Command Post and some other bugs

General discussion of the Project Reality: BF2 modification.
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KomradePedrovsk
Posts: 72
Joined: 2007-03-19 01:51

Command Post and some other bugs

Post by KomradePedrovsk »

Hey,

I've just started playing 0.6 and I've read the wiki and the .pdf guide. I've noticed that in the wiki it says some commander assets constantly bleed and can be used for about 20 minutes. Also it says you need an engineer to build the Command Post.

I've played as commander and set up a Command Post in my base, expecting it to be necessary to call an engineer but it wasn't. It just popped up 100% built. Also I've noticed it starts bleeding fast, and lasts only 5 minutes or so until it's wrecked. Am I doing something wrong?

Other minor bugs noticed are some guys from my team speaking in the other team's language, like when a Militia and a Chinese were speaking British.

The bodies take more time to go away and that's great. Although they start turning slowly into ghosts or something like that. I guess this is something that couldn't have been overcome by setting bodies to take longer to disappear, so it's not that much of a big deal.
Outlawz7
Retired PR Developer
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Post by Outlawz7 »

Well, it pops up but needs to be repaired by an engineer or else it bleeds out.
Same for bunkers, you need to shovel them untill you cant do that anymore, means that they're fully built.
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vanity
Posts: 562
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Post by vanity »

Yep.

You can put down the bunker or asset and it appears as being fully built, but if you don't get engineers and infantrymen to finish it, it'll bleed out until it explodes.

You're just setting it down. Other need to come and finish it.
For PR I play exclusively on Tactical Gamer server as "vanity11"

For ArmA I play exclusively on Tactical Gamer (coop and evo) as "Vanity"
ArmedDrunk&Angry
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Post by ArmedDrunk&Angry »

The same thing applies to the AAA gun.

In the main options page, left side I think, is an "English only" box and I think it gets checked by default so if you change that then you will hear the languages as they should be.

Sometimes it is faster to place the command post then suicide and come back as an Engineer, repair it, then get the CO kit again and move on.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
KomradePedrovsk
Posts: 72
Joined: 2007-03-19 01:51

Post by KomradePedrovsk »

Hey thanks for the answers. Solved my problems. About the english voices... I didn't set voices to be in english only, but it only happened 2 times. Must be some random bug related to kits.
El_Vikingo
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Post by El_Vikingo »

Everything the CO places must be repaired or Built. Except the truck.
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Spearhead
Retired PR Developer
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Post by Spearhead »

El_Vikingo wrote:Everything the CO places must be repaired or Built. Except the truck.
And Razor Wire
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El_Vikingo
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Post by El_Vikingo »

That too.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
vanity
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Post by vanity »

El_Vikingo wrote:That too.
YA. THE RAZOR WIRE TOO

http://guide.realitymod.com/index.php?title=User_Guide

;)
For PR I play exclusively on Tactical Gamer server as "vanity11"

For ArmA I play exclusively on Tactical Gamer (coop and evo) as "Vanity"
ArmedDrunk&Angry
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Post by ArmedDrunk&Angry »

I have never wrenched the razor wire and it works fine.

Also, in certain applications the sandbags don't need to be worked on if they are being used to block entrances like the river fort on Seven Gates.

They are more durable I think, if you do use the shovel but the base will still block the ramp even if the sandbags are not completed.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
Yahwhay
Posts: 79
Joined: 2007-07-01 13:22

Post by Yahwhay »

I've had that voice bug, was playing PLA and my SL was speaking with the English accent but the rest of the team (That I heard) were speaking normal.
Last edited by Yahwhay on 2007-07-23 20:59, edited 1 time in total.
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They remain, When they meet the waters change,
Two rivers, one name, River flows with many names,
Water leading waters aim, Finding ways to change again,
Finding yet another name.
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