Command Post and some other bugs
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KomradePedrovsk
- Posts: 72
- Joined: 2007-03-19 01:51
Command Post and some other bugs
Hey,
I've just started playing 0.6 and I've read the wiki and the .pdf guide. I've noticed that in the wiki it says some commander assets constantly bleed and can be used for about 20 minutes. Also it says you need an engineer to build the Command Post.
I've played as commander and set up a Command Post in my base, expecting it to be necessary to call an engineer but it wasn't. It just popped up 100% built. Also I've noticed it starts bleeding fast, and lasts only 5 minutes or so until it's wrecked. Am I doing something wrong?
Other minor bugs noticed are some guys from my team speaking in the other team's language, like when a Militia and a Chinese were speaking British.
The bodies take more time to go away and that's great. Although they start turning slowly into ghosts or something like that. I guess this is something that couldn't have been overcome by setting bodies to take longer to disappear, so it's not that much of a big deal.
I've just started playing 0.6 and I've read the wiki and the .pdf guide. I've noticed that in the wiki it says some commander assets constantly bleed and can be used for about 20 minutes. Also it says you need an engineer to build the Command Post.
I've played as commander and set up a Command Post in my base, expecting it to be necessary to call an engineer but it wasn't. It just popped up 100% built. Also I've noticed it starts bleeding fast, and lasts only 5 minutes or so until it's wrecked. Am I doing something wrong?
Other minor bugs noticed are some guys from my team speaking in the other team's language, like when a Militia and a Chinese were speaking British.
The bodies take more time to go away and that's great. Although they start turning slowly into ghosts or something like that. I guess this is something that couldn't have been overcome by setting bodies to take longer to disappear, so it's not that much of a big deal.
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vanity
- Posts: 562
- Joined: 2007-02-08 12:57
Yep.
You can put down the bunker or asset and it appears as being fully built, but if you don't get engineers and infantrymen to finish it, it'll bleed out until it explodes.
You're just setting it down. Other need to come and finish it.
You can put down the bunker or asset and it appears as being fully built, but if you don't get engineers and infantrymen to finish it, it'll bleed out until it explodes.
You're just setting it down. Other need to come and finish it.
For PR I play exclusively on Tactical Gamer server as "vanity11"
For ArmA I play exclusively on Tactical Gamer (coop and evo) as "Vanity"
For ArmA I play exclusively on Tactical Gamer (coop and evo) as "Vanity"
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ArmedDrunk&Angry
- Posts: 6945
- Joined: 2006-07-14 07:10
The same thing applies to the AAA gun.
In the main options page, left side I think, is an "English only" box and I think it gets checked by default so if you change that then you will hear the languages as they should be.
Sometimes it is faster to place the command post then suicide and come back as an Engineer, repair it, then get the CO kit again and move on.
In the main options page, left side I think, is an "English only" box and I think it gets checked by default so if you change that then you will hear the languages as they should be.
Sometimes it is faster to place the command post then suicide and come back as an Engineer, repair it, then get the CO kit again and move on.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
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KomradePedrovsk
- Posts: 72
- Joined: 2007-03-19 01:51
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
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vanity
- Posts: 562
- Joined: 2007-02-08 12:57
YA. THE RAZOR WIRE TOOEl_Vikingo wrote:That too.
http://guide.realitymod.com/index.php?title=User_Guide
For PR I play exclusively on Tactical Gamer server as "vanity11"
For ArmA I play exclusively on Tactical Gamer (coop and evo) as "Vanity"
For ArmA I play exclusively on Tactical Gamer (coop and evo) as "Vanity"
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ArmedDrunk&Angry
- Posts: 6945
- Joined: 2006-07-14 07:10
I have never wrenched the razor wire and it works fine.
Also, in certain applications the sandbags don't need to be worked on if they are being used to block entrances like the river fort on Seven Gates.
They are more durable I think, if you do use the shovel but the base will still block the ramp even if the sandbags are not completed.
Also, in certain applications the sandbags don't need to be worked on if they are being used to block entrances like the river fort on Seven Gates.
They are more durable I think, if you do use the shovel but the base will still block the ramp even if the sandbags are not completed.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
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Yahwhay
- Posts: 79
- Joined: 2007-07-01 13:22
I've had that voice bug, was playing PLA and my SL was speaking with the English accent but the rest of the team (That I heard) were speaking normal.
Last edited by Yahwhay on 2007-07-23 20:59, edited 1 time in total.
Two rivers rolling by, Two waters side by side, Never touching,
They remain, When they meet the waters change,
Two rivers, one name, River flows with many names,
Water leading waters aim, Finding ways to change again,
Finding yet another name.
They remain, When they meet the waters change,
Two rivers, one name, River flows with many names,
Water leading waters aim, Finding ways to change again,
Finding yet another name.



