dunehunter wrote:Ehm, start the bleeding effect when you're hit? Not the bleeding (unless you got sniped or something), just the effect, if that's possible. Good luck hitting something in that.
No, I think that would be a bit over the top. also it would depend on where you were hit, and I think the location damage topic has been beat to death

I'd say go for a white out phase that last about a 1 and a half or 2 at most. Kinda like a weak flashbang, also block the ability to zoom in while that effect is happening. For about 2 sec max is all that would be needed. You still want the player to have a chance to get to cover, you just don't want them instaproning and one shotting you in the head even after you to the drop on them. They at least need a small chance to escape. Not return fire just escape. If they choose to try to return fire instead of seeking cover, then that's their ***, and game over
Besides if they were "lucky" enough to hit you then it should be just that LUCK, and NOT something that is repeatable time and time again.