why do the weapon sound different with every game and mod

General discussion of the Project Reality: BF2 modification.
ExOps_Mercenary
Posts: 126
Joined: 2007-07-09 18:40

why do the weapon sound different with every game and mod

Post by ExOps_Mercenary »

i want to know why does the vehicles and guns sound so different on every game and every mod why can't they just have the real noise every time?
Give me a rule or something and I'll find a way around it or tell you how to make it work
Someone
Posts: 6
Joined: 2007-06-07 01:44

Post by Someone »

beacuse this mod has the real sounds ;)
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Truely the sounds are really really good in this mod.
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

Don't forget different reload animations in different games...
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O RLY?
geogob
Posts: 294
Joined: 2007-03-07 16:36

Post by geogob »

Because a lot of mod take their sounds from movies?
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PBJTime
Posts: 18
Joined: 2007-07-14 20:07

Post by PBJTime »

I have to say, the sounds are very accurate in this mod according to what I've experienced. I think my first post on this forum, I mentioned the sounds. I swear I can hear the cocking spring in the stock of the M16 when I fire just like IRL. The SKS is spot on too. The snaps of the bullets going by...scary how realistic that is.
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

PBJTime wrote:I have to say, the sounds are very accurate in this mod according to what I've experienced. I think my first post on this forum, I mentioned the sounds. I swear I can hear the cocking spring in the stock of the M16 when I fire just like IRL. The SKS is spot on too. The snaps of the bullets going by...scary how realistic that is.

You hear snaps when bullets go by you? I hear the zing of tanks rounds and bullets hitting the ground near me. Just curious, people tend to have different sound experiences depending on their card.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Yeah, the bullet cracks are there. Since .4, I believe.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

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Mekstizzle
Posts: 882
Joined: 2006-10-30 17:15

Post by Mekstizzle »

Annoys me too. Although if the sounds in PR have been testified to sound like the real thing i'll be happy with it. Though I know it only goes for certain weapons. Sometimes you just wish they they just stuck a microphone using a really high bitrate next to a gun in a sound room, fired it and sorted it out for use. That's it, no fiddling around. Just the sound.

Though, what makes the sound is everything. The echo, the surroundings is what defines the sound more than the sound itself, i'd imagine.
sofad
Retired PR Developer
Posts: 1811
Joined: 2005-12-19 10:38

Post by sofad »

the reason why they all sound different is simple.

let 5 soundengeneers record the same sound, you will end up in 10 different sounding results! ;)

there are so much things that have significant influence of the result of a recording, like range to the source, sort of microphon, microphon positioning, recording technique, recording gear, ears of the engineer and many many more. not to forget to post prozessing after the recording...
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VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Damn...I dont hear the snaps of bullets fly by. I've got an X-fi with 5.1...everything sounds amazing though so i can't really complain. Is it a really loud crack, or something you have to listen to notice?
sofad
Retired PR Developer
Posts: 1811
Joined: 2005-12-19 10:38

Post by sofad »

lets somone from your squad shoot really near you and you know what the crack is.. ;)
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PBJTime
Posts: 18
Joined: 2007-07-14 20:07

Post by PBJTime »

The snap is pretty loud and evident...enough to startle me at times.
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Post by unrealalex »

In PR it seems like I can hear an apc thats half the map away as if it's right next to me sometimes...doesnt really concern guns though xD
The Highwayman
Posts: 2
Joined: 2007-08-08 23:47

Post by The Highwayman »

I've had this question in me since the first time I shot the AK in-game. Why does it have a high pitched beep after firing a round? Like the sound of the shot ends with a weird high pitched beep.

Oh, BTW, hello also!
causticbeat
Posts: 1070
Joined: 2006-07-27 06:02

Post by causticbeat »

we have jaymz and they dont.
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

Not to mention, different games are going after different things, stylistically.
sofad
Retired PR Developer
Posts: 1811
Joined: 2005-12-19 10:38

Post by sofad »

unrealalex wrote:In PR it seems like I can hear an apc thats half the map away as if it's right next to me sometimes...doesnt really concern guns though xD
thats probably the warrior. the engine sound of the warrior was a bit too loud and too far audible in comparison to the other APC´s. the upcoming patch will address this issue.

if its not only the warrior for you, then i suggest to do this update of the openAl files, wich is a good idea anyway..
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

What matters most is that they sound great! Unlike the patheticness of vBF2s sounds!
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