Mesita and AAS.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

personally i think this is a very tough map and it can be very frustrating..

If you are not organized enough this map will go back and forth between flags forever...

one possible solution might be to increase the radius of the tower flags to make taking and holding them about soldier mass and not a well placed grenade down the stairs...

I also regret making a 3 storey bunker with only one entrance but thats history i guess..heh..
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

[R-DEV]IronTaxi wrote:personally i think this is a very tough map and it can be very frustrating..

If you are not organized enough this map will go back and forth between flags forever...
Yup, when ever i played it, that was the case... :(
Who want to get things done will find a way and who dosen't will find an excuse.

Image

klan DOJAJA
Deer
Posts: 1603
Joined: 2005-03-17 09:31

Post by Deer »

This small problem occurs in all maps, but lets take example from mestia.

Once brittish captures 2 towers, none of militia is going to defend munitions plant or storage bunker, because they dont have any spawn points nearby, therefore brittish captures those flags right away after towers.

Another from jabal. Once USMC has taken dam, none of MEC is defending the city, so USMC gets factory and city for totaly free.

In general, when team takes flag, next flag(s) doesnt have any defenders because they cant spawn there. Except in Desert Storm.





What would happen if in mestia, brittish gets spawn point closer to the towers after they have captured them, and militia's next spawn point would be munitions plant and storage bunker? Spawnpoints could be rallypoints which can be destroyed.

That way brits wont run to undefended storage bunker while militia captures undefended west tower back. Because fight would be between those 2 flags.
Last edited by Deer on 2007-08-05 11:11, edited 1 time in total.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

So is my idea not good or ...
Image


Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
indigo|blade
Posts: 118
Joined: 2007-03-25 12:24

Post by indigo|blade »

I love Mestia, it's my favorite AAS map in this version! Another game mode on it would be a blast though... :)

Remember guys, it's the players you play with that determine how coordinated you'll be and how successful your plans are going foward.

[DVB] usually breaks into 2 squads(on whichever side we're playing) in order to help 'drag' our team around while typing in team chat about what we're doing. Nice, respectful suggestions to other squads are usually rewarded with great teamplay!
"Superior Thinking has always overwhelmed Superior Force."

~United States Marine Corps~

Image
Soulis6
Posts: 452
Joined: 2007-02-17 12:31

Post by Soulis6 »

Your never going to get an answer Expendable...... :)

I think it would be a good idea, but it's only really solving part of the problem.
Image
Post Reply

Return to “PR:BF2 Suggestions”