1.Squad Leader
2.Rifleman
3.Support
4.Light AT or Heavy AT - Fallback Kit: Engineer
5.Medic
6.DM or Grenadier - Fallback Kit: Rifleman
Good and simple yet flexable squad. Adjust according to situation
Edit: added fallback kits thanks to daranz
Last edited by ReaperMAC on 2007-07-26 19:02, edited 1 time in total.
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Another thing worth doing might be assigning people fallback kits, so that when their limited kit becomes unavailable, they can use what they spawned in with (in other words, don't have people spawning in as specops, even if they are supposed to grab a kit).
1 :O fficer Kit(SL)
2:Rifleman
3:Marksmen(only if M14, 2nd riflemen if not)
4:Support
5:Grenadier
6:Medic
My squad is pure infantry vs infantry, tank rolls in we roll out.
I like to have the rifleman, grenadier and marksmen lead the way with the support right after and medic and me. If anything goes down deploy the Support to try to set up on a flank, get the rifleman and marksmen making shots, grenadier ready to get some nades going. medic ready to deploy and me in position to fire but a little back so I don't die and can be a spawn point. I like riflemen because they can start dropping the from a distance, this isn't for every situation, but thats where I come into get the upperhand by leading the squad. Maybe trade in the grenadier for riflemen on urban maps.