17km Possibilites/Limitations?
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Greenie Beanie
- Posts: 312
- Joined: 2004-07-23 06:23
17km Possibilites/Limitations?
Obv you cant put too many statics on a 17km map, but i was wondering what extent we can use these?
Would it be possible to fit say 3 maps in 1? Like we could have a beach landing type few flags, where your landing on an Oman WAC type beach, then need to take a couple bunker flags further inland, then moving down a highway and capturing an outpost or 2 along the highway, then the highway will come into a city which we need to cap, followed by a village or 2 and a base.
This aint a map suggestion just wondering how many flags/statics we can fit into a 17km square map before it gets too laggy?
Would it be possible to fit say 3 maps in 1? Like we could have a beach landing type few flags, where your landing on an Oman WAC type beach, then need to take a couple bunker flags further inland, then moving down a highway and capturing an outpost or 2 along the highway, then the highway will come into a city which we need to cap, followed by a village or 2 and a base.
This aint a map suggestion just wondering how many flags/statics we can fit into a 17km square map before it gets too laggy?

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DJJ-Terror
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Rhino
- Retired PR Developer
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- Joined: 2005-12-13 20:00
yes you could have a beach with a buch of flags on it, then a bunker etc behind it... whats stopping you from doing it I dont understand what limitation you are asking apart from performance?
The map can be tweaked in many ways to make them more optimized in suffice for quality, like on Al Basrah the lightmaps are 1/2 the size cos otherwise users get soo much lag with all the new objects epically.
You could make a 4x4km map a entier urban map, as long as you used the same objects over and over (ie, building meshes) and used no / very low ligthmaps, and very low, karkand view distance etc you could get away with it but hard to say.
the terrain of the map performance wise is the same as a 2x2km map as its just that, but stretched.
The map can be tweaked in many ways to make them more optimized in suffice for quality, like on Al Basrah the lightmaps are 1/2 the size cos otherwise users get soo much lag with all the new objects epically.
You could make a 4x4km map a entier urban map, as long as you used the same objects over and over (ie, building meshes) and used no / very low ligthmaps, and very low, karkand view distance etc you could get away with it but hard to say.
the terrain of the map performance wise is the same as a 2x2km map as its just that, but stretched.
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Greenie Beanie
- Posts: 312
- Joined: 2004-07-23 06:23
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Greenie Beanie
- Posts: 312
- Joined: 2004-07-23 06:23
Yea well what would you think of a map like that, Rhino? Kind of like a 3 missions in one map - eg taking beach gives you a foothold, taking highway gives you vehicles, taking a town with AA in it gives you aircraft. Pushing through towns and cities and outposts till you get to a rear base.
I guess i aint seen qiling yet so yea
I guess i aint seen qiling yet so yea

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$kelet0r
- Posts: 1418
- Joined: 2006-11-15 20:04
I'm more interested in seeing a massive Afghanistan map. A heavily mountainous region contested by British troops with a river valley running down the centre with poppy farms on the banks leading to the ultimate objective of capturing the Taliban village stronghold. Basically Kashan with an infantry focus and mountains rather than little sand dunes.
*crosses fingers for 0.7
*crosses fingers for 0.7
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PARAMEDIC.CA
- Retired PR Developer
- Posts: 1106
- Joined: 2006-04-13 02:48
yes, indeed. These type of maps would be fun. Who knows what the future will hold$kelet0r wrote:I'm more interested in seeing a massive Afghanistan map. A heavily mountainous region contested by British troops with a river valley running down the centre with poppy farms on the banks leading to the ultimate objective of capturing the Taliban village stronghold. Basically Kashan with an infantry focus and mountains rather than little sand dunes.
*crosses fingers for 0.7
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Paramedic

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PARAMEDIC.CA
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Dunehunter
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PARAMEDIC.CA
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Taffy
- Posts: 179
- Joined: 2005-09-12 16:13
big maps shall be the downfall of this mod. /prophecy
but seriously, im not even sure that 17km maps are a good idea. i mean, they would take a huge amount of work to design and build to a good standard, and they're gonna be awfully lonely with only 64 people running around on it. they just seem like a waste of effort to me when the current map sizes (mestia, albasra etc.) seem about right to me.
plus performance issues for people with computers that arent top spec.
but seriously, im not even sure that 17km maps are a good idea. i mean, they would take a huge amount of work to design and build to a good standard, and they're gonna be awfully lonely with only 64 people running around on it. they just seem like a waste of effort to me when the current map sizes (mestia, albasra etc.) seem about right to me.
plus performance issues for people with computers that arent top spec.
Myself wrote:It'd be more popular than PR, cuz itd appeal to the noob-spraying, team-killing, bunny-hopping, jet-crashing, team-swapping retards that belong in vanilla BF2.
Neutraliser of 1 spam bot.




