Sniper Guide finished

General discussion of the Project Reality: BF2 modification.
Hardtman
Posts: 535
Joined: 2007-05-04 18:11

Post by Hardtman »

'[R-DEV wrote:KingofCamelot']Good guide! :)

Perhaps add in a bit about how a sniper can delay being spotted? I know that at times if I'm pinned down by a sniper a good way to locate where hes sitting is to quickly peak out in a controlled direction, and if he fires you know he can see you from that position. Basically narrowing down where he is.

So, maybe when discussing guarding a crossroads or any other situation where you're pinning down an enemy that the sniper should be aware of tactics used to spot his location and should possibly not take a shot in order to confuse the soldier trying to locate him. If the sniper waits until the soldier has exposed more of himself before taking a shot then the soldier could be tricked into thinking the sniper is in a different area.

Just an idea. :razz:
I see what you mean,I'll try to think of something and put it in
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Yeah, it definitely needs a chapter about counter-sniper tactics.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

yea KoC that is exactly how I locate snipers... I get a private to stand up in an area that I know is blocked from North for example, but exposed to the east. If said private gets shot, then I know the sniper is not in the north but probably the east.
::Major_Baker::
Posts: 406
Joined: 2006-11-22 01:06

Post by ::Major_Baker:: »

please include a part on bullet drop, as it is a HUGE aspect of sniper in PR
Fullforce
Retired PR Developer
Posts: 3751
Joined: 2005-10-17 17:03

Post by Fullforce »

Great stuff!
Spearhead
Retired PR Developer
Posts: 1785
Joined: 2007-06-01 00:53

Post by Spearhead »

'[R-DEV wrote:fuzzhead']yea KoC that is exactly how I locate snipers... I get a private to stand up in an area that I know is blocked from North for example, but exposed to the east. If said private gets shot, then I know the sniper is not in the north but probably the east.
Maybe add in something about how to mislead enemies about your position. I could think of e.g. after killing the squad leader not shooting at any enemies who think you are somewhere completely different and have chosen their cover badly since they are now exposed to your fire.

Can't remember about that part of the guide but one of the best ways to help your team as a sniper is to keep as many enemies as possible from doing their job.
Image
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

I'm adding something to it that needs mentioning.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Hardtman
Posts: 535
Joined: 2007-05-04 18:11

Post by Hardtman »

::Major_Baker:: wrote:please include a part on bullet drop, as it is a HUGE aspect of sniper in PR
At first I wanted to, but the problem is: You can't really be taught about the drop. You have to gather the experience while shooting yourself, this is something that (in my opinion) can only be learned the empirical way.
::Major_Baker::
Posts: 406
Joined: 2006-11-22 01:06

Post by ::Major_Baker:: »

Hardtman wrote:At first I wanted to, but the problem is: You can't really be taught about the drop. You have to gather the experience while shooting yourself, this is something that (in my opinion) can only be learned the empirical way.
the empirical way--you mean not ever being able to hit anything over a few hundred yards? :lol:

you can take some screen shots and such to help people with that. better to have players ahving a bit of an idea than practicing with the rifle, not realizing they have to shoot ten feet higher than their target, and not helping the team or being minutely effective, right?
KingofCamelot
Retired PR Developer
Posts: 2365
Joined: 2006-01-07 18:17

Post by KingofCamelot »

'[R-DEV wrote:fuzzhead']yea KoC that is exactly how I locate snipers... I get a private to stand up in an area that I know is blocked from North for example, but exposed to the east. If said private gets shot, then I know the sniper is not in the north but probably the east.
For some reason I find it quite funny that you make the poor privates go get shot. :razz:

I guess thats why you're such a good squad leader. :D
Ruthless Executioner of 280 SpamBots
Image
Retired Lead Coder for Project Reality - 0.25 through 0.4
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

Looks good so far. There are a few spots where the grammar and flow is a bit off but overall very nice.
So, lets have a look at your sniper rifle: It is bolt action, which means you can only use single shot since you have to use the handle after each. It has also awesome accuracy; a shot will nearly always hit where you aimed, not taking bullet drop into consideration. Also, it has a hell of a blast. A head shot is lethal, no wonder, and a body hit can kill instantly if the target does not wear body armor, or in the long run if the target has body armor, but the bleeding caused by the bullet is not tended to.
This little bit didn't sound correct. It isn't a handle its a bolt. You have to operate the bolt after each shot fired. Hell of a blast sounds just wrong, should be stopping power or something.

Again I'm just picking out some wording etc. overall content is nice. You might piss Strategist off as he is the official wiki strategy editor/contributor CEO :wink:
Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Post by Darkpowder »

Very nice guide mate. Contributing to the knowledge base for this mod is great.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Hardtman wrote:You have to gather the experience while shooting yourself
Yeah, I always train by shooting myself. :razz:
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Have mercy with the german :p
Image
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Sorry, I had to. It was just too good to miss out on. :razz:
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

Hardtman wrote:At first I wanted to, but the problem is: You can't really be taught about the drop. You have to gather the experience while shooting yourself, this is something that (in my opinion) can only be learned the empirical way.
hardt, that's what I added mate ;) check your guide now.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Just one question regarding the zeroing: does that mean that the bullets will travel in a straight line out to 600 m?
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

KP wrote:Just one question regarding the zeroing: does that mean that the bullets will travel in a straight line out to 600 m?
It will hit where you aim if the target in at 600m, The bullet drop in BF2 in linear, so it should be going strait.
1 very useful source of sniping info for me is to watch Kenwayy by pressing C when dead. :p
Image
WNxKenwayy
Posts: 1101
Joined: 2006-11-29 03:16

Post by WNxKenwayy »

Teek wrote:It will hit where you aim if the target in at 600m, The bullet drop in BF2 in linear, so it should be going strait.
1 very useful source of sniping info for me is to watch Kenwayy by pressing C when dead. :p
Cheater :p
Post Reply

Return to “PR:BF2 General Discussion”