Apc ammo bug

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angryfury
Posts: 6
Joined: 2007-06-10 20:05

Apc ammo bug

Post by angryfury »

Sometimes For USMC apc respawns with no anti-vehicle ammo, and its impossible to load it.
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

There was a thread about this before. It looks like there's no ammo, and you can't see it firing, but it still shoots.
angryfury
Posts: 6
Joined: 2007-06-10 20:05

Post by angryfury »

ok will thy this next time, but now also detected that this bug happens when some1 with no crewman kit sits as gunner (i was driver at that time), then all ammo disappeared :( (including machine gun)
KingofCamelot
Retired PR Developer
Posts: 2365
Joined: 2006-01-07 18:17

Post by KingofCamelot »

It doesn't "disappear", its still there.

Its a side effect of the code we use to disable the guns when a non-crewman kit enters. Unfortunately there are some visual side effects that we haven't been able to fix up as of yet.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

I had this, but couldnt shoot anything regardless
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MisterX
Posts: 61
Joined: 2006-11-11 19:42

Post by MisterX »

'[R-DEV wrote:KingofCamelot']It doesn't "disappear", its still there.

Its a side effect of the code we use to disable the guns when a non-crewman kit enters. Unfortunately there are some visual side effects that we haven't been able to fix up as of yet.
But in fact, guys without crewman can still fire the gun do they? They just can´t move the turret...

So why not remove this "if soldier =! crewman then no ammo" thing? Looks like it ain´t working the way it´s supposed to.

Should be pretty the same afterwards...guys without crewman are only able to see there own shooting then. But this whould be better as not seeing the shells as a crewman :(
MisterX
Posts: 61
Joined: 2006-11-11 19:42

Post by MisterX »

btw., we have more than one thread concerning this problem. It´s already in the bug-section:

https://www.realitymod.com/forum/t24988 ... o-bug.html

at least one shoud be closed.
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