Wolfe wrote:Spawning on the SL is illogical and unrealistic. It's little more than zerging. As one person so eloquently put it, "I'd rather have to run to my squad leader's *** than climb out of it".
Listen, all of these "unrealistic" arguments have been shot to hell by some other guy in that other thread, I forget his name, sorry bud. By the end of that line of thinking it gets you to "one death = game over". None of us want that so stop claiming "Realism".
Wolfe wrote:The only difference between keeping or removing the SL spawn is 100 meters. Thus far, the majority of reasons given by those against removing the SL spawn is the unwillingness to run the extra 100 meters. If that's not a "I just want to get in there and kill" mentality, then I don't know what is.
You claim to want strategy, but you think SL spawning as a feature and resource is confined to its distance from the RP? That's funny. We regularly attack a CP from at least 2 different directions, one from *relatively* the RP position, and one from *relatively* the SL's position. That's sound strategy in my book.
Wolfe wrote:Spawning on a squad leader removes any fear of death. I have no fear of dying if I can re-spawn directly on the action 30 seconds later. This reduces the game to a rush-kill style of fighting.
Removing the SL spawn will not all of the sudden make everyone fear dying in a computer game. That won't ever happen. I have NEVER stated that I wanted to leave SL spawning in because I wanted to rush 'n kill or run 'n gun or whatever the hell you want to call it. Quote me or whoever else it was where you took this from big guy.
Wolfe wrote:Spawning directly on a flag that your team doesn't control should never be possible.
Possibly. I've posted elsewhere about a proposed compromise where this wouldn't be possible.
Wolfe wrote:SL spawns (in addition to apc and commander truck spawns) reduce or eliminate the importance of defending flags. Why bother defending a friendly flag if I can spawn directly on the enemy flag? Watch the mini-map during play and you'll see this in action nearly every time. Your entire team, like lemmings, gravitate from one flag to the next, spawning as close to the action as they can with little regard for defense.
You should come play on the [DVB] server some evening when we're on. I think you'll have a whole new outlook on my squad play. We almost always end up defending for 70-90% of the game. We also usually direct the other squads so the "Pubbing Ping Pong" from CP to CP doesn't happen.
Wolfe wrote:All of these things place too much emphasis on individual squads and takes away emphasis from the team. It should be the other way around.
In my experience the teamplay is better than ever in v0.6, I suggest you play in the tournament here or OpReal or join an active group playing PR. It's usually the folks you play with that determine your enjoyment!
Find yourself a good commander(or become one yourself) and make it happen! It's up to the players to cooperate.
Wolfe wrote:Limit spawn locations to the main base, rally points, and commander bunkers/firebases.
Rally points must be placed within the radius of a flag or bunker/firebase that your team controls. If you lose control of the firebase or flag, your rally point becomes inoperable.
I have a feeling you don't realize how frustrating this will make your gameplay. I seriously hope this doesn't happen.
Wolfe wrote:It's the difference between killing through strategy, and strategy through killing. A "reality" mod should be "strategy, movement, execution" but right now it feels like "charge, kill, respawn"; very much like vanilla with realistic toys. Perhaps this is what some people want, but I doubt this style of play is what the devs had in mind and there are plenty of other mod options that offer it.
I challenge anyone who votes "no" to removing the SL spawn to show how SL zerg spawning enhances gameplay/strategy other than to help you kill faster. Thus far, the only argument presented against removing the SL spawn has been in essence: "I don't want to wait to play". Perhaps those people are playing the wrong mod.
"I don't want to wait to play".
Here, I'll iron out the strongest point for voting No:
It will be infinately harder to manage the individual squads.