Removing the SL spawn; Poll

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Should the Squad Leader spawn be removed?

Yes
75
29%
No
132
51%
Not sure
15
6%
The system should be left but altered
37
14%
 
Total votes: 259

AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Removing the SL spawn; Poll

Post by AnRK »

Just wanted to know what the numbers were like on the for and against sides of this matter.

Be good boys and girls and keep the discussion in the proper thread. If there's a way the admins can lock this thread while keeping the poll open that would be awesome.
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

Yes - SL spawn does not encourage teamplay
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

Yes, but we need some equivalent for insurgents.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

$kelet0r wrote:Yes - SL spawn does not encourage teamplay
x2
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ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

Either remove it or have some sort of compromise.
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indigo|blade
Posts: 118
Joined: 2007-03-25 12:24

Post by indigo|blade »

No. - SL spawn encourages more team play.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

yes - removing it encourages use of RP's and makes them more important.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

Yes - SL spawn discourages use of RPs and commander assets and encourages zerging and gaymy tactics.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Yes - rather travel to SLs arse then pop out of it
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nillazsuck
Posts: 79
Joined: 2007-05-17 18:42

Post by nillazsuck »

I belive the system should be altered a little. Add some spawn restrictions.
perhaps a time limit on how long you were alive before dieing and respawning on the sl. It might help with the respawn bumrush tactic that I think were trying to get away from. If its gonna be removed could we get fstrp or mdvc? j/k
Thunder
Posts: 2061
Joined: 2006-05-30 17:56

Post by Thunder »

yes. i always try to spawn on my SL before a assualt on a flag
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GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Post by GeZe »

Yes,
especially if it could be combined with the ability of SLs to set rally points in APCs, so they could act as squad spawns (APCs team spawn is being removed for .7)
'[R-DEV wrote:IronTaxi']actually its not a terrible idea and would be quite alot of fun to have sqauds tied to there squad vehicle....if the squad vehicle is alive then they can spawn IMO..more like a mobile command center...

in that case though SL spawning would actually be completely out IMO...just have the APC as the primary mobile unit in the game...

APCs would be very high priority targets..
geogob
Posts: 294
Joined: 2007-03-07 16:36

Post by geogob »

Yes, but I'd change the number of players to set a RP form 3 to 2.
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Wolfe
Posts: 1057
Joined: 2007-03-06 03:15

Post by Wolfe »

Oh great. Now we have TWO threads on the same heated topic.

It seems to me that the only people who want to leave the SL spawn are those who want to spawn in and kill as quickly as possible. That has nothing to do with strategy.

"OMG I died! I have to wait a whole 30 seconds! F***! SQUAD LEADER DON'T DIE.... DONT DIE!!111 Whew! I spawned in. Pew pew pew pew! pwnt! hahaha noobs!"

Sound familiar?

:roll:
Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Post by Saobh »

NO: Insufficient transportation / map size increase will scatter the squads too much.

Yes: Forces the squad members to stick together and survive, rather then the "I'll just go take a leak while I respawn on my SL" symptom.

So it depends on what the changes the Devs put along with it.

But personally in the long term I'd prefer we find a way for it to go away.
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Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Post by Xander[nl] »

Yes - agree with Outlawz... :D
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{GD}Ghost
Posts: 210
Joined: 2005-09-22 06:08

Post by {GD}Ghost »

Now that I've put a little more though into it and read some of the reasoning, I think I'd put my vote in for removing the spawning on the SL feature.
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