09-12 16:13

Post by Taffy »

'[R-DEV wrote:KingofCamelot']Possible? Well, technically anything is possible.
Alas, KoC, you are wrong. It is currently impossible to beat Chuck Norris in a fight, or a game of any sort. :lol:

Well, 128-man servers would end my time at PR. My computer just would not be able to handle it, and unless I win the lottery I won't be getting a new one any time soon. :-(
Myself wrote:It'd be more popular than PR, cuz itd appeal to the noob-spraying, team-killing, bunny-hopping, jet-crashing, team-swapping retards that belong in vanilla BF2.

Neutraliser of 1 spam bot.
Scarlet_Pimp
Posts: 83
Joined: 2007-02-09 10:56

Post by Scarlet_Pimp »

to everyone who says there computer wouldn't be able to handle the 128 player servers, simply join another server with fewer players, its not like every server will be 128 player, as i'm sure the server hardware will be hit hard too.
THE.FIST
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Joined: 2007-07-11 23:00

Post by THE.FIST »

I think it possible with strongest server and good client pc :)
Scarlet_Pimp
Posts: 83
Joined: 2007-02-09 10:56

Post by Scarlet_Pimp »

Sorry for reviving such an old thread, but did anyone ever find out if 128 players could ever happen?
Rhino
Retired PR Developer
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Post by Rhino »

its not possible...
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Brummy
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Post by Brummy »

LULZ!
Dunehunter
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Post by Dunehunter »

And so speaketh the dev, and the masses of the exalted forum users remembered the Holy Rule: If you do not have anything to say, sayeth nothing.

Amen/Lockage.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
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