[Static Model] Nimitz class carrier

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PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

[Static Model] Nimitz class carrier

Post by PlatinumA1 »

since i have a lot of time on my hands and noticing people want requesting a nimitz class carrier , i decided i might as well give it a go on trying to make a replica , only thing i need to know is what tools i need heh , thx u for reading...
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

If you don't have the tools, I'm gonna go ahead and assume you've never modeled before.

Modeling is very hard, you can't just pick it up and make a carrier.

I would advise you to start off small, like a SMG perhaps, then work your way up to a carrier.

You can use gmax to get started, its free. You can also use 3dMax, but that costs a fortune.
(T)eflon(S)hadow
Posts: 35
Joined: 2007-01-22 07:25

Post by (T)eflon(S)hadow »

Hope these can help... I only wish I knew how to make 3d Models...

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PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Post by PlatinumA1 »

naw i have bf2 editor , n your right i have never moded before , but theirs a first for everything i'm only 13 n i'm super bored , i was gonna try to learn sooner or later you know?
Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Post by Rambo Hunter »

You'll nee d Gmax (free) or 3DS Max ($$$$) to model, BF2 Editor can't make models

Start small, making a carrier is a really big thing
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PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Post by PlatinumA1 »

thank you , i'll get started after i come back from chicago
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Post by PlatinumA1 »

downloaded gmax12 i couldnt get that to open , and i downloaded the 3dsmax9 trail and the patch for vista , still didnt work , i'm starting to think vista sucks again :|
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

I really want to see, if you will ever get a Nimitz done, but I doubt, tbh...
I never got past primitives, so Im stuck with modeling simple boxes :( :p
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Arrow1992
Posts: 27
Joined: 2007-07-07 10:16

Post by Arrow1992 »

I just started modelling as well, and actually it is pretty nice and a fun thing to do.. :) I'm now building a Mini Cooper which I want to import into battlefield 2 :)

But maybe, when I have finished some car models, I can try to make something of this ship.. ^^ I would need some pretty good pictures for it though, and a lot of reference material.. But I first gotta finish this mini, and some other cars and then I can move on to bigger things, like this :P
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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

take my advice start modeling whit a simple box and build youre way it is easy to work whit and you will earn every aspect from poly modeling and do it it like me start making a tank :P
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Here's a tutorial you might want to do. It has all the basics for 3DS Max modelling. Gmax is basically the same program, so it should cover that, too. It's for gun modelling, but the techniques are very much the same.

http://tutorials.moddb.com/16/beretta-9 ... -tutorial/

And as others have said, start off with something fairly simple, like the gun in the tutorial.

Good luck! Please give us updates as you progress. :D
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Arrow1992
Posts: 27
Joined: 2007-07-07 10:16

Post by Arrow1992 »

I like to model using NURBS curves.. With that technique I'm now building the MiniCooper (screen is below).. You see that you can get pretty nice curves in that way.. :)

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This is all done with NURBS curves.. :) I followed a tutorial about it and it's pretty easy.. :)
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

There's a plugin for 3DS Max and/or Gmax available for download that imports to the BF2 Editor. Not sure about Wings. I don't have a link right now; try Google. :)

Also, when you start modelling, remember that it's really, really time consuming, and it takes a lot of time and experimenting to get it right.
Last edited by KP on 2007-07-15 13:19, edited 1 time in total.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Post by PlatinumA1 »

Outlawz wrote:I really want to see, if you will ever get a Nimitz done, but I doubt, tbh...
I never got past primitives, so Im stuck with modeling simple boxes :( :p
thx for the motivation , i have a lot of time i'm guessing this project will take me about a year including learning :-x
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Yeah, Outlawz is teh optimiztic... :razz:

Yeah, you'll have to take your time. Just do the tutorials and learn from your mistakes. :D
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
benjaminosauras
Posts: 92
Joined: 2007-02-16 12:14

Post by benjaminosauras »

Ive got the base model for the deck of a CVN done if you want to use that to save some time
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PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Post by PlatinumA1 »

ok i am back from chicago , and benjamin that would help me a lot , um my aim is

Iluvmymommy324
Xfire - PlatinumA1
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

KP wrote:Yeah, Outlawz is teh optimiztic... :razz:
Well, I figured out the Editable Poly and asked for on editing edges (Char thing)
But had no idea, what to model :?
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