Removing the SL spawn; Poll
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Removing the SL spawn; Poll
Just wanted to know what the numbers were like on the for and against sides of this matter.
Be good boys and girls and keep the discussion in the proper thread. If there's a way the admins can lock this thread while keeping the poll open that would be awesome.
Be good boys and girls and keep the discussion in the proper thread. If there's a way the admins can lock this thread while keeping the poll open that would be awesome.
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ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
Either remove it or have some sort of compromise.

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indigo|blade
- Posts: 118
- Joined: 2007-03-25 12:24
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
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nillazsuck
- Posts: 79
- Joined: 2007-05-17 18:42
I belive the system should be altered a little. Add some spawn restrictions.
perhaps a time limit on how long you were alive before dieing and respawning on the sl. It might help with the respawn bumrush tactic that I think were trying to get away from. If its gonna be removed could we get fstrp or mdvc? j/k
perhaps a time limit on how long you were alive before dieing and respawning on the sl. It might help with the respawn bumrush tactic that I think were trying to get away from. If its gonna be removed could we get fstrp or mdvc? j/k
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GeZe
- Retired PR Developer
- Posts: 3450
- Joined: 2006-02-09 22:09
Yes,
especially if it could be combined with the ability of SLs to set rally points in APCs, so they could act as squad spawns (APCs team spawn is being removed for .7)
especially if it could be combined with the ability of SLs to set rally points in APCs, so they could act as squad spawns (APCs team spawn is being removed for .7)
'[R-DEV wrote:IronTaxi']actually its not a terrible idea and would be quite alot of fun to have sqauds tied to there squad vehicle....if the squad vehicle is alive then they can spawn IMO..more like a mobile command center...
in that case though SL spawning would actually be completely out IMO...just have the APC as the primary mobile unit in the game...
APCs would be very high priority targets..
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Wolfe
- Posts: 1057
- Joined: 2007-03-06 03:15
Oh great. Now we have TWO threads on the same heated topic.
It seems to me that the only people who want to leave the SL spawn are those who want to spawn in and kill as quickly as possible. That has nothing to do with strategy.
"OMG I died! I have to wait a whole 30 seconds! F***! SQUAD LEADER DON'T DIE.... DONT DIE!!111 Whew! I spawned in. Pew pew pew pew! pwnt! hahaha noobs!"
Sound familiar?

It seems to me that the only people who want to leave the SL spawn are those who want to spawn in and kill as quickly as possible. That has nothing to do with strategy.
"OMG I died! I have to wait a whole 30 seconds! F***! SQUAD LEADER DON'T DIE.... DONT DIE!!111 Whew! I spawned in. Pew pew pew pew! pwnt! hahaha noobs!"
Sound familiar?
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Saobh
- Retired PR Developer
- Posts: 8124
- Joined: 2006-01-21 11:55
NO: Insufficient transportation / map size increase will scatter the squads too much.
Yes: Forces the squad members to stick together and survive, rather then the "I'll just go take a leak while I respawn on my SL" symptom.
So it depends on what the changes the Devs put along with it.
But personally in the long term I'd prefer we find a way for it to go away.
Yes: Forces the squad members to stick together and survive, rather then the "I'll just go take a leak while I respawn on my SL" symptom.
So it depends on what the changes the Devs put along with it.
But personally in the long term I'd prefer we find a way for it to go away.









