Fix the damn M2

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Post by Armand61685 »

Yea but if that's the case, then it's wrong. Just because it has crosshairs, it doesn't mean that it should be made weaker. Realism is realism, if the .50 cal rips shit up in real life, then let it do so in prmm. And it's not as if iron sights is so much less advantageous than crosshairs, that we have to compensate for using crosshairs.

I thought prmm was aimed at 98% realism, only pulling the gameplay card in EXTREME situations.
BrokenArrow
Retired PR Developer
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Post by BrokenArrow »

its going for authenticity while still perserving a good gameplay.
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Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Post by Armand61685 »

so are you guys acknowledging the fact that you nerfed the .50 caliber because it's too powerful? Instead of nerfing it, people should employ better tactics in order to avoid such a threat.

The .50 caliber in vanilla BF2 is more powerful -_-.
BrokenArrow
Retired PR Developer
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Post by BrokenArrow »

i dont think anything will be 'nerfed'.

as it is, hit boxes in bf2 are a little sketchy i think. it seems a few times ive been hit without taking damage and this could be what happened here.

in short, a .50 cal will do what a .50 cal should. the main thing to keep in mind is PRMM is a taste, it (obviously) isnt the finished product by any stretch of the imaginations. nothing will be nerfed. my point was that PR, as far as i know, isnt going for total realism (98% is pretty damn close) because that will kill gameplay, no one wants that. things will be worked out.
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Paladin-X
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Post by Paladin-X »

.50 cals were not nerfed. Damage vs infantry remains unchanged from BF2. We can increase the damage nonetheless however.
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Doedel
Posts: 192
Joined: 2005-08-24 02:25

Post by Doedel »

50 cals and other machineguns for that matter should be of the strength and accuracy to make anyone shit themselves and run for cover whenever one arrives on the scene.
Mad Max
Posts: 574
Joined: 2005-04-26 01:27

Post by Mad Max »

Let's remember this cal was first made to shoot down aircraft and take on armour! It should totally decimate infantry no matter where it hits. Seeing as there's no way (or at least no fun way) to simulate being injured, ie having a limb torn off by it, then it should be a one shot kill weapon for the most part against infantry. Those things make (literally) mince meat of people.
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Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Post by Armand61685 »

Mad Max wrote:Let's remember this cal was first made to shoot down aircraft and take on armour! It should totally decimate infantry no matter where it hits. Seeing as there's no way (or at least no fun way) to simulate being injured, ie having a limb torn off by it, then it should be a one shot kill weapon for the most part against infantry. Those things make (literally) mince meat of people.
yes YES
Enforcer1975
Posts: 226
Joined: 2005-10-01 20:23

Post by Enforcer1975 »

Some ppl managed to survive a .50 cal hit and run away leaving an arm or so behind...But actually nobody feels good when hit by a half inch bullet.
He who fights and runs away can run away another day.


United Multiplayer Corps - OFP Clan, soon playing Armed Assault Image Image

xfire: enforcer1975
BrokenArrow
Retired PR Developer
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Post by BrokenArrow »

i wouldnt imagine, i dont think id be feeling good after being hit with any type of bullet.
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armandoxxx
Posts: 9
Joined: 2005-11-12 10:02

Post by armandoxxx »

well .. after all you could implement some new stuff in it...
meatloaf .. I'm hungry you know ..
stones .. sometimes I feel like throwing stones into people just to tell them I'm there ..
cakes .. cake fight would be fun ...

ok .. enough of jokes ..

I'm not a soldier .. but if .50 cal gun rips ppl parts off .. well .. let it rip .. more tactics will be needed to shoot a person standing behind .50 cal gun ..

I love this mod and I want it as real as possible .. but since I have never been shoot or even held a real machine gun in my hand .. I'm sticking to what ppl think and write here .. And I prefer reality !

bye

Armando
Gunfighter34ID
Posts: 54
Joined: 2005-11-28 18:01

Post by Gunfighter34ID »

You hit someone with a .50 caliber machinegun he's finished as a combatant unless you graze him. You hit him two or three times and you're hosing him off the street, not burying him. The Russian ".51 cal." DShKs and NSVs are no different. He might survive, but he's almost 100% of the time going to be hors de combat. Maybe the best solution would be to replace the .50s on some of these vehicles with PKMs and M240s and just really limit the number of .50s in the game.
Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Post by Armand61685 »

Gunfighter34ID wrote:You hit someone with a .50 caliber machinegun he's finished as a combatant unless you graze him. You hit him two or three times and you're hosing him off the street, not burying him. The Russian ".51 cal." DShKs and NSVs are no different. He might survive, but he's almost 100% of the time going to be hors de combat. Maybe the best solution would be to replace the .50s on some of these vehicles with PKMs and M240s and just really limit the number of .50s in the game.
noo the numbers are fine. Just make them one hit kill to body and head, and people will be more careful. These .50s are ALWAYS on top of large jeeps and stuff.
BrokenArrow
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Post by BrokenArrow »

Yeah, leave them where they are appropriate but as far as the vods and humvees go do they really have the back hatch thing up all the time? I'm not sure about vods or the vehicle the chinese use in-game but looking through pictures in Black Hawk Down all i see on top is the machinegun, no shield in front or hatch behind. I think a fair way to even out the power of the MG in the long run would be to remove that protection.
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Gunfighter34ID
Posts: 54
Joined: 2005-11-28 18:01

Post by Gunfighter34ID »

'[R-PUB wrote:BrokenArrow']Yeah, leave them where they are appropriate but as far as the vods and humvees go do they really have the back hatch thing up all the time? I'm not sure about vods or the vehicle the chinese use in-game but looking through pictures in Black Hawk Down all i see on top is the machinegun, no shield in front or hatch behind. I think a fair way to even out the power of the MG in the long run would be to remove that protection.
The hatch is armored and covers most of the back, and most of the vehicles in Iraq and Afghanistan have at least a gun shield on the front like the ones in BF2. A lot of them have "teacups", which are basically armored cupolas all the way around with the gun shield in front.
BrokenArrow
Retired PR Developer
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Post by BrokenArrow »

Ah, alright thank you. I just remembered from the pictures in BHD that most if not all of the humvees shown in pics didnt have that sort of protection. Good call on your part.
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hoak
Posts: 141
Joined: 2005-06-23 06:40

Post by hoak »

I think the .50 Cal weapons should get some pretty bright tracers (if that's possible) to offset more realistic damage if/when they that happens. I'm fine with these weapons having realistic damage, but they should be realistically easy to follow and spot from a distance as well...

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Gunfighter34ID
Posts: 54
Joined: 2005-11-28 18:01

Post by Gunfighter34ID »

'[R-PUB wrote:BrokenArrow']Ah, alright thank you. I just remembered from the pictures in BHD that most if not all of the humvees shown in pics didnt have that sort of protection. Good call on your part.
BHD is probably correct in showing the 1043s without gun shields. Back at that time ('93), and I was in the Army then, we still used tanks as tanks and HMMWVs as HMMWVs. Now they've up-armored most of the vehicles to a much greater degree with the teacups and gunshields plus units ad their own ad hoc arrangements because of the nature of the fighting we're involved in.

We've actually got tank units in Iraq driving around in up-armored HMMWVs because it is considered "heavy handed" by the military to actually use the tanks. I guess it makes us look more like "occupiers". Of course, we still have plenty of tanks over there, but they're used as QRFs or in offensive sweeps.
BrokenArrow
Retired PR Developer
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Post by BrokenArrow »

:d uh: Wasn't even thinking what 12 years could do to change the equipment used.

BUT, something does need to be done with those shields, the hitboxes they use are very sketchy as im sure most of you have noticed (or maybe i just have bad aim).
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Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Post by Armand61685 »

hoak wrote:I think the .50 Cal weapons should get some pretty bright tracers (if that's possible) to offset more realistic damage if/when they that happens. I'm fine with these weapons having realistic damage, but they should be realistically easy to follow and spot from a distance as well...

Δ
Exactly, this is a realism mod for god's sake.
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