And bake cookies...Tyso3 wrote:i agree with all points of the original post except for the civvies one.
Why?
Because this is the first game that has SUCCESSFULLY added non military into a military game! ok sure they get rocks but the civs should be even more non military. They should be able to do thinks like build doors,sandbags (as it seems theres never a com for insur)wire, repair buildings or walls.
Basrah Insurgency - suggestions for the next version
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Saobh
- Retired PR Developer
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- Joined: 2006-01-21 11:55
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lysander_atrull
- Posts: 143
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Who needs cookies when you can have Baklava?Jonny wrote:They can - just need a model of a cookie to replace the field dressing.
p.s.
Do not limit the civ class,
1) make it look like the other ins. troops.
2) allow them to pick up guns and stop being noncombatants.
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lysander_atrull
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T0M@field
- Posts: 188
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before we are discussing everyone should know what im talkin about.
the values of ADs and the amount of intel points .... i think under 50% here dont know exactly every feature.
1. this map has 10 ADs spawning on 100 possible spawnpoints. so each AD spawns randomly every round.
2. the brits have to destroy 9/10 ADs
... its all in this manual
http://realitymod.com/forum/showpost.ph ... ostcount=1
the values of ADs and the amount of intel points .... i think under 50% here dont know exactly every feature.
1. this map has 10 ADs spawning on 100 possible spawnpoints. so each AD spawns randomly every round.
2. the brits have to destroy 9/10 ADs
... its all in this manual
http://realitymod.com/forum/showpost.ph ... ostcount=1
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youm0nt
- Posts: 4642
- Joined: 2007-03-16 15:13



