Sniper rifles too loud?
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Wolfe
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Sniper rifles too loud?
(always a bit nervous starting a thread in this section... couldn't find anything in the search and the already suggested suggestions only talked about tripids and cover, but not rifle sounds)
Anyway, on nearly every map someone grabs the sniper rifle then runs off into the woods or atop a building. It doesn't take long before you hear the loud and trademark "crack" of the sniper rifle being fired far away. Now, I never play a sniper but when I hear them, it's easy as pie to locate and kill them which got me thinking...
Isn't the whole point of a sniper to not be heard when taking a shot? To say "****! where did that come from!". Don't modern snipers have high-tech silencers on their weapon?
Anyway, on nearly every map someone grabs the sniper rifle then runs off into the woods or atop a building. It doesn't take long before you hear the loud and trademark "crack" of the sniper rifle being fired far away. Now, I never play a sniper but when I hear them, it's easy as pie to locate and kill them which got me thinking...
Isn't the whole point of a sniper to not be heard when taking a shot? To say "****! where did that come from!". Don't modern snipers have high-tech silencers on their weapon?
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ArmedDrunk&Angry
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Let me do a little of Bob's light work.
It's a supressor not a silencer.
Even firing regualr supersonic rounds a suppressor reduces range and accuracy.
If you are playing as a sniper, not DM, you should be very far away so that sneaking up on you is not easy if even possible.
It's a supressor not a silencer.
Even firing regualr supersonic rounds a suppressor reduces range and accuracy.
If you are playing as a sniper, not DM, you should be very far away so that sneaking up on you is not easy if even possible.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
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El_Vikingo
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ArmedDrunk&Angry
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Jaymz
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That's correct and it would be bloody hard to hear them if they weren't used like they are now. If you want to increase your engagement range capabilities chose optics (rifleman) or DM if you want to go further (DMRs are zeroed to 600m)Wolfe wrote:Isn't the whole point of a sniper to not be heard when taking a shot?
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Expendable Grunt
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Never seen a suppressor on any OVERT military weapon before. Not that I've seen all military weapons, mind you.
What ever happened to that Mk12 anyways? I remember seeing that back in .302 when I first played (didn't stay around very long)
What ever happened to that Mk12 anyways? I remember seeing that back in .302 when I first played (didn't stay around very long)

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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The_motivator
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Wolfe wrote:(always a bit nervous starting a thread in this section... couldn't find anything in the search and the already suggested suggestions only talked about tripids and cover, but not rifle sounds)
Anyway, on nearly every map someone grabs the sniper rifle then runs off into the woods or atop a building. It doesn't take long before you hear the loud and trademark "crack" of the sniper rifle being fired far away. Now, I never play a sniper but when I hear them, it's easy as pie to locate and kill them which got me thinking...
Isn't the whole point of a sniper to not be heard when taking a shot? To say "****! where did that come from!". Don't modern snipers have high-tech silencers on their weapon?
QQ More, noob!!!!
ok, now that I got that out of my system... In all seriousness, the system doesn't need a fix, the players do. Snipers fire a maximum of what? 5 shots before they should reposition, IIRC. The problem with the sniper in game isn't the sound of the rifle, the ease of finding him... but the fact that snipers in-game rarely move after firing. When I play, after I take a shot... hit or miss, unless I have a spotter with an automatic rifle nearby, I reposition myself, often to a completely different angle. This also rings in the benefits that whoever you shot at, if it's a miss, has figured out your old position, and will be looking (and sometimes firing) at it. Too distracted with killing the mystery bush, you have the time to line up a second shot from the grassy knoll.
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ArmedDrunk&Angry
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sekiryu
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Accuracy should be the same, as long as the bullet doesn't actualy hit the can.Even firing regualr supersonic rounds a suppressor reduces range and accuracy.
I read that alot of US military M4s were fitted with suppressors on duty in Iraq, since it made it harder for insurgents to locate the direction of fire, and resulted in less US casualties.Never seen a suppressor on any OVERT military weapon before. Not that I've seen all military weapons, mind you.
http://youtube.com/watch?v=socgmULGVOA

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El_Vikingo
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Expendable Grunt
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Outlawz7
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El_Vikingo
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He got you after 12 shots? Were you in a desert?Outlawz wrote:Like it isnt bloody annoying enough, that they just run off to a hill and shoot, untill they run out of ammo, now the sniper fire should be silenced?
At least I can tell, what killed me, when I hear 12 big booms, before the lausy sniper finally gets me...and everyone finds out, where he is![]()

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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The_motivator
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SGT.JOKER
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some of the sniper rifles should be loud, like the berret and the english rifle, the M40 im not to sure about or the L96A1 because each time i play a diffrent game or watch somthing with those rifles the sound always seems to be diffrent
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Riflemen, SAW Gunner, Grenaider.

Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

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Desertfox
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Desertfox
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But say for instance on EJOD, if I set up on a building and start shooting people right at the line of fog (where they are like half visible) they will still be able to hear me. So the very far away doesn't workArmedDrunk&Angry wrote:Let me do a little of Bob's light work.
It's a supressor not a silencer.
Even firing regualr supersonic rounds a suppressor reduces range and accuracy.
If you are playing as a sniper, not DM, you should be very far away so that sneaking up on you is not easy if even possible.

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Expendable Grunt
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El_Vikingo wrote:x2
Why does subsonic ammo need to be cocked? (Shape of the bullet needs help to pass from magazine to chamber?)
Not enough force from the round to cycle the bolt -- less explosive power I'd think

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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El_Vikingo
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That's not the point, the point is that when they hear you, they'll have to walk a long way to get you, giving you time to GTFO of your hiding position!Desertfox wrote:But say for instance on EJOD, if I set up on a building and start shooting people right at the line of fog (where they are like half visible) they will still be able to hear me. So the very far away doesn't work![]()
If there is a large open space between you (e.g Ejod gas station) you can atleast take a few out, if not all of them.

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Agent Johnson
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