Apc ammo bug
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angryfury
- Posts: 6
- Joined: 2007-06-10 20:05
Apc ammo bug
Sometimes For USMC apc respawns with no anti-vehicle ammo, and its impossible to load it.
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Dunehunter
- Retired PR Developer
- Posts: 12110
- Joined: 2006-12-17 14:42
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KingofCamelot
- Retired PR Developer
- Posts: 2365
- Joined: 2006-01-07 18:17
It doesn't "disappear", its still there.
Its a side effect of the code we use to disable the guns when a non-crewman kit enters. Unfortunately there are some visual side effects that we haven't been able to fix up as of yet.
Its a side effect of the code we use to disable the guns when a non-crewman kit enters. Unfortunately there are some visual side effects that we haven't been able to fix up as of yet.
Ruthless Executioner of 280 SpamBots
Retired Lead Coder for Project Reality - 0.25 through 0.4
Retired Lead Coder for Project Reality - 0.25 through 0.4
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MisterX
- Posts: 61
- Joined: 2006-11-11 19:42
But in fact, guys without crewman can still fire the gun do they? They just can´t move the turret...'[R-DEV wrote:KingofCamelot']It doesn't "disappear", its still there.
Its a side effect of the code we use to disable the guns when a non-crewman kit enters. Unfortunately there are some visual side effects that we haven't been able to fix up as of yet.
So why not remove this "if soldier =! crewman then no ammo" thing? Looks like it ain´t working the way it´s supposed to.
Should be pretty the same afterwards...guys without crewman are only able to see there own shooting then. But this whould be better as not seeing the shells as a crewman
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MisterX
- Posts: 61
- Joined: 2006-11-11 19:42
btw., we have more than one thread concerning this problem. It´s already in the bug-section:
https://www.realitymod.com/forum/t24988 ... o-bug.html
at least one shoud be closed.
https://www.realitymod.com/forum/t24988 ... o-bug.html
at least one shoud be closed.

