personally i think this is a very tough map and it can be very frustrating..
If you are not organized enough this map will go back and forth between flags forever...
one possible solution might be to increase the radius of the tower flags to make taking and holding them about soldier mass and not a well placed grenade down the stairs...
I also regret making a 3 storey bunker with only one entrance but thats history i guess..heh..
Mesita and AAS.
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DJJ-Terror
- Posts: 671
- Joined: 2006-06-14 21:51
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Deer
- Posts: 1603
- Joined: 2005-03-17 09:31
This small problem occurs in all maps, but lets take example from mestia.
Once brittish captures 2 towers, none of militia is going to defend munitions plant or storage bunker, because they dont have any spawn points nearby, therefore brittish captures those flags right away after towers.
Another from jabal. Once USMC has taken dam, none of MEC is defending the city, so USMC gets factory and city for totaly free.
In general, when team takes flag, next flag(s) doesnt have any defenders because they cant spawn there. Except in Desert Storm.
What would happen if in mestia, brittish gets spawn point closer to the towers after they have captured them, and militia's next spawn point would be munitions plant and storage bunker? Spawnpoints could be rallypoints which can be destroyed.
That way brits wont run to undefended storage bunker while militia captures undefended west tower back. Because fight would be between those 2 flags.
Once brittish captures 2 towers, none of militia is going to defend munitions plant or storage bunker, because they dont have any spawn points nearby, therefore brittish captures those flags right away after towers.
Another from jabal. Once USMC has taken dam, none of MEC is defending the city, so USMC gets factory and city for totaly free.
In general, when team takes flag, next flag(s) doesnt have any defenders because they cant spawn there. Except in Desert Storm.
What would happen if in mestia, brittish gets spawn point closer to the towers after they have captured them, and militia's next spawn point would be munitions plant and storage bunker? Spawnpoints could be rallypoints which can be destroyed.
That way brits wont run to undefended storage bunker while militia captures undefended west tower back. Because fight would be between those 2 flags.
Last edited by Deer on 2007-08-05 11:11, edited 1 time in total.
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
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indigo|blade
- Posts: 118
- Joined: 2007-03-25 12:24
I love Mestia, it's my favorite AAS map in this version! Another game mode on it would be a blast though... 
Remember guys, it's the players you play with that determine how coordinated you'll be and how successful your plans are going foward.
[DVB] usually breaks into 2 squads(on whichever side we're playing) in order to help 'drag' our team around while typing in team chat about what we're doing. Nice, respectful suggestions to other squads are usually rewarded with great teamplay!
Remember guys, it's the players you play with that determine how coordinated you'll be and how successful your plans are going foward.
[DVB] usually breaks into 2 squads(on whichever side we're playing) in order to help 'drag' our team around while typing in team chat about what we're doing. Nice, respectful suggestions to other squads are usually rewarded with great teamplay!
"Superior Thinking has always overwhelmed Superior Force."
~United States Marine Corps~

~United States Marine Corps~



