Basrah Insurgency - suggestions for the next version

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Post by Saobh »

Tyso3 wrote:i agree with all points of the original post except for the civvies one.

Why?

Because this is the first game that has SUCCESSFULLY added non military into a military game! ok sure they get rocks but the civs should be even more non military. They should be able to do thinks like build doors,sandbags (as it seems theres never a com for insur)wire, repair buildings or walls.
And bake cookies... :D
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

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lysander_atrull
Posts: 143
Joined: 2007-03-03 15:23

Post by lysander_atrull »

Jonny wrote:They can - just need a model of a cookie to replace the field dressing.

p.s.
Do not limit the civ class,
1) make it look like the other ins. troops.
2) allow them to pick up guns and stop being noncombatants.
Who needs cookies when you can have Baklava?
lysander_atrull
Posts: 143
Joined: 2007-03-03 15:23

Post by lysander_atrull »

And yeah, a pair of lynxes would be much better than the giant helos currently available :)
Tyso3
Posts: 43
Joined: 2007-07-24 12:05

Post by Tyso3 »

Merlin isnt that big, get ridda the fooker and get a chinook, and allow jeeps inside it (joint ops style)
T0M@field
Posts: 188
Joined: 2006-04-20 14:25

Post by T0M@field »

before we are discussing everyone should know what im talkin about.
the values of ADs and the amount of intel points .... i think under 50% here dont know exactly every feature.
1. this map has 10 ADs spawning on 100 possible spawnpoints. so each AD spawns randomly every round.
2. the brits have to destroy 9/10 ADs
... its all in this manual
http://realitymod.com/forum/showpost.ph ... ostcount=1
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billdan
Posts: 319
Joined: 2007-04-13 22:58

Post by billdan »

yes brits won all the time in beta

but just give it some time
most people dont stay noobs forever
the civi class will lose its novelty
|TG-69th|Mix0lydian in-game
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

How about putting a time limit for destroying the ammo caches? That will keep the pressure on the British. Oh yeah, how about British just destroy all 10/10 of ammo caches? Why leave one left for the insurgents to use?
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O RLY?
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Yeah, wondering the same.
Probably, becuase the last one would be defended by the whole Insurgent team...then again, British got the tech to deal with them..
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