[Question] Overgrowth question

Making or wanting help making your own asset? Check in here
Post Reply
MichSt-Spartan
Posts: 180
Joined: 2007-05-13 16:02

[Question] Overgrowth question

Post by MichSt-Spartan »

When overgrowth is placed on uneven terrain, it will normally lean with the terrain. However, I've noticed that on some maps, like Assault on Mestia, all of the overgrowth stands straight up, regardless of the sloping mountains. How is this accomplished?
Deer
Posts: 1603
Joined: 2005-03-17 09:31

Post by Deer »

When you select that types of trees what you want to be straight up, in tweaker bar where is density and other settings, is the "randomscale"( i think that was the correct one)the default number is 1, put it to 0 and that types of trees will stand straight up. Also you can set it to 0.2 or 0.09 for example, test it out :)
Last edited by Deer on 2007-07-19 01:49, edited 1 time in total.
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

think its normal scale or something like that...cant remember off hand
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

'[R-DEV wrote:IronTaxi']think its normal scale or something like that...cant remember off hand
ye, set normal scale to 0 or 1 (which other end it is from default), and it will be vertical, or 90degs from the terrain. How ever watch out, on some slopes if its really steep, the tree will "float" and you will need to set it at something like 0.2 or 0.8 to stop it from floating, but being more or less strait.
Image
MichSt-Spartan
Posts: 180
Joined: 2007-05-13 16:02

Post by MichSt-Spartan »

'[R-DEV wrote:Rhino']ye, set normal scale to 0 or 1 (which other end it is from default), and it will be vertical, or 90degs from the terrain. How ever watch out, on some slopes if its really steep, the tree will "float" and you will need to set it at something like 0.2 or 0.8 to stop it from floating, but being more or less strait.
Thanks, but you never replied to my PM.
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

MichSt-Spartan wrote:Thanks, but you never replied to my PM.
I normally dont reply to PMs with mapping questions in cos it will not help other ppl as well as you, why I reply to forum posts cos other people who use the search function will benefited from it, like you should have searched on the BFeditor forums first.

let alone me being away for the last 2 days playing with bits of army stuff :)
Image
MichSt-Spartan
Posts: 180
Joined: 2007-05-13 16:02

Post by MichSt-Spartan »

'[R-DEV wrote:Rhino']I normally dont reply to PMs with mapping questions in cos it will not help other ppl as well as you, why I reply to forum posts cos other people who use the search function will benefited from it, like you should have searched on the BFeditor forums first.

let alone me being away for the last 2 days playing with bits of army stuff :)
Nah it was just about Muttrah.
Image
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

anyone know a good mesh for undergrowth? Like just a good simple grass one.
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Desertfox wrote:anyone know a good mesh for undergrowth? Like just a good simple grass one.
hexagon, thou very offtopic...
Image
Post Reply

Return to “PR:BF2 Community Modding”