Rules that annoy me - Spawn / Base rape Etc.

General discussion of the Project Reality: BF2 modification.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

Base raping + fix = dome of death.
geogob
Posts: 294
Joined: 2007-03-07 16:36

Post by geogob »

Wolfe wrote:TF21 Server Rule:
Uncapturable main bases are off limits.

Period. No gray area there.
That's silly though. Yes, there's no gray area, but that rule is simply silly.

Not allowing people to enter UCB to destroy command assets goes against the whole idea of having command assets that can be destroyed.
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bunny
Posts: 134
Joined: 2006-12-21 19:19

Post by bunny »

i see your point and agree but think about it, IRL people dont spawn and they arent momentarily helpless. if they are under attack they will usually be dug in and fortified, not spawning out in the open. a good compromise would be to allow camping of bases, but allow someone who has just spawned to at least get their bearings. (yes this would be unrealistic in terms of an enemy soldier waiting ten seconds to shoot someone, but it is realistic in the fact that the soldier does not randomly appear in the open and is frozen for a few seconds)
Wolfe
Posts: 1057
Joined: 2007-03-06 03:15

Post by Wolfe »

geogob wrote:Not allowing people to enter UCB to destroy command assets goes against the whole idea of having command assets that can be destroyed.
There's only one asset in a main base: the command post. It has no value other than to allow other assets to be built elsewhere on the map.

imo the command post only encourages baserape since main bases is the only logical place to put them; it's too hard to defend them elsewhere. Personally I'd like to see the command post removed but that's another thread.
geogob
Posts: 294
Joined: 2007-03-07 16:36

Post by geogob »

Wolfe wrote:There's only one asset in a main base: the command post. It has no value other than to allow other assets to be built elsewhere on the map.
That's a pretty valuable asset! To that, add arty on some maps.

Also, I've often seen and destroyed defense bunkers in UCB. I, myself, often place defense bunkers in UCB to allow deployment of a firebase.
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Skullening.Chris
Posts: 1407
Joined: 2006-02-03 03:34

Post by Skullening.Chris »

Most ppl that attack main bases are trying to inflate their e-penis with a l33t K/D ratio.
I know it can be a legit tactic, but most of the time it's just some ******* trying to piss people off on purpose.
And with the new armour zoom, it's even harder to counter when a tank is sitting 800m away in the fog shooting your team's armour as soon as it spawns.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

There is lots I could say, but I´m tired and I am going to go to bed.

Runway on Kashan, perfectly legit to attack it in my opinion, unlike armour and such it can be repaired. Also taking out a chopper leaving thew main base if I am flying around is fine too. There are plenty of things to defend your base with. Defending your base is part of the game.

Attacking the next flag in line while capping the one before it is fine too I think.

I don´t at all agree with spawn rape, but sometimes it has to do with your own team, I don´t want to be shouting into chat "APC at main!" only for no-one who can come back and get it not to do it.


In conclusion, it depends how the baserape is done. Taking out repairable assets, runways and the odd tank is fine by me, and I don´t consider it baseraping, but staying there or at a distance and killing everyone who spawns I disagree with. A "take out assets team" that gets engaged I would consider ok, as long as they destroy if possible and leave. Most likely, they will get taken out by the people who spawn, but if not, then they have to leave.

Anyway that is part of my opinion. ;-)
macho_borrito
Posts: 39
Joined: 2007-01-17 09:56

Post by macho_borrito »

Ok this is probbably allready said here but this is my view on camping : DON'T!
Maybe when it is their last flag. But then i still don't do it cause i think it's boring and requiers no skill at all.

If you give RL as an argument to baserape. IRL people don't spawn on specific locations as do armor. When a hostile tank would engage a base they would make a counter attack or destroy it from another direction (when you would look at it ingame it should be allong the lines of: friendly tanks spawn in at a flag behind the hostile armor
or atleast far away from the hostile target to simulate a staged attack on the hostile armor.)

This isn't ingame nor whill it probably ever be. Like this the map is just not as fun playing (you spawn you get shot and die). And it isn't fun for both sides cause we dont play a military sim if we just had to point and click. Then we would have taken our old duckhunt out of the dust.

Yours sincerely,
Macho borrito

*and on a side note: destroying tactical assets and disappear, hmmm ok but the attack and defend markers to follow on the map (wich is never on an uncappable main or main when not all other flags are capped) simmulate order from supperiors. So follow them........
Into the proces of becomming a Groundtroop officer
=UKHC=Neoteknix
Posts: 145
Joined: 2007-06-16 16:47

Post by =UKHC=Neoteknix »

MichSt-Spartan wrote:The only reason that I hate baserape is that mappers are too lazy to make a defendable main base! I can't name one main base in all of Project Reality that is actually well-built. Main bases should have HESCO barriers, razor wire, TOWs, AA, mounted machine guns, high barbed-wire walls to prevent distant tank barrage, buildings to take cover in, protected vehicle spawns, etc. Mappers need to start making mains that require an entire army just to get inside.

I totally Agree :)
Ironcomatose
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Post by Ironcomatose »

=UKHC=Neoteknix wrote:I totally Agree :)
I think the you need to calm your tone down there spartan but i do agree with you. The main base of any army in any map should be like a fortress unless the story behind the map doesnt allow it(such as a quick deployment or something).

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
=UKHC=Neoteknix
Posts: 145
Joined: 2007-06-16 16:47

Post by =UKHC=Neoteknix »

macho_borrito wrote:
If you give RL as an argument to baserape. IRL people don't spawn on specific locations as do armor. When a hostile tank would engage a base they would make a counter attack or destroy it from another direction (when you would look at it ingame it should be allong the lines of: friendly tanks spawn in at a flag behind the hostile armor
or atleast far away from the hostile target to simulate a staged attack on the hostile armor.)
I like the idea of this, if they could implement a " Re-inforcement wave " of tanks, Controllable and depoloyable by the CO - But be able to deploy them in a certain location on the edge of the map Could simulate this ............

Dont think it'd be possible tho ( altough the commander can spawn the Support truck ........... so maybe he could spawn the Armour Wave ? )

an organised CO could tell his Armour crew who needs vehicles to Get to a Certain location, in preparation for the new Assets.
=UKHC=Neoteknix
Posts: 145
Joined: 2007-06-16 16:47

Post by =UKHC=Neoteknix »

ironcomatose wrote:I think the you need to calm your tone down there spartan but i do agree with you. The main base of any army in any map should be like a fortress unless the story behind the map doesnt allow it(such as a quick deployment or something).
actually lol i agree with everything except for the devs being lazy, they are far from it.

But i agree in the sense that main bases should be able to defend themselves from a heavy onslaught !

especially on runways and so on, thier most expensive and Valuable battlefield equipment is normally stored here, i doubt they would have one AA gun Sat there defending it IRL !

:lol
Ironcomatose
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Post by Ironcomatose »

=UKHC=Neoteknix wrote:actually lol i agree with everything except for the devs being lazy, they are far from it.

But i agree in the sense that main bases should be able to defend themselves from a heavy onslaught !

especially on runways and so on, thier most expensive and Valuable battlefield equipment is normally stored here, i doubt they would have one AA gun Sat there defending it IRL !

:lol
I know right can you imagine like 10 AA guns...OMG that would be sexy!! Of course the only time all those guns would be full is when you have no where else to spawn and your base is being raped which is what the guns are there for anyway.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
DrMcCleod
Posts: 366
Joined: 2007-01-11 11:26

Post by DrMcCleod »

{GD}Ghost wrote:I think the statement you just quoted from me firmly puts you in the stated catagory.

If you hadn't realized, this is called Project Reality, which means that it is a game who's efforts are to make this game as realistic as possible within the engine.

Your statement also brings into question if you know what the word analogy means. I don't think babies are equally equipt with weapons to shoot back. In PR, you are provided with more than enough equiptment to counter attack.

And thirdly, i liked the muppets so I'll take that as a complliment. :D :lol: :p

Situation awareness is the most effective weapon in this game. When you spawn, particularly at your main base, you have essentially zero awareness and must spend a period of time gaining some. Therefore, when you spawn you have no effective weapon. Hence the analogy is succinct and elegant.

The main base should be a place where you can get organised with vehicles and spend some time sorting out your squad. In the interests of gameplay, decency and your eternal soul, they should be strictly out of bounds to the enemy.
macho_borrito
Posts: 39
Joined: 2007-01-17 09:56

Post by macho_borrito »

I tottally agree with this thread: https://www.realitymod.com/forum/t24950 ... -stop.html

And the things said above.
Is this an isseu the devs said about: we are working on it?, where a leaving it the way it is?
or is everything still in debate and no dissicions have been made?
just so i know if i must contineu to think of arguments that could convince them :wink:

Yours sincerely,
Macho borrito
Into the proces of becomming a Groundtroop officer
indigo|blade
Posts: 118
Joined: 2007-03-25 12:24

Post by indigo|blade »

DrMcCleod wrote:Situation awareness is the most effective weapon in this game. When you spawn, particularly at your main base, you have essentially zero awareness and must spend a period of time gaining some. Therefore, when you spawn you have no effective weapon. Hence the analogy is succinct and elegant.

The main base should be a place where you can get organised with vehicles and spend some time sorting out your squad. In the interests of gameplay, decency and your eternal soul, they should be strictly out of bounds to the enemy.
Best argument I've heard so far.

However, I still firmly believe that the Main Base---even an uncappable base---if it is the last AAS point left should be an open firing range.
"Superior Thinking has always overwhelmed Superior Force."

~United States Marine Corps~

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Leo
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Joined: 2006-11-29 00:40

Post by Leo »

epoch wrote:I'm quite happy to allow base raping on my server...
I know this is OT but I had to respond to this.

This is exactley why I never play on your server anymor.

I spawn at main base and get killed from out of nowhere. I assume its a bug. So I get my crewman kit and grab a tank, BOOM, obliterated. I then notice a MEC tank far in the distance, literally sitting on the USMC main flag. I check, nope, neither North Village, nor US outpost are in MEC hands, this guys is baseraping. Everytime I spawn, I get mowed down by this guy, you ask, why not just spawn somewhere else. We didn't have a rallypoint, and I was building a personal vendetta against this guy.

So a plane spawns, I think "Surely he can't see it or shoot it if I take off as fast as I can" (This is when I'm dead) I spawn to see that the plane has been destroyed. Now, I finally get my hands on a H-AT, and I manage to get a shot off on him before he puts a heat round up my ***. A friendly C4s the tank, and all is well.

I check to see who it was, now I have no conclusive proof, but I would think it was (RUS) Smiley because he was dead, and he had a giant KDR.

Now, this wasn't some newcomer, I had seen this guy all the way back to .4. I gave up and just quit PR before I started foaming at the mouth. A couple of better rounds made it up though.
MichSt-Spartan
Posts: 180
Joined: 2007-05-13 16:02

Post by MichSt-Spartan »

Leo wrote:I know this is OT but I had to respond to this.

This is exactley why I never play on your server anymor.

I spawn at main base and get killed from out of nowhere. I assume its a bug. So I get my crewman kit and grab a tank, BOOM, obliterated. I then notice a MEC tank far in the distance, literally sitting on the USMC main flag. I check, nope, neither North Village, nor US outpost are in MEC hands, this guys is baseraping. Everytime I spawn, I get mowed down by this guy, you ask, why not just spawn somewhere else. We didn't have a rallypoint, and I was building a personal vendetta against this guy.

So a plane spawns, I think "Surely he can't see it or shoot it if I take off as fast as I can" (This is when I'm dead) I spawn to see that the plane has been destroyed. Now, I finally get my hands on a H-AT, and I manage to get a shot off on him before he puts a heat round up my ***. A friendly C4s the tank, and all is well.

I check to see who it was, now I have no conclusive proof, but I would think it was (RUS) Smiley because he was dead, and he had a giant KDR.

Now, this wasn't some newcomer, I had seen this guy all the way back to .4. I gave up and just quit PR before I started foaming at the mouth. A couple of better rounds made it up though.
Same exact thing happened to me at that server. Except for me, it carried on for the entire round. I was stuck at main for at least 10-15 minutes.
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Red Halibut
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Joined: 2006-08-10 16:45

Post by Red Halibut »

I have no problem with basecamping* when it's the last flag, effectively the enemy has over-run my position and the game is lost.

What I have a problem with is where only one side has an uncappable spawn. Either both should, or neither should. Why should the attacking force be uncappable, but the defending force not be? Or vice versa?

It is this inequity that leads to accusations of basecamping. I would like to see either all uncappable bases removed, with a consequent requirement for some staff to "mind the shop", or a "dome of death" around uncappable bases to represent the presence of a large number of service personnel rendering it effectively impregnable.

Some games use extremely accurate automatic gunfire to simulate this, others just have a death-bubble.

ON EDIT: Just read the DEV post in the Suggestions forum. I'll take any other comments I have about this over there...







*I refuse to call it rape, I personally can't bring myself to use that word in this context - I feel that to do so would demean the very real horror that such an act entails. I don't want to discuss this point, I mention it in passing so you know why I'm not using it.
Last edited by Red Halibut on 2007-07-25 15:45, edited 1 time in total.
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"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
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